--- Log opened Sat Dec 01 00:00:57 2018
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00:17 <@STKbot> supertuxkart/stk-code: Status for commit “Another compiler fix.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20690138
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00:37 <@STKbot> supertuxkart/stk-code: Status for commit “And another compiler fix.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462015151?utm_source=github_status&utm_medium=notification
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00:43 <@STKbot> supertuxkart/stk-code: Status for commit “More compiler fixes - gee, why is VS accepting all of this??” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20690205
00:47 < Benau> i dont see any advantages for hiker voting screen
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00:55 < b1101> I can never catch the boost on start
00:56 <@Auria> b1101: which version are you plaing?
00:56 <@Auria> playing
00:56 < b1101> git from like a week ago
00:57 <@Auria> ok did you know that compared to latest stable version, the boost has been moved earlier?
00:57 < b1101> huh?
00:57 <@Auria> IIRC it's right before "set" now, not "go"
00:57 < b1101> ok
00:57 <@Auria> this was changed to accomodate networked play where the window to get the boost was way too short to reach server in time
00:57 < b1101> hahah
00:57 < b1101> caught it first try
00:57 < b1101> thx
00:58 < b1101> also expert is serious. I'm good at racing games, and this is a challenge
00:58 <@Auria> good, it should be :) there also is SuperTux which is even harder. the secret is to master skidding
01:01 < b1101> supertux
01:01 < b1101> ...
01:01 < b1101> oh. the mario like clone haha
01:02 <@Auria> that is a game, but i meant, we have a fourth difficulty level also named "SuperTuxK"
01:02 <@Auria> it unlocks after you'v beaten expert
01:06 <+Arthur_D> In hindsight, maybe naming it the same wasn't the clever idea I thought it was
01:07 <@STKbot> supertuxkart/stk-code: Status for commit “And another compiler fix.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20690289
01:09 < b1101> when I beat the story?
01:10 <@Auria> ye
01:10 <@Auria> yes
01:10 < b1101> damn.
01:10 < b1101> the first ghost race I found I'm not even close
01:11 <@Auria> anyway just play at whatever difficulty is right for you and take the time to enjoy and learn, that's what matters :)
01:14 < b1101> after playing mk64 with my friends for years it's time I give this a chance ;)
01:20 <@STKbot> supertuxkart/stk-code: Status for commit “Add experimental support for system screen keyboard on android.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462023211?utm_source=github_status&utm_medium=notification
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01:26 < Alayan> Hi
01:26 < Benau> alayan!
01:28 < Alayan> There are some things I like in hiker's voting screen. For example, there is enough space to do a proper selection and to display choices because it's not on the same screen. This eliminate the overflowing text which plague the current setup
01:28 < Benau> i don't like it's not easy to change vote
01:29 < Alayan> Yes, I agree that it's not easy enough to change your vote
01:29 < Benau> the same progress can be done in the current screen
01:29 < Benau> maybe in the "lap reverse" "box"
01:29 < Benau> if he wants eye candy
01:30 <@STKbot> supertuxkart/stk-code: Status for commit “Add experimental support for system screen keyboard on android.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20690744
01:32 < Alayan> The progress bar is not an important part imo. It's maybe nicer than the time in seconds (arguable, ideally you'd have the seconds also shown in the progress bar). But as you say, it could be retro-fitted in the current voting screen
01:32 <+Arthur_D> Speaking of, maybe we don't need to start the countdown timer before the first track vote is in when it comes to servers with a master
01:33 < Alayan> In Benau's setup, I think it doesn't start until someone select. In hiker's setup, it does, for some reason
01:33 <+Arthur_D> I honestly can't remember right now
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01:43 < Benau> ....now i should finish beasite kart!
01:48 < Benau> for https://github.com/supertuxkart/stk-code/issues/3618
01:48 < Benau> maybe we just rename the track to "Frozen lake"
01:48 < Benau> ?
01:48 < Benau> auria!
01:49 < Benau> because if you really want logicial then you should create a puck mode just using this track
01:53 <@Auria> Personally I don't really care
01:53 <@Auria> as you wish
01:54 < Benau> ...later
01:55 < Benau> lol with deve commit we can even use google voice to write chat in lobby!
02:05 < Benau> hmm not true
02:06 < Benau> i can only see google voice windo
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02:09 <@STKbot> supertuxkart/stk-code: Benau commented on commit ddbe426 https://git.io/fponA
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02:12 <@STKbot> supertuxkart/stk-code: Benau commented on commit ddbe426 https://git.io/fpocT
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03:00 < Benau> Alayan is hacking stk / speedrunning lol!
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03:23 < Alayan> ?
03:24 < Benau> idling alayan!
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04:22 < Benau> i can predouce the addons texture issue
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05:40 < QwertyChouskie> Anyone up for a quick race?
05:40 < Benau> hmm
05:40 < Benau> new ip qwerty!
05:41 < Benau> where is your server if u have new ip lol!
05:41 < QwertyChouskie> I'm on a road trip
05:41 < QwertyChouskie> Target Guest WiFi lol
05:41 < Benau> android qwerty?
05:42 < QwertyChouskie> Nope, laptop
05:42 < Benau> good
05:42 < QwertyChouskie> :)
05:42 < Benau> i'm hacking stk now
05:42 < Benau> so if alayan wanna play we can paly
05:42 < Benau> otherwise no play
05:42 < Alayan> You want to play now ?
05:43 < Benau> can u?
05:43 < Alayan> I can
05:44 < Benau> qwerty join server!
05:45 < QwertyChouskie> OK
05:45 < QwertyChouskie> Chicago ranked
06:04 < Benau> and i can go back hacking stk...
06:04 < Benau> and alayan can sleep lol!
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07:26 <@STKbot> supertuxkart/stk-code (in master): Benau committed Use a separate max texture size for SP https://git.io/fpoRt
07:26 <@STKbot> supertuxkart/stk-code (in master): Benau committed Use full path for default SP material if possible https://git.io/fpoRq
07:49 <@STKbot> supertuxkart/stk-code: Status for commit “Use full path for default SP material if possible” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20694913
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08:13 < Benau> valeri your friend cdde is sweet!
08:13 < vyo20031> :D
08:13 < Benau> check stk servers
08:14 < vyo20031> I met him here in stk chat
08:14 < Benau> "unofficial children's server"
08:15 < Benau> it's hosted by cdde!
08:17 <@STKbot> supertuxkart/stk-code: Status for commit “Use full path for default SP material if possible” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462102052?utm_source=github_status&utm_medium=notification
08:37 < vyo20031> Well, watching a lot of The Legend of Zelda videos and then studing filesystem library leads to interesting results
08:37 < vyo20031> Like soft links, hard links, and one, but VERY hard Link
08:43 < Benau>
08:43 < Benau> runi again!
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12:18 < vyo20031> Hi
12:19 < Mensious> hi
12:22 < Mensious> Everything is ok?
12:26 < Benau> everything == stk?
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12:56 <@STKbot> supertuxkart/stk-code: deveee commented on commit ddbe426 https://git.io/fpoak
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12:59 < Mensious> yes
13:06 < Benau> yes ok
13:26 < vyo20031> Damn!
13:26 < vyo20031> /usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/bits/fs_ops.h:171: undefined reference to `std::filesystem::status(std::filesystem::__cxx11::path const&)'
13:27 < vyo20031> They are kidding me
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13:29 < Benau> hmm valeri i think msvc may not have complete c++17
13:29 < vyo20031> It's clang!
13:29 < vyo20031> Look at path
13:31 < Benau> if u want to build cubosphere in tte future in wi dows
13:32 < vyo20031> I think that after all I'll try to use clang cross-compilation…
13:32 < vyo20031> And clang anyway on MacOS!
13:33 < Benau> ok
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14:12 < Benau> magne maintain stragxxx server lol!
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14:19 < Benau> good up again n9w
14:26 <+Arthur_D> I did a reboot
14:26 <+Arthur_D> installed some updates
14:31 < Benau> good thank yoy
14:32 <+Arthur_D> also it's a nice opportunity to see if all the things come back up again automatically like they should :)
14:42 <@STKbot> supertuxkart/stk-code: Mrxx99 opened pull request #3638 (to master): Move soccer options to track info screen https://git.io/fporI
14:42 < mrxx99[m]> hi
14:43 <+Arthur_D> hi
14:43 < Benau> hi
14:43 < Benau> stk with bejining player!
14:44 < Benau> hk mma5
14:45 <@STKbot> supertuxkart/stk-code: Mrxx99 edited pull request #3638 (to master): Move soccer options to track info screen https://git.io/fporI
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15:05 <@STKbot> supertuxkart/stk-code: Status for commit “making sure tartet spinners are invisible when not needed; small adjustments” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20698580
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15:22 < Benau> now indian mma!
15:29 < mrxx99[m]> STK crashes if I change resolution
15:30 < M4> Benau why does the addons server use a self signed certificate
15:31 < Benau> because daniel
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15:32 < Benau> mrxx any backtrace?
15:33 < Benau> or reproducible?
15:33 < Benau> mario there is a project in stk-addons to use lets encrty
15:34 < Benau> not sure if when leyyin will have time to do so
15:34 < Benau> mrxx99[m]!
15:35 <@STKbot> supertuxkart/stk-code: Status for commit “making sure tartet spinners are invisible when not needed; small adjustments” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462181841?utm_source=github_status&utm_medium=notification
15:36 < mrxx99[m]> Benau: yes reproducable (every time), look here: https://github.com/supertuxkart/stk-code/issues/3639
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15:54 < Benau> ok
16:11 < vyo20031> Weeee!
16:12 < vyo20031> Cubosphere now use unique_ptr for filesystem
16:12 < vyo20031> I mean for internal fs representation
16:13 < Benau> hk mma 5!
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16:58 < Benau> valeri usually in c++ you don't need void*
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17:59 < Benau> cddepppp256 i love the children server!
17:59 < Benau> you are sweet!
18:01 < cddepppp256> Thanks! :D
18:01 < Benau> sleep
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18:03 < Benau> arthur_d forgot 1 important thing
18:03 < Benau> 188.226.181.4 - - [01/Dec/2018:13:03:14 -0500] "POST /api/v2/server/create/ HTTP/1.1" 200 1708 "-" "SuperTuxKart/git (Linux)"
18:03 < Benau> your old netherland server seems to spam stk-addons for server creation
18:03 < Benau> killall -9 supertuxkart on old vps~
18:03 < Benau> see you
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18:03 < cddepppp256> bye
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18:22 < vyo20031> Poor cddepppp256's pc!
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--- Log closed Sat Dec 01 20:54:17 2018
--- Log opened Sat Dec 01 20:54:27 2018
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21:11 < Mensious> bye
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21:22 < vyo20031> Hmm
21:23 < vyo20031> My new changes to cubosphere have increaced first level loading time by 0.1s, but next ones load 0.04s instead of 0.15s!
21:23 < vyo20031> More readable code too :)
21:24 < vyo20031> And bigger bin :\
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--- Day changed Sun Dec 02 2018
00:03 <@STKbot> supertuxkart/stk-code: deveee commented on commit ddbe426 https://git.io/fpoxh
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01:10 <@STKbot> supertuxkart/stk-code: deveee commented on commit ddbe426 https://git.io/fpoj6
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02:37 < Benau> auria in lobby chat it's possible to type chinese / german /russian!
02:37 < Benau> i see those language appeared
02:37 <@Auria> ok good
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09:00 < vyo20031> hi
09:02 < Benau> hi
09:03 < vyo20031> So, I have to figure out how to make $300 from cubosphere not violating GPL and being good person :)
09:05 < vyo20031> Seems medium difficulty after some thinking
09:11 < Benau> ok
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10:11 < vyo20031> Hi Mensious!
10:12 < Mensious> Hi vyo
10:16 < Mensious> When it comes new realise and online i am thinking, i create a channel on IRC STK competitive and we organize leagues :)
10:17 < Mensious> What do you think?
10:32 < vyo20031> #stk-beginners → #stk-players → #stk-experts → #stk-Alayan? :P
10:35 < Mensious> IT's a good idea, but i want to looks like with Global League
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10:55 < Benau> alayan is a genius
10:57 < Mensious> Benau: Why?
10:57 < Benau> because
11:07 < vyo20031> He is damn good stk player :)
11:07 < vyo20031> Good dev too probably
11:08 < Benau> but shy!
11:08 < Mensious> i know :)
11:10 < Mensious> Guys on my group STK i have 7 members Yeah!
11:13 < Mensious> Vyo: i ckeck channel #stk-experts but it haven't players
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11:43 < vyo20031> Mensious: STK Group == ???
11:45 < vyo20031> No STK for me until NY I guess, because school and cubosphere
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11:51 < Benau> and christmas valeri?
11:52 < vyo20031> ?
11:52 < Benau> no stkmeven christmas lo?
11:52 < vyo20031> christmas is celebrated at 7jan in Russia
11:53 < vyo20031> TBH, I don't celebrate it at all
11:55 < Benau> ok
12:11 < Mensious> Vyo: yes
12:11 < vyo20031> https://twitter.com/vyo2003/status/1069202211283103744 :P
12:13 < Mensious> Vyo: you have twitter :o
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12:14 < vyo20031> And almost nothing in it :)
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12:16 < Mensious> I haven't anything for social media (twitter,facebook,instagram) i have only minds and something else
12:17 < vyo20031> I have only twitter (and e-mail, irc, and omg dead blog (self-hosted))
12:17 < vyo20031> Generally to follow STK :)
12:17 < vyo20031> And read some other tech things
12:22 < Mensious> Vyo: Do you rember i tell for my STK group, looks like STK group on Twitter: https://www.minds.com/groups/profile/909052487947915264 Do you agree?
12:25 < vyo20031> ?
12:25 < vyo20031> Don't understand
12:26 < Mensious> I mean they look like your group with my group :)
12:30 < vyo20031> My group == ?
12:31 < Mensious> On Twitter you have group or no.
12:31 < Mensious> *STK group
12:32 < Mensious> Because you tell on Twitter there is STK group
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12:38 < vyo20031> https://twitter.com/supertuxkart = official stk news
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12:38 < Mensious> Sorry it is not yours :)
12:39 < vyo20031> Yeah
12:40 < Mensious> My STK group Do you like it?
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12:53 < Mensious> Vyo: Do you want to play online with me?
12:57 < vyo20031> (14:45:42) vyo20031: No STK for me until NY I guess, because school and cubosphere
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13:45 < Mensious> Ok
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16:51 < vyo20031> !tell cddepppp256 Pm pls
16:51 <@STKbot> vyo20031: The operation succeeded.
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18:46 <@STKbot> cddepppp256: Sent 1 hour and 55 minutes ago: Pm pls
18:47 < cddepppp256> ok
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19:33 < Mensious> bye
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21:22 < cddepppp256> !tell Auria (Message from vyo20031) Hi, Princess Auria!
21:22 <@STKbot> cddepppp256: The operation succeeded.
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21:23 < cddepppp256> !tell Benau So far the plot is you trying to rescue Auria...
21:23 <@STKbot> cddepppp256: The operation succeeded.
21:24 < vyo20031> !tell Benau cddepppp256 have kidnapped Princess Auria!
21:24 <@STKbot> vyo20031: The operation succeeded.
21:25 < cddepppp256> !tell Benau :)
21:25 <@STKbot> cddepppp256: The operation succeeded.
21:26 <+Arthur_D> the cringe is real
21:28 < cddepppp256> Arthur_D: And your.... toad.
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21:29 < cddepppp256> *you're
21:32 < leper`> *toast
21:33 < cddepppp256> !stopthis
21:33 <@STKbot> cddepppp256: Error: "stopthis" is not a valid command.
21:33 < cddepppp256> !stopthis
21:33 <@STKbot> cddepppp256: Error: "stopthis" is not a valid command.
21:33 < cddepppp256> !stopthis
21:33 <@STKbot> cddepppp256: Error: "stopthis" is not a valid command.
21:33 < leper`> sigh, kids these days
21:33 < leper`> it's Stop! HAMMERTIME
21:36 * cddepppp256 does pkill -9 cddepppp256
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21:38 < cddepppp256> So I will pretend like I never lived though that
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23:22 < cddepppp256> I found someone who likes FTL! https://www.youtube.com/watch?v=1KeuK1v_gL4 (3:45)
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23:51 <@STKbot> Auria: Sent 2 hours and 29 minutes ago: (Message from vyo20031) Hi, Princess Auria!
--- Day changed Mon Dec 03 2018
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00:30 <@STKbot> hiker: Sent 2 days, 0 hours, and 57 minutes ago: : the screen showing the choices somewhat works, but the UI has weird quirks
00:31 <@hiker> Hi
00:31 <@Auria> hi
00:32 < cddepppp256> Hi
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01:07 <@STKbot> Benau: Sent 3 hours and 43 minutes ago: So far the plot is you trying to rescue Auria...
01:07 <@STKbot> Benau: Sent 3 hours and 42 minutes ago: cddepppp256 have kidnapped Princess Auria!
01:07 <@STKbot> Benau: Sent 3 hours and 41 minutes ago: :)
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01:07 < Benau> ?????
01:07 < cddepppp256> Don't ask me... Ask val
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01:14 < Benau> ...no more alayan!
01:14 < cddepppp256> ?
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01:25 < TomasP> Hey, I'm new here but I'd like to start contributing some art/animation. I've had my eye on the monkey cheering animation from the crowds library. Do you guys think that could be reasonable place to start playing around?
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01:26 <@Auria> TomasP: sure why not :)
01:27 <@Auria> you could provide a blend with improved animations
01:27 <@Auria> now I don't know if you are used to video game animations, in this case particularly since it's a background animation, it should use as few bones as possible for performance reasons
01:28 < TomasP> Actually that was one of the questions I had about it! I'll keep it pretty limited
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01:29 < TomasP> Are there any other limitations to be aware of?
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01:31 < Stragus> I think there's also a maximum of 4 bone weights per vertex?
01:32 <@Auria> indeed, the same vertex can't be affected by too many bones
01:36 < TomasP> Sure! Is there IK support in engine or should that all be baked down?
01:36 < Benau> the export bake it for u
01:37 <@Auria> if you haven't already, you can get the exporter so you can export and test yourself
01:39 < TomasP> I have all the STK blender addons and I've been reading through all the guides on the STK site and poking around at a bunch of karts and tracks but I haven't started anything meaningful yet
01:40 <@Auria> alright
01:42 < TomasP> I don't have a lot of practice with 3d anim but I'm super excited to play with the STK assets! :D
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01:42 < Benau> alayan!
01:44 < Benau> not sure if you protest lol!
01:45 < Alayan> Protest against what ?
01:45 < Benau> againist your president saturday night!
01:46 < Alayan> No idea what you're talking about, and I may not want to know...
01:47 < Alayan> What's the status for the voting screen UI ?
01:48 < Benau> i will never agree such ui, because i cannot vote to agree with someone
01:49 < Benau> France fuel protests: Tear gas fired in clashes in Paris - BBC News
01:49 < Benau> !!
01:49 <@STKbot> Benau: Error: "!" is not a valid command.
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02:00 < Benau> ...so quick!
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02:18 < cddepppp256> got to shower!
02:18 < cddepppp256> bye for now
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03:08 < Benau> 1 hour shower lol
03:09 < cddepppp256> Well other things too...
03:09 < cddepppp256> but yeah I guess :/
03:09 < cddepppp256> Last time I did a speed run shower in 12 min :P
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03:12 < Benau> speedrun!
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03:13 < cddepppp256> (yes I was being odd and timed)
03:13 < cddepppp256> ((Do not take incorrectly))
03:14 < cddepppp256> (((ok whatever)))
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07:33 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix non-reset ignore height for flyable https://git.io/fpKdq
07:33 <@STKbot> supertuxkart/stk-code (in network): Deve committed Move send button to the same line as edit box to avoid too big space between them on some resolutions https://git.io/fprhy
07:34 <@STKbot> supertuxkart/stk-code (in network): Deve committed Add experimental support for system screen keyboard on android. https://git.io/fpoYb
07:34 <@STKbot> supertuxkart/stk-code (in network): Benau committed Use a separate max texture size for SP https://git.io/fpoRt
07:34 <@STKbot> (+2 hidden commits)
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07:58 <@STKbot> supertuxkart/stk-code: Status for commit “Fix non-reset ignore height for flyable” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20721344
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08:24 <@STKbot> supertuxkart/stk-code: Status for commit “Fix non-reset ignore height for flyable” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20721351
08:25 <@STKbot> supertuxkart/stk-code: Status for commit “Fix non-reset ignore height for flyable” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462679300?utm_source=github_status&utm_medium=notification
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09:09 <@STKbot> supertuxkart/stk-code: Status for commit “Fix non-reset ignore height for flyable” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/462679501?utm_source=github_status&utm_medium=notification
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12:13 < vyo20031> hi
12:14 < Mensious> HI vyo
12:16 < vyo20031> BTW now I call STK Benau Kart :D
12:17 < vyo20031> Hi Benau!
12:20 < Benau> hi valeri
12:20 < Benau> what benau kart....
12:20 < Benau> i like putin kart more
12:21 < Benau> and what auria kidnapped story lol
12:22 < vyo20031> https://www.dropbox.com/s/79iuvex0tcypo5l/Super%20Benau%20Kart.zip?dl=0
12:22 < vyo20031> As good start :)
12:24 < Benau> cannot see in android...
12:24 < vyo20031> Can't download?
12:25 < vyo20031> Or unzip?
12:27 < Benau> i dont have unzip in android
12:27 < vyo20031> :\
12:28 < vyo20031> Super Benau Kart is a kart racing game featuring several single and multiplayer modes. During the game, players take control of one of eight Benau franchise characters and "drive karts around tracks with a Benau franchise theme."
12:29 < vyo20031> "Super Benau Kart features eight playable characters from the Benau series – Benau, Hiker, Princess Auria, Alayan, cddepppp256, Donkey Kong Jr., Koopa Troopa and Athur_d."
12:29 < vyo20031> Got it? :)
12:30 < vyo20031> Ping Benau
12:30 < Benau> ^^
12:31 < Benau> so u sed -i g/mario/benau/ mario kart wiki lol!
12:32 < Benau> u missed dawid the genie!
12:33 < vyo20031> "Word Replacer II" as chrome ext to make things easier actually
12:34 < Benau> no samuncle too!
12:34 < vyo20031> Yep :/
12:36 < vyo20031> "Benau Is Missing!" :D
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15:57 < Rixon> Woo!
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15:59 < Benau> ??\
16:05 < Rixon> Sorry the message I was replying to probably got cut off for IRC - it was this:
16:05 < Rixon> > supertuxkart/stk-code (in network): Deve committed Add experimental support for system screen keyboard on android. https://git.io/fpoYb
16:06 < Benau> yes you can use hacker keybpard
16:06 < Benau> but u cannot use google voice input
16:09 < Rixon> That's ok I don't use voice anyway unless I'm driving, which would be a bad time to play (I think, lol)
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16:48 < Benau> btw deve seems that when i join non-ownerless server without server owner status i cannot toggle to chat box with just arrows in keyboard
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18:21 < vyo20031> !tell cddepppp256 Hi!
18:21 <@STKbot> vyo20031: The operation succeeded.
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19:20 < Mensious> Vyo: Almost i finsh the video
19:21 < vyo20031> Good!
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19:24 < Mensious> Wait a minute to render it and after i send this
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20:05 < Mensious> Vyo: The upload will be delayed :)
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21:04 <@STKbot> supertuxkart/stk-code (in master): Deve committed Make sure that we don't use screen widget when dialog window is opened. https://git.io/fpiTU
21:04 < Mensious> Bye
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21:29 <@STKbot> supertuxkart/stk-code: Status for commit “Make sure that we don't use screen widget when dialog window is opened.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20741151
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21:48 < Mensious> Vyo: Here is the Video Link: https://www.minds.com/panagiotis_mpampaloukas .But becareful because, the video doesn't play yet Tomorrow It will play :)
21:50 < Mensious> Vyo: Ok, i check again the video it can play right now.
21:52 < Mensious> Vyo: Ok Bye zzzzzzz...
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21:55 <@STKbot> supertuxkart/stk-code: Status for commit “Make sure that we don't use screen widget when dialog window is opened.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463018588?utm_source=github_status&utm_medium=notification
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23:25 <@hiker> Hi
23:35 <+Arthur_D> Hi
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02:39 < Benau> mhp!'
02:39 < mhp> hey buddy
02:39 < mhp> How's your engine going?
02:40 < mhp> Multiplayer has cleaned up pretty good
02:41 < mhp> you still in hk?
02:43 < Benau> you think i'm in uk lol
02:44 < mhp> hey keep fighting for that hk independence
02:44 < mhp> cheers
02:45 < Benau> !!
02:45 <@STKbot> Benau: Error: "!" is not a valid command.
02:45 < Benau> and u come here for games / what?
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02:50 <@STKbot> cddepppp256: Sent 8 hours and 29 minutes ago: Hi!
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08:32 < Benau> alayan is sweet!
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12:23 < Mensious> Hi
12:23 < vyo20031> Hi
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12:27 < Mensious> Vyo: Do you rember we talk from a video?
12:29 < Mensious> Vyo: Do you watch my video? If not Here is the video Link: https://www.minds.com/media/916444681814773760
12:42 * vyo20031 gets burnout for Link from capital
13:05 < Mensious> Vyo: no, Why do you ask?
13:09 < vyo20031> It wasn't asking, it was a fact about me
13:10 < vyo20031> BTW no networked gameplay :(
13:10 < Mensious> Ah! soory :)
13:11 < vyo20031> link isn't eqal Link at all :D
13:12 < Benau> ?
13:13 < Mensious> Τherefore you can't watch my video :(
13:13 < vyo20031> I've watched it
13:13 < Mensious> Ok
13:14 < vyo20031> But write link from small letter next time pls
13:15 < Mensious> If you watch my previous videos, I think this video is better for older videos.
13:15 < Mensious> Vyo: Ok
13:16 < vyo20031> Benau: "?" about what?
13:22 < Benau> nvm
13:23 < vyo20031> Ok…
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13:44 < nebbii> hello! I'm a programmer with little experience in C++ but a bunch of experience in other langs and i want to help develop. Are there any things I should read up on before jumping in?
13:45 <+Arthur_D> Hi and welcome!
13:46 < nebbii> hi :D
13:46 <+Arthur_D> The "Programming" section here should contain some pointers (not C++ pointers, but you catch my drift): https://supertuxkart.net/Community
13:48 < nebbii> I found that page, but i mean more for like C++ programming in general? The language seems a bit intimidating compared to the more high-level stuff i'm used to haha
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13:48 < nebbii> I've only made basic exercise-level programs with c++ in the past
13:50 <+Arthur_D> Well there's a bunch of sites for that, like https://www.learncpp.com
13:51 < nebbii> Oh this site is pretty nice
13:53 < nebbii> I'm trying to get a feel what's the minimum knowledge i should have before messing around with the source
13:53 <+Arthur_D> To be honest I'm not really a programmer myself, I've dabbled a little bit in Python but didn't get very far
13:54 < nebbii> Because I know a lot of the basics from other languages but C++ not so much
13:54 <+Arthur_D> So that's a good question, C++ is a huge language
13:55 <+Arthur_D> It tries very hard to be backwards-compatible while adding new features, so it just grows and grows and it's counterproductive trying to learn all of it
13:56 <+Arthur_D> I think the site I linked to contains much of the important things, and maybe some more, not sure
13:57 <+Arthur_D> What you could do is try to look at some C++ source code and try to make sense of it, and then look up things you don't understand
13:58 <+Arthur_D> Since you already know other languages that might be a faster way to learn, I don't know. I'm no expert on either learning or C++ or the combination of the two
14:00 < nebbii> That's a good idea thanks, i'll try to reverse engineer some stuff :D
14:00 < nebbii> Probably throwing myself at the stk code would be the best way to learn how to work with specifically that
14:07 <+Arthur_D> Yeah, I won't be able to help you much I'm afraid, but you could try asking in here or in our forums or mailing list. Our two project leaders are in Australia and Canada, so they're not here until about 9-10 hours from now
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18:29 < vyo20031> !cddepppp256 Hi!
18:29 <@STKbot> vyo20031: Error: "cddepppp256" is not a valid command.
18:29 < vyo20031> Lol
18:29 < vyo20031> !tell cddepppp256 Hi!
18:29 <@STKbot> vyo20031: The operation succeeded.
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20:01 <@STKbot> supertuxkart/stk-code (in master): Deve committed Fixed focus chat using keyboard in lobby screen https://git.io/fpP7h
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20:24 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed focus chat using keyboard in lobby screen” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20769900
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20:55 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed focus chat using keyboard in lobby screen” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463517784?utm_source=github_status&utm_medium=notification
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21:38 < Mensious> Bye guys
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22:10 <@hiker> Hi
22:11 < Mensious> No, Bye
22:13 <@hiker> OK, bye :)
22:13 < Mensious> :)
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22:26 <+Arthur_D> hi
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22:53 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Added an 'ok' badge to the selected track. https://git.io/fpXkB
22:53 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Added 'select' state for skins, which will be used in the voting overview gui. https://git.io/fpXkR
22:53 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fixed compiler warnings. https://git.io/fpXk0
22:53 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Allow the gui to be updates while loading a track, and use this https://git.io/fpXkE
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23:20 <@STKbot> supertuxkart/stk-code: Status for commit “Allow the gui to be updates while loading a track, and use this” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20773706
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23:50 <@STKbot> supertuxkart/stk-code: Status for commit “Allow the gui to be updates while loading a track, and use this” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463590057?utm_source=github_status&utm_medium=notification
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00:10 < Benau> alayan is not sweet this time!
00:11 < Odd0002> How is everything going over in STK dev land? any releases yet? are my servers working well?
00:12 < Benau> yes your servers is working very well
00:13 < Benau> will you be available during the hoilday?
00:13 < Benau> so i can ask you to disable the update-script for beta....
00:15 < Benau> Odd0002!
00:15 < Odd0002> I should be much more free after December 16th
00:15 < Benau> good
00:18 < Odd0002> I was actually checking in to see if the beta was out or not
00:18 < Benau> nope
00:19 < Odd0002> ok
00:20 < Odd0002> let me know when it's a few days before release so I can set up something where I run both beta and git servers
00:20 < Benau> i don't think we need git servers...
00:29 < Benau> auria the jher is a xxxx server is gone!
00:29 <@Auria> ok good
00:29 < Benau> (auto gone, no disactivation is needed!)
00:30 <@Auria> hopefully he will not come back with other names
00:30 <@Auria> I still think we need moderation tools though, this won't be the last
00:31 < Benau> lol do u really hate update v3_users set is_active 0 in db lol~
00:31 < Benau> because too many todos atm
00:32 <@Auria> I already explained the other time, we need to send a notification mail
00:32 <@Auria> otherwise they will ask us what is going on and this gives us more work to explain
00:33 <@Auria> I know there's lots of todos, I'm not saying it needs to be done immediately
00:33 < Benau> ok
00:39 <@STKbot> supertuxkart/stk-code (in master): Benau committed Warn high ping user earlier https://git.io/fpXYl
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01:11 <@STKbot> supertuxkart/stk-code: Status for commit “Warn high ping user earlier” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20775661
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01:32 <@STKbot> supertuxkart/stk-code: Status for commit “Warn high ping user earlier” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463622985?utm_source=github_status&utm_medium=notification
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01:53 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fixed crash when using higher graphical details. https://git.io/fpXsr
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02:17 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed crash when using higher graphical details.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20776681
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02:28 < THEONE> hello
02:29 <@hiker> Hi
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02:46 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed crash when using higher graphical details.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463641823?utm_source=github_status&utm_medium=notification
02:51 < THEONE> how do you play server in stk?
02:53 < M4> THEONE using the git version
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03:06 <@hiker> THEONE: at this stage we are only doing an alpha test of networking, meaning you need to compile stk yourself. In a few weeks we hope to do a beta test
03:08 < THEONE> o ok
03:09 < Benau> are you using windows?
03:10 < THEONE> yes
03:10 < Benau> https://ci.appveyor.com/project/acmepjz/my-stk-windows-nightly-build/build/artifacts
03:10 < Benau> use bin+data-network-X64-VS2015-Release.7z
03:13 < THEONE> ok thank you
03:17 <@STKbot> supertuxkart/stk-code (in master): Benau committed Kick idle player which has no network activity to server https://git.io/fpXnY
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03:19 <@STKbot> cddepppp256: Sent 8 hours and 49 minutes ago: Hi!
03:40 <@STKbot> supertuxkart/stk-code: Status for commit “Kick idle player which has no network activity to server” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20777713
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04:08 <@STKbot> supertuxkart/stk-code: Status for commit “Kick idle player which has no network activity to server” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463660653?utm_source=github_status&utm_medium=notification
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04:53 <@hiker> Bye
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06:26 <@STKbot> supertuxkart/stk-code (in master): Benau committed Don't resend enet event if for a disconnected peer https://git.io/fpX4u
06:26 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add the framework in server lobby for live update config https://git.io/fpX4z
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06:50 <@STKbot> supertuxkart/stk-code: Status for commit “Add the framework in server lobby for live update config” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20779884
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07:18 <@STKbot> supertuxkart/stk-code: Status for commit “Add the framework in server lobby for live update config” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463699058?utm_source=github_status&utm_medium=notification
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11:50 < vyo20031> Hi
11:54 < Benau> hi
11:54 * vyo20031 feel Linked a bit :)
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12:57 < vyo20031> Hi Mensious
12:57 < Mensious> HI vyo
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13:07 < Mensious> Vyo do you want to play online with me?.... I asked when I remembered that you could not play :)
13:11 < Benau> lol
13:13 < vyo20031> Nope
13:14 < Benau> u can join some server and see if owningle come!
13:15 < Benau> because it's his college lunch time now!
13:16 < Mensious> Ok :)
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16:22 < THEONE> i run the game and it gaves me a error message that says FILEManager: set$SUPERTUXKART_DATADIR to point to the data directory
16:24 < Mensious> Bye for now
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16:29 < Benau> where do u download the zip
16:29 < Benau> from appveyor website?
16:30 < Benau> still no qwerty server!
16:30 < THEONE> https://ci.appveyor.com/project/acmepjz/my-stk-windows-nightly-build/build/artifacts
16:32 < THEONE> yes
16:34 < Benau> can u printscreen the window explorer of the 7zip
16:34 < Benau> i need to see the directpry tree
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16:37 < Benau> or you can wait 10min
16:37 < Benau> i give u another 100% work .zip
16:38 < THEONE> o ok
16:38 < THEONE> for some reason fraps is not takeing screenshots
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16:57 < Benau> theone
16:57 < Benau> download 14.198.175.150/stk-network.zip
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17:00 < THEONE> can u send me the link?
17:00 < Benau> this 14.198.175.150/stk-network.zip
17:00 < Benau> this is the link
17:04 < THEONE> ok
17:04 < THEONE> thank you
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17:18 <@STKbot> supertuxkart/stk-code (in master): Benau committed Enable kick-idle-player-seconds only for WAN server https://git.io/fp1lW
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17:46 <@STKbot> supertuxkart/stk-code: Status for commit “Enable kick-idle-player-seconds only for WAN server” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20794501
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18:12 <@STKbot> supertuxkart/stk-code: Status for commit “Enable kick-idle-player-seconds only for WAN server” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/463949728?utm_source=github_status&utm_medium=notification
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19:51 <@STKbot> supertuxkart/stk-code: deveee commented on commit 6be39f7 https://git.io/fp1oA
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21:03 < nebbii> What engine does STK run on?
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21:06 < leper`> a custom one name antarctica https://supertuxkart.net/Antarctica:_Overview
21:06 < leper`> (that was evolved over years with quite big changes from irrlicht)
21:07 < leper`> (of which I think only some of the input handling remains mostly similar to irrlicht, with the rendering part being very different)
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21:13 < nebbii> Ohh i'll look into that
21:13 < nebbii> at first i thought it was made from scratch on openGL or something
21:14 < leper`> well, it uses opengl
21:15 < leper`> the engine itself just builds some abstraction on top of that
21:15 < Stragus> It's mostly made from scratch, pieces from irrlicht remain
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21:32 < nebbii> i'm seeing people talk about online gameplay in version 0.10 but the latest release is 0.9.3?
21:42 < leper`> it is present in the development version that will become the 0.10 release once the devs are confident that it is good and decide to release it
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21:45 < samuncle_> yo
21:46 < samuncle_> I'm upgrading SPM exporter
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22:09 < mrxx99[m]> Hi samuncle_
22:10 < mrxx99[m]> Ugrading to blender 2.80?
22:10 < samuncle_> preparing the ground vor 2.8 yep
22:11 < mrxx99[m]> That's nice :)
22:11 < mrxx99[m]> How will you make the displaying of the textures? With materials? Because it seems like the current way is not supported anymore
22:14 < samuncle_> yes with materials
22:14 < samuncle_> I always wanted to go that way so
22:14 < samuncle_> I think it makes sense and open the way to have custom materials with the same texture
22:15 < samuncle_> like a sand texture used for the road but also a cliff
22:15 < mrxx99[m]> But it's much effort for existing tracks or can the change to material be automated with a script?
22:16 < samuncle_> I will see
22:16 < samuncle_> maybe it can be automated
22:16 < samuncle_> so far I just added an option: use material rather than textures
22:18 < mrxx99[m]> And we would need something like a stk node where you can put in our combined rgb data textures that gets split up in it's channels
22:19 < samuncle_> one step after the other
22:19 < samuncle_> I first want to separate the concept of texture and material since in blender 2.8 textures are forced to go on a material
22:20 < mrxx99[m]> Yes, no hurry needed, we still can use 2.79
22:21 < mrxx99[m]> Btw. have you seen https://github.com/supertuxkart/stk-code/issues/3637 ?
22:25 < samuncle_> oh
22:25 < samuncle_> interesting
22:26 < samuncle_> right now my fix simply store the name of the material in the spm instead of the texture
22:27 < samuncle_> so in theory you can just name your material the name of the old texture and it should work
22:28 < mrxx99[m]> But only for color texture not for data textures?
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22:35 < mrxx99[m]> Bye
22:39 < samuncle_> let me see :)
22:42 < Tobbi> let me see, let me see, can't hold it back any--gree
22:42 < Tobbi> *gee
22:44 < leper`> let me gee?
22:46 <@STKbot> supertuxkart/stk-code (in add-dirt-to-karts): samuncle committed Add better shader for dirt https://git.io/fp1d6
22:46 <@STKbot> supertuxkart/stk-code: samuncle synchronize pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
22:46 <@STKbot> supertuxkart/stk-code: Status for commit “Add better shader for dirt” by samuncle: AppVeyor was unable to build non-mergeable pull request $target_url__tiny
22:57 < Tobbi> leper`: yup
22:57 < leper`> I would have thought you not being able to hold it back would warrant a different first letter
23:03 < Tobbi> uh?
23:03 < Tobbi> leper`: Didn't get that.
23:04 -!- kitsunenokenja [~kitsunech@68.91.220.96] has quit [Ping timeout: 268 seconds]
23:04 < leper`> It's not d, also not q, but the form of the letter is similar
23:05 < cddepppp256> b?
23:09 < leper`> so close, yet so far away
23:09 < samuncle_> okay so mrxx99[m] I confirm we can simply use the name of the texture as the material
23:10 < samuncle_> and it will just work in most of the cases
23:10 <@STKbot> supertuxkart/stk-code: Status for commit “Add better shader for dirt” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20802568
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23:12 < Tobbi> leper`: hup?
23:12 < Tobbi> pup
23:12 < Tobbi> oh damn
23:12 < Tobbi> I hate you now
23:13 < leper`> how's that different from the state before?
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23:16 < Tobbi> leper`: touch
23:16 < Tobbi> e
23:17 < leper`> don't get all touch-e feel-e on me
23:18 < Tobbi> leper`: Mudd-e, deine Mudder räumt die Erde auf.
23:18 < leper`> lol
23:22 <@STKbot> News from supertuxkartsvn: Add partial support for materials (disabled for now)
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23:27 < samuncle_> Benau: what's up?
23:27 < samuncle_> I'm updating the exporter so it supports materials
23:27 < samuncle_> because in blender 2.8 they don't have texture, they are all assigned to material
23:27 < Benau> so can it be backward compatiable?
23:27 < samuncle_> yep it is backward compatible
23:28 < Benau> good
23:28 < samuncle_> it's an option in spm export to use material name instead of texture name
23:28 < samuncle_> then in stk if tex-layer-0="something" it uses this one for the first texture instead of the material name
23:29 < Benau> hmm
23:29 < Benau> then in theory you cannot reexport karts / tracks in blender 2.8
23:30 < Benau> (true?)
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23:34 < samuncle_> for now yes
23:34 < samuncle_> However if you name the material to the name of the current texture
23:34 < samuncle_> it will just work out of the box
23:34 < samuncle_> so it's forward and backward compatible
23:34 < samuncle_> and easily adjustable
23:34 < Benau> hmm
23:35 < Benau> lol i think only blender expert will know how to export karts / tracks in the future!
23:35 < Benau> anyway
23:35 < Benau> so your holiday started?
23:36 < samuncle_> Benau: next week it starts
23:36 < samuncle_> but the busy part at work is behind me
23:36 < Benau> stk related?
23:36 < samuncle_> nope at my IRL work
23:36 < Benau> ok
23:37 <@STKbot> supertuxkart/stk-code: Status for commit “Add better shader for dirt” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464087993?utm_source=github_status&utm_medium=notification
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23:42 < Benau> odd0002 here?
23:52 < Odd0002> sort of
23:52 < Benau> do your servers auto recover if you see it crash?
23:52 < Odd0002> I can check in once an hour or so for the next 5
23:52 < Odd0002> uhh no idea
23:53 < Odd0002> does the script on git do it?
23:53 < Benau> you use tools/run_server.sh?
23:53 < Odd0002> yes
23:54 < Odd0002> well a modified version of that from a few months ago
--- Day changed Thu Dec 06 2018
00:01 < samuncle_> Benau: I think I need to add a concept of material name in blender
00:01 < samuncle_> since now the texture from spm is taken as name of the material
00:01 < Benau> ok
00:02 < samuncle_> My proposal is the following:
00:03 < samuncle_> If there is in the materials.xml a tex-layout-0 we know it's a material with a name != to the first texture slot
00:03 < samuncle_> like:
00:03 < Benau> you just need to make sure tex-layer-x always use .png / .jpg
00:03 < samuncle_> then m_texname = tex-layer-0
00:03 < Benau> (image file)
00:03 < samuncle_> yep
00:04 < Benau> because stk read image file
00:04 < samuncle_> if it's an old material like
00:04 < samuncle_> then the name of the material = name of the texture
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00:13 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Add notion of material name https://git.io/fp1pP
00:13 < samuncle_> Benau: where is it linked to the mesh?
00:14 < samuncle_> it's by m_texname right?
00:14 < Benau> m_sampler_path[0], [1]
00:15 < Benau> in filename
00:15 < Benau> without directory
00:15 < Benau> you can hexedit *.spm
00:17 < samuncle_> I already changed the blend spm exporter :)
00:20 < Benau> ok
00:20 < Benau> so u know where is it linked to the mesh now?
00:21 < samuncle_> So in blender I set the texturename to material if the option is enabled
00:21 < samuncle_> spmb->setSTKMaterial(material_manager->getMaterialSPM
00:21 < samuncle_> (tex_name_1, tex_name_2));
00:21 < samuncle_> ah here is the one
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00:23 < samuncle_> I probably need to increase the spm version for the one who have material rather than texture
00:23 < Benau> hmm
00:23 < Benau> can you avoid that?
00:23 < samuncle_> I would need to somehow know if I'm looking for a material or a texture
00:24 < samuncle_> what is the meaning of version in the spm format?
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00:24 < Benau> because the spm reader is used in too many place elsewhere
00:24 < Benau> like in stk-addons / stk-editor
00:25 < Benau> is blender 2.8 released?
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00:25 < samuncle_> I could check if tex_name_1 doesn't have .png or .jpg then it's most likely a material
00:25 < samuncle_> Benau: the beta and they disabled the possibility of assigning textures in the UV editor
00:26 < samuncle_> you have to use materials
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00:27 < samuncle_> or I could add a custom extension like .mat
00:27 <@STKbot> supertuxkart/stk-code (in LessGlobalItems): Alayan committed Tone down global items https://git.io/fp1hD
00:27 < samuncle_> and if ".mat" in tex_name_1
00:27 < samuncle_> then it's certainly a material and not a texture
00:27 < Benau> can't you just make sure tex-layer-0, tex-layer-1 always use .png / .jpg?
00:28 < samuncle_> it's already the case
00:28 < Benau> then you should not need to bother .spm file
00:29 < Benau> as long as you still use .png / .jpg in .spm
00:29 < samuncle_> oh
00:29 <+Arthur_D> Auria: tried helping a guy with translating the game, he wanted to test his stuff so I said he could download the .po file from Transifex and replace the one in data/po, but he said it didn't work, is there anything else that needs to be done for that to work? Maybe the base .pot file needs to be downloaded from Transifex as well?
00:29 < samuncle_> you mean I could export the layer 0 and 1 of the material
00:29 < samuncle_> rather than the material name
00:29 <@Auria> Arthur_D: no that's it
00:30 <@Auria> Arthur_D: would need to define "does not work"
00:30 <+Arthur_D> He didn't see any changes from what he told me
00:30 < Benau> anyway sam you can show me your changed spm_export.py so i can help you the remaining
00:30 < Benau> but i hope you only do that after 0.10 lol!
00:31 < Benau> he used latest git version/
00:31 < Benau> ?
00:31 <@Auria> Arthur_D: my guess is something was wrong, like wrong file name, or wrong file overwritten
00:31 < samuncle_> Benau: it's already commited but ont enabled
00:31 < samuncle_> but let me think
00:31 < Benau> wait!
00:31 < Benau> i think you better commit to blender_28 folder
00:31 < samuncle_> because I was thinking to kill two birds in one stone and add the concept of material in stk
00:32 < samuncle_> okay
00:32 < cddepppp256> in --> with :)
00:32 < samuncle_> I want to make sure it's fully backward compatible
00:32 < samuncle_> could we put somehow the scripts on git?
00:32 < samuncle_> (I don't like svn very much :P)
00:32 <+Arthur_D> Auria: thanks, I'll tell him, I might give it a go myself to see if I can make it work
00:34 < samuncle_> Benau: I think I have the solution
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00:35 < samuncle_> which is backward compatible
00:36 <@STKbot> supertuxkart/stk-code: Status for commit “Add notion of material name” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20804255
00:39 < Benau> auria alayan made https://github.com/supertuxkart/stk-code/tree/LessGlobalItems!
00:40 < Benau> do u want to test?
00:40 < Benau> or dont like this idea?
00:40 <@Auria> what is it?
00:41 < Benau> https://github.com/supertuxkart/stk-code/commit/9f4a4f94ac377e4bf50487ff7bffa5f1961372e6
00:41 < Benau> see commemts
00:43 <@Auria> I don't care much either way, seems like minor changes
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00:45 < Benau> btw for live changing server you think let server owner change game mode and difficulty is enough?
00:45 <@Auria> yes
00:49 < Benau> so odd0002 do you have yesterday server log?
00:52 <@STKbot> News from supertuxkartsvn: Start the ground work for blender 2.8. Use material name to export the material rather than the texture name
01:00 <@STKbot> supertuxkart/stk-code: Status for commit “Tone down global items” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20804457
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01:00 < Benau> alayan!
01:01 < Alayan> hi
01:01 < Benau> now see if deve will be happy this time now!
01:03 < Benau> Odd0002....
01:04 < Odd0002> Huh?
01:04 < Benau> do you have server log few hours ago?
01:05 < Benau> i want the normal race one
01:05 < Odd0002> oh why?
01:05 < Benau> because it seems to crash last night
01:06 < Odd0002> hmm
01:07 < Odd0002> I think it overwrites the files each time
01:07 < Benau> it keeps 4 copies
01:07 < Benau> don't worry
01:07 < Benau> can u pastebin the 4 normal race logs?
01:07 < Odd0002> where?
01:08 < Odd0002> oh mine doesn't keep 4 copies, only 1 I think
01:08 < Benau> if you use bin/supertuxkart --server-config=test.xml, then in your config folder it should have test.log test.log.1 test.log.2 test.log.3
01:09 < Odd0002> I have these lines in the file though
01:09 < Odd0002> echo "Info: Init servers" \n rm -r $STDOUT_DIR \n mkdir -p "$STDOUT_DIR"
01:11 < Odd0002> so every time the servers are restarted, it deletes the logs
01:11 < Benau> then can u pastebin just the current normal race log?
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01:13 <@samuncle> Benau I think I can adapt the loading in stk
01:13 <@samuncle> I will add a new method to get the material by name rather than the two textures
01:16 <@samuncle> So it's backwards compatible
01:18 < Benau> ok
01:18 <@STKbot> supertuxkart/stk-code: Status for commit “Add notion of material name” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464116007?utm_source=github_status&utm_medium=notification
01:19 < Odd0002> there's nothing strange in the log
01:19 < Odd0002> no errors
01:20 < Odd0002> just a bunch of [error ] XMLRequest::afterOperation: curl_easy_perform() failed: Couldn't resolve host name
01:20 < Odd0002> [error ] ServerLobby: Poll server request failed: Unable to connect to the server. Check your internet connection or try again later.
01:22 < Benau> ...not sure if you can just pastebin...
01:31 < Odd0002> https://pastebin.com/Ys46NPZA
01:32 < Benau> ok
01:33 < Benau> ...nothing interesting...
01:33 < Benau> maybe it's better next time you can keep the log
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01:52 <@STKbot> supertuxkart/stk-code: Status for commit “Tone down global items” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464119988?utm_source=github_status&utm_medium=notification
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03:53 < cddepppp256> bye
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04:11 < QwertyChouskie> !tell vyo20031 Even better than Super Benau Kart, SuperMemeKart! https://supermemekart.tk/
04:11 <@STKbot> QwertyChouskie: The operation succeeded.
04:15 < QwertyChouskie> !tell vyo20031 You have to watch the whole video :)
04:15 <@STKbot> QwertyChouskie: The operation succeeded.
04:15 < Odd0002> where's the source code?
04:21 < QwertyChouskie> in the download
04:21 < QwertyChouskie> the source itself is hardly changed
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04:37 < QwertyChouskie> Benau: I have the new router in
04:37 < QwertyChouskie> Hopefully I can get the servers up soon
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05:56 <@STKbot> vyo20031: Sent 1 hour and 44 minutes ago: Even better than Super Benau Kart, SuperMemeKart! https://supermemekart.tk/
05:56 <@STKbot> vyo20031: Sent 1 hour and 41 minutes ago: You have to watch the whole video :)
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07:04 <@STKbot> supertuxkart/stk-code (in master): Benau committed Reset extra server info each game for live changing https://git.io/fpMYF
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07:28 <@STKbot> supertuxkart/stk-code: Status for commit “Reset extra server info each game for live changing” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20809041
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07:38 < vyo20031> hi
07:38 < Benau> hi
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07:56 <@STKbot> supertuxkart/stk-code: Status for commit “Reset extra server info each game for live changing” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464202037?utm_source=github_status&utm_medium=notification
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12:32 < Mensious> Hi
12:33 < Benau> hi
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15:21 < Mensious> gamesvideo
15:24 < Mensious> Sorry :)
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16:53 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Tone down global items https://git.io/fp1hD
16:53 <@STKbot> supertuxkart/stk-code (in master): Benau committed Merge remote-tracking branch 'origin/LessGlobalItems' https://git.io/fpDT9
16:53 <@STKbot> supertuxkart/stk-code (in master): Benau committed Make possible to remove disconnected player vote https://git.io/fpDTH
16:53 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add online request to live update server config https://git.io/fpDTQ
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17:18 <@STKbot> supertuxkart/stk-code: Status for commit “Add online request to live update server config” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20823037
17:20 < Alayan> "Make possible to remove disconnected player vote " - good change
17:21 < Mensious> Hi alayan
17:21 < Benau> good alayan powerup.xml too!
17:21 < Alayan> Hi Mensious
17:21 < Alayan> I saw Benau, nice
17:24 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add the GUI to update server config in lobby https://git.io/fpDt5
17:24 <@STKbot> supertuxkart/stk-code (in master): Benau committed Set m_server_configurable flag in correct place for GUI server https://git.io/fpDtd
17:41 <@STKbot> supertuxkart/stk-code (in master): Benau committed Update translation https://git.io/fpDmH
17:41 <@STKbot> supertuxkart/stk-code (in master): Benau committed Update documentation https://git.io/fpDmQ
17:41 <@STKbot> supertuxkart/stk-code (in network): Deve committed Make sure that we don't use screen widget when dialog window is opened. https://git.io/fpiTU
17:41 <@STKbot> supertuxkart/stk-code (in network): Deve committed Fixed focus chat using keyboard in lobby screen https://git.io/fpP7h
17:41 <@STKbot> supertuxkart/stk-code (in network): Benau committed Warn high ping user earlier https://git.io/fpXYl
17:41 <@STKbot> (+13 hidden commits)
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17:42 < Benau> hcorion-server, swecide and Arthur_d you can update servers now!
17:43 < Benau> and arthur u can decide if u want to make time trial server a "universal" server with server configuable lol!
17:43 < Mensious> Well, sorry i go to work :)
17:46 < swecide> There we go, updated and back online.
17:46 < Benau> and deve update server too!
17:51 < Benau> so alayan wanna translation france stk?
17:51 < Benau> i asked deve to make apk
17:52 < Benau> so if u want to just say and he read log and can download the france .po himself later
17:52 < Alayan> No rush for the translation. I prefer to not have to translate 3 times the same text that will be tweaked before release...
17:53 < Benau> lol unless u want more feature!
17:53 < Benau> i think there should not too many string change
17:55 <@STKbot> supertuxkart/stk-code: Status for commit “Set m_server_configurable flag in correct place for GUI server” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20823864
17:56 < Alayan> I think most changes are done for now, but you never know :)
18:01 <@STKbot> supertuxkart/stk-code: Status for commit “Add online request to live update server config” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464476587?utm_source=github_status&utm_medium=notification
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18:05 < Benau> btw swecide your ffa name overflow in android
18:05 < Benau> try use yet another stk server! FFA
18:05 < swecide> ah, I'll shorten it then
18:06 < Benau> not sure if u like "universal server" lol!
18:07 < swecide> I should probably come up with something shorter and catchier lol, I was just out of ideas when I set it up :D
18:11 < Benau> alayan u will be super sweet if you can make proper fix for findIDClosestWidget() function for 3640
18:11 < Benau> sleep see you
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18:22 <@STKbot> supertuxkart/stk-code: Status for commit “Update documentation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20824241
18:33 <@STKbot> supertuxkart/stk-code: Status for commit “Set m_server_configurable flag in correct place for GUI server” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464500520?utm_source=github_status&utm_medium=notification
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18:45 <@STKbot> supertuxkart/stk-code: Status for commit “Update documentation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20824250
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19:16 < vyo20031> Hi Tobbi
19:17 < Tobbi> hello vyo20031
19:17 <@STKbot> supertuxkart/stk-code: Status for commit “Update documentation” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464512018?utm_source=github_status&utm_medium=notification
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19:32 < vyo20031> !tell cddepppp256 Hi!
19:32 <@STKbot> vyo20031: The operation succeeded.
19:32 < vyo20031> !yell
19:32 <@STKbot> vyo20031: Error: "yell" is not a valid command.
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20:03 <@STKbot> supertuxkart/stk-code: Status for commit “Update documentation” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464512491?utm_source=github_status&utm_medium=notification
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20:10 < Mensious> Hi vyo
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21:36 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Add support for name https://git.io/fpD2k
21:55 <@samuncle> yeah \o/
21:55 <@samuncle> yeah \o/
21:55 <@samuncle> yeah \o/
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21:59 < Alayan> https://www.reddit.com/r/linux_gaming/comments/a38lx8/just_finished_supertuxkart/
22:00 <@samuncle> https://i.imgur.com/4aFoRzM.jpg
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22:03 <@STKbot> supertuxkart/stk-code: Status for commit “Add support for name” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20830007
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22:09 < Mensious> Bye guys :)
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22:27 <+Arthur_D> Alayan: yeah I saw that, pretty cool :)
22:29 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Update the code to support materials https://git.io/fpDrd
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22:31 <@STKbot> supertuxkart/stk-code: Status for commit “Add support for name” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464668365?utm_source=github_status&utm_medium=notification
22:33 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Add notion of material name https://git.io/fpDoO
22:33 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Add support for name https://git.io/fpDo3
22:33 <@STKbot> supertuxkart/stk-code (in feature/material-based-for-blender2.8-compatibility): samuncle committed Update the code to support materials https://git.io/fpDos
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22:35 <@STKbot> supertuxkart/stk-code: samuncle opened pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:36 <@STKbot> supertuxkart/stk-code: samuncle review_requested pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:36 <@STKbot> supertuxkart/stk-code: samuncle review_requested pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:36 <@STKbot> supertuxkart/stk-code: samuncle review_requested pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
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22:36 <@samuncle> Alayan: can you review it?
22:37 < Alayan> Yes I can have a look, though I don't know a lot this part of the code :)
22:38 <@samuncle> you just blindly accept it :P
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22:45 <@STKbot> supertuxkart/stk-code: samuncle edited pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:45 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/464690973?utm_source=github_status&utm_medium=notification
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22:48 <@STKbot> supertuxkart/stk-code: $user__login reviewed pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:48 <@STKbot> supertuxkart/stk-code: $user__login reviewed pull request #3641 (to master): Feature/material based for blender2.8 compatibility https://git.io/fpDoz
22:49 < Alayan> samuncle : here is your review
22:50 <@samuncle> thx
22:50 <@samuncle> it's mainly côsmetic!
22:50 <@samuncle> I'm not used to c++ ^^
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22:55 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20831392
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23:04 <@samuncle> https://imgur.com/wzUc1Ih
23:05 <@samuncle> first attempt at stk materials in blender
23:18 <@samuncle> https://imgur.com/a/RtiDb8G
23:18 <@samuncle> First attempt at custom stk node in blender
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23:18 <@STKbot> cddepppp256: Sent 3 hours and 46 minutes ago: Hi!
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23:27 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20831488
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23:53 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20831548
23:55 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464692066?utm_source=github_status&utm_medium=notification
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--- Day changed Fri Dec 07 2018
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00:19 < Alayan> Hi Auria
00:19 <@Auria> hi
00:20 < Alayan> The forest track has been updated, hopefully fixing the LOD issue, according to the author :)
00:20 <@Auria> I have seen, there' s still a few minor issues but it's much, much better
00:20 <@Auria> that's great, I feared he would give up
00:24 <@STKbot> supertuxkart/stk-code: Status for commit “Update the code to support materials” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464693339?utm_source=github_status&utm_medium=notification
00:26 < Alayan> Is there anything still blocking the track's integration ?
00:27 <@Auria> nothing major, I have a few missing textures I need to diagnose
00:28 <@Auria> a few textures that should be transparent are opaque too, need to figure that out
00:44 <@Auria> ok I replied
00:53 < Alayan> Nice
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01:01 < Benau> auria do u think we can wait the "blender2.8" after 0.10?
01:02 <@Auria> not sure what the question is?
01:02 <@Auria> "after 0.10, we wait for blender 2.8", or "we until until after 0.10 to support blender 2.8"
01:02 <@Auria> I guess the second
01:02 < Benau> https://github.com/supertuxkart/stk-code/pull/3641
01:02 < Benau> we until until after 0.10 to support blender 2.8
01:02 < Benau> because blender 2.80 is not released anyway
01:03 < Benau> and i think there can be a better way
01:03 <@Auria> I generally agree, though these modifications can be kept on a branch meanwhile
01:03 <@Auria> if you have a better way you can propose it of course
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01:08 < Alayan> Auria : is it possible to definitely patch the Hacienda shortcut ?
01:09 <@Auria> which one?
01:09 < Alayan> https://www.youtube.com/watch?v=fo-rMBVhuqI
01:10 <@Auria> I can I guess
01:10 < Benau> hmm
01:10 < Benau> possible to wait only for final come?
01:10 < Benau> to avoid server problem
01:11 <@Auria> final come? no idea what you mean
01:11 < Benau> beta final come
01:11 <@Auria> wait for beta before fixing the hacienda shortcut? why?
01:11 < Benau> because we have live server
01:12 <@Auria> the track does not change, only a shortcut is blocked. I'm not sure how that can be a problem?
01:12 < Benau> so player who svn up which has "glitches"
01:12 < Alayan> Even if it introduces a discrepancy between apk version and master svn, it would only matter if someone tries to use that shortcut, no ?
01:12 < Benau> maybe
01:12 <@Auria> the track will be 99.99% percent identical
01:12 < Benau> in any case i think a real beta should come as soon as possible
01:12 < Benau> the so-called project leader has terrible leadership i can tell you
01:14 < cddepppp256> ?
01:14 < cddepppp256> For stk
01:14 < cddepppp256> ?
01:16 < Benau> Mr Joerg Henrichs is a bad project leader because of lack free time and delay and delay a possible quick beta because of minor stuff
01:16 < Benau> this complete english
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01:24 < Benau> btw alayan / auria do u like the "Server Configuration" dialog so close the 3555?
01:25 < Alayan> I will have a look
01:31 < Benau> you need to create your own server
01:31 < Benau> arthur doesn't seem to like a universal stk server idea lol!
01:32 <+Arthur_D> Yes I do, I just didn't want to reconfigure stuff right now
01:33 < Benau> ok good
01:33 < Alayan> How is this supposed to work ?
01:34 < Alayan> I create a server, and then ?
01:35 <@STKbot> News from supertuxkartsvn: Prevent hacienda shortcut
01:35 <@STKbot> News from supertuxkartsvn: Prevent hacienda shortcut
01:36 < Alayan> Auria : what way did you choose to fix the shortcut ? Extending the invisible wall, or something else ?
01:36 <@Auria> invisible wall
01:37 < Benau> you should see Server configuration button
01:37 < Benau> next to the start race button
01:37 < Benau> alayan!
01:37 < Alayan> I don't see it
01:37 < Benau> you git pull latest master?
01:37 < Benau> (and recompiled?)
01:38 < Alayan> I have it now
01:38 < Alayan> I think I know the issue
01:38 < Alayan> It is disabled if you use "grand prix" in the settings
01:38 < Alayan> The UI need work, the buttons are way too small. But that should be rather easy to fix.
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01:38 < Alayan> Otherwise it looks good
01:39 < Benau> can u fix?
01:39 < Alayan> I can have a try :)
01:39 < Benau> then i can finish beastie now!
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01:46 < Alayan> For some reason, when I launch the game, my sound options are reset to disabled
01:47 < Benau> i think because the create server screen separate process issue
01:47 < Benau> if you exit stk properly it won't reset
01:47 < Alayan> Ok correction : for some reason, it was turned off, and as I killed it with ctrl+c, it didn't save the changes of me setting it back on. It's weird it was turned off in the first place though
01:48 < Alayan> It's handy to close STK with a ctrl+C in the terminal :)
01:50 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Fix icon size in the server configuration dialog https://git.io/fpDH7
01:50 < Alayan> Here, the UI size issues are fixed
01:50 < Benau> good!
01:53 <@STKbot> supertuxkart/stk-code (in network): Alayan committed Fix icon size in the server configuration dialog https://git.io/fpDH7
01:58 < Benau> seems that the quick play button in wan server doesn't make any good usage....
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02:00 <@STKbot> News from supertuxkartsvn: Use library object fences to reduce abyss size
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02:03 < Benau> 111965" name="stk server" max_players="8" ip="1258841269" port="2759
02:03 < Benau> cdde!
02:03 < cddepppp256> 1 sec..
02:15 <@STKbot> supertuxkart/stk-code: Status for commit “Fix icon size in the server configuration dialog” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20834796
02:16 < cddepppp256> ok now?
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02:17 < Benau> yes!
02:17 < Benau> i can mess up your server now!~
02:18 < cddepppp256> ??
02:18 < Benau> change game mode and difficulty
02:19 < cddepppp256> oh :D
02:23 < Benau> cdde your server has weird collsion issue
02:24 < Benau> u sure all karts / tracks are latest?
02:24 < Benau> (without any changes from stk-assets)
02:24 < cddepppp256> Yes, I am sure.
02:27 < Benau> ..maybe bad network
02:28 < cddepppp256> I mean it is China ------> US... sooooooooo...
02:28 < Benau> hk is not china!
02:28 < cddepppp256> ???
02:52 <@STKbot> supertuxkart/stk-code: Status for commit “Fix icon size in the server configuration dialog” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20834843
02:54 < Alayan> Lol Benau is proud of HK
02:54 < Benau> alayan is proud of france too?
02:54 < cddepppp256> HK == ?
02:55 < Alayan> Hong Kong
02:55 < Benau> .......i think cdde is too young to understand
02:55 < Benau> nvm
02:55 < Alayan> Benau : of course
02:56 < Benau> no more petrol tax now!~
02:57 <@STKbot> supertuxkart/stk-code: Status for commit “Fix icon size in the server configuration dialog” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/464752883?utm_source=github_status&utm_medium=notification
02:57 < cddepppp256> HK =/= China then???
02:58 < Benau> this is a very complicated topic
02:59 < cddepppp256> nvm
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03:27 <@STKbot> supertuxkart/stk-code: Status for commit “Fix icon size in the server configuration dialog” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/464753701?utm_source=github_status&utm_medium=notification
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06:02 <@STKbot> News from supertuxkartsvn: Add wip beastie lose animation
06:27 < hcorion-server> server's been updated, anything exciting in this latest set of commits @Benau
06:29 < Benau> you still forgot to set min start player = 5 for race server
06:29 < Benau> if there is 4 ais
06:30 < Benau> you can allow the people in server to change game mode too
06:30 < Benau> also i really don't recommend u put 10 max players
06:30 < Benau> you have more than 8 players in network game it's your fault to have bad game
06:33 < hcorion-server> I could've sworn I changed the min start player
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06:36 < hcorion-server> if I allow people in the server to change game mode will the AIs work with that game mode?
06:38 < Benau> no
07:26 <@samuncle> Hi
07:27 <@samuncle> Benau for the branch
07:27 <@samuncle> We can safely integrate it into stk I won't use blender 2,8 however I will use materials
07:28 <@samuncle> I need it for hacienda
07:28 <@samuncle> For the final upgrade to 2.8 its then only the exporter
07:29 < Benau> you cannot use .mat in .spm file
07:30 <@samuncle> Why?
07:32 < Benau> because we have legacy pipeline
07:32 < Benau> (which is used in server only build too)
07:32 <@samuncle> Oh I need to update my branch then
07:33 <@samuncle> To make sure it works with the legacy pipeline as well
07:33 < Benau> anyway let me have a look in blender 2.80 and see if there is a better fix
07:33 <@samuncle> Thx for the
07:34 < Benau> if you use .mat file inside tex_name_1 of .spm file, legacy pipeline (which server too) will fail to load the texture
07:34 < Benau> which fail to load the material
07:34 <@samuncle> If possible I would like to keep the concept of materials separated from the texture
07:34 < Benau> difficult
07:34 < Benau> sorry
07:34 <@samuncle> Let me have a look at the legacy pipeline okay?
07:34 <@samuncle> I think i can fix it
07:37 <+Arthur_D> also keep in mind Android needs to work properly as well
07:38 < Benau> btw
07:38 < Benau> i think the "graph" shader is overcomplicated for stk use....
07:38 <@samuncle> I just tried in level 1 of graphic settings
07:38 < Benau> lol only blender expert will know!
07:39 <@samuncle> And it works
07:39 <@samuncle> How can I try the legacy pipeline?
07:39 < Benau> force_legacy_device
07:39 < Benau> in config.xml
07:39 < Benau> hmm
07:40 < Benau> holiday today?
07:41 <@samuncle> Okay
07:41 <@samuncle> Yep I have some time
07:41 <@samuncle> Benau for the shader graph don't worry
07:41 <@samuncle> I don't plan to use it
07:42 <@samuncle> But we can create custom nodes like
07:42 <@samuncle> Albedo metalness etc
07:42 <@samuncle> And then only show the texture slot to the user
07:42 <@samuncle> https://i.imgur.com/wzUc1Ih.jpg
07:42 <@samuncle> For instance here
07:43 < Benau> ok
07:44 <@samuncle> So we don't have to create a full blown material panel
07:44 <@samuncle> I don't plan on exporting nodes
07:44 <@samuncle> Just the value of the texture in a custom node input
07:45 <@samuncle> User just have to select the shader in the blender ui
07:45 <@samuncle> And that's it
07:48 < Benau> also is sand.mat a shader name?
07:48 <@samuncle> Nope
07:48 <@samuncle> It's the name of a material
07:50 < Benau> and i think you even need to rewrite a materials.xml exporter
07:50 < Benau> because i think you currently write it with hand
07:50 <@samuncle> Where are the legacy materials defined
07:50 <@samuncle> Yes and yes I plan on making an exporter for it
07:51 <@samuncle> But one step at the time
07:51 < Benau> that's in the next else
07:51 < Benau> video::ITexture* textures[2] = { NULL, NULL };
07:51 < Benau> if (!tex_name_1.empty())
07:51 < Benau> ...
07:53 <@samuncle> OK got it
07:53 < Benau> you use .mat in .spm file at least deve will need to handle the png to jpg conversaion more difficult
07:54 < Benau> ...let me check blender 2.80 now...
07:55 < Benau> hmm
07:57 < Benau> seems the all blend from 2.79 is not compatible with 2.80!
08:03 < Benau> maybe you can just keep working track with 2.79?
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08:06 <@samuncle> Benau I will fix the legacy pipeline
08:07 < Benau> if you can just make sure you always use image file name as tex layer 0 you don't need to fix anything
08:07 < Benau> forget about the so called one stone 2 birds
08:08 < Benau> i think it's not even easy to write a material exporter for 2.80
08:08 < Benau> esp you need to take care for the old assets
08:10 < Benau> btw wait let me check sth
08:10 < Benau> ...
08:10 < Benau> ...
08:15 < Benau> even you can by-force split texture name and material in spm
08:15 < Benau> i think in the rendering of stk it will treat it the same
08:16 < Benau> m_tex_cmp[std::get<2>(m_stk_material[i])->getSamplerPath(0) +
08:16 < Benau> std::get<2>(m_stk_material[i])->getSamplerPath(1)] = i;
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08:28 <@samuncle> Sorry got disconnected
08:28 < Benau> nvm
08:28 < Benau> ...maybe we can come up a proper solution after 010 release
08:28 < Benau> can u just work track with 2.79 for now?
08:30 <@samuncle> Yes
08:31 <@samuncle> But I will already use materials
08:31 <@samuncle> Because hacienda needs them
08:31 <@samuncle> My roadmap:
08:31 < Benau> so u have same textures use different shader?
08:31 <@samuncle> U
08:32 <@samuncle> Yes right now I went around by copying the texture
08:32 <@samuncle> But it waste memory and vram
08:32 < Benau> same textures use different shader is not even supported
08:32 < Benau> even after your pr
08:32 <@samuncle> It works
08:33 <@samuncle> (@samuncle) But we can create custom nodes like
08:33 <@samuncle> https://i.imgur.com/4aFoRzM.jpg
08:33 <@samuncle> Sorry bad copy paste
08:33 <@samuncle> So the palm-tree texture rendered with two shaders
08:34 <@samuncle> Solid and alpha transparency
08:35 < Benau> you have another uv2 texture?
08:35 < Benau> it should not work if u use only 1 texture layer
08:35 <@samuncle> Nope only one layer
08:38 < Benau> ok than good
08:41 <@samuncle> Yep
08:41 <@samuncle> So my plan is:
08:42 <@samuncle> Continue to work with 2.79 but use materials so the new maps are easily converted
08:42 <@samuncle> Then after 0.10 port spm and stk exporter to blender 2.79 make sure we can create new maps
08:43 < Benau> actually if you really separate texture and materials than the global materials.xml will be useless
08:43 <@samuncle> Nope
08:43 <@samuncle> It will be useful
08:43 <@samuncle> For global materials
08:49 < Benau> can u just duplicate texture for hacienda for this release?
08:49 < Benau> i make a proper solution for u later
08:50 <@samuncle> I will check okay?
08:50 < Benau> i don't like you use .mat file inside .spm
08:50 <@samuncle> How would you do it?
08:51 <@samuncle> Another field? I was thinking to have spm version to 2
08:52 < Benau> yes
08:52 < Benau> btw
08:53 < Benau> at least for hexley (which use blender material), it cannot properly display in 2.80!
08:54 <@samuncle> Oh okay
08:54 <@samuncle> I can check it quickly
08:54 < Benau> let me master how 2.80 blender is changed and i think a proper solution for u
08:57 < Benau> for we just combine materials.xml to spm 2.0
08:57 < Benau> and if you want custom property for some material (like reset)
08:57 < Benau> you add it yourself
08:57 < Benau> and save in .spm
08:57 < Benau> and when read it load it
08:57 < Benau> so legacy pipeline will work too
09:00 <@samuncle> But global materials will work too right?
09:00 < Benau> for old tracks
09:01 < Benau> because you cannot even use "global materials" in blender logically
09:03 <@samuncle> You can link them
09:03 <@samuncle> Have a blend with only material
09:03 <@samuncle> And link them
09:03 <@samuncle> We use it where I work
09:05 < Benau> you want to support it too?
09:07 < Benau> if you want same texture with different material possible, it may not so easy
09:08 < Benau> at least not as easy as now
09:09 <@samuncle> For test purposes I will check hexley
09:12 < Benau> lol sam hexley is not urgent!
09:13 < Benau> maybe i just don't understand the interface of 2.80 yet,,
09:13 < Benau> i think you create some servers for stk is more important now!
09:13 < Benau> or make tracks
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14:15 < Mensious> hi
14:15 < Benau> hi
14:18 < Mensious> i am bored :( because, i don't have work of STK
14:21 < Mensious> Do you have idea for i work on STK?
14:22 < Mensious> Also i am more useless of STK, Do you change the difficulty?
14:22 < Benau> ???
14:23 < Mensious> Do you change the difficutly on STK?
14:23 < Benau> no
14:24 < Mensious> Ok, so I'm in trouble
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14:27 < Mensious> Do you have any idea of any STK work? :) because i don't find bags this week and i finished the translate and review 1 monthe ago. :(
14:27 < Benau> i think no until the real beta sorry
14:27 <@samuncle> Mensious you can help me creating objects
14:31 < Mensious> Of course, but the problem is i am noob for code because a few months ago I started to help STK and i don't know C++ i want it but, i don't have time :(
14:33 < Mensious> Sorry, samuncle someone else could help you ok :)
14:37 <@samuncle> Mensious you can learn python
14:40 < Mensious> Yes but i have heard that the python it will be over a year But, i am thinking in the Christmas holidays to begin to read python.
14:41 < vyo200311> Рш
14:41 < vyo200311> Hi
14:41 < Mensious> HI vyo
14:41 < Stragus> You could learn 3D modelling if that's more your thing
14:41 < Stragus> Or sound creation
14:42 < vyo200311> C++ is great :)
14:42 < Mensious> VYo: that is, only that is enough
14:46 < Mensious> Guys STK has electronic music or music with musical instruments because, i started a few months ago to learn guitar.
14:47 < vyo200311> At least they don't sound like chiptunes, really
14:48 < Mensious> OK, so i start to learn electoric music.
14:49 < vyo200311> ???
14:49 < Mensious> So the STK has electronic music ?
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16:48 < Benau> ...no qwerty server...
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17:34 <@STKbot> News from supertuxkartsvn: Add beastie tail bones
17:34 <@STKbot> News from supertuxkartsvn: Add beastie win animation
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17:36 < vyo20031> Yep, better now
17:36 < vyo20031> BTW Hi Benau
17:36 < Benau> hi valeri!
17:47 < Benau> samuncle can u watch a video right now?
17:50 < Benau> ....guess not
17:50 < Benau> see you tomorrow
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18:04 <@STKbot> News from supertuxkartsvn: Add beastie lose animation
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21:05 < Mensious> Bye Guys see you tomorrow
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21:31 <@STKbot> supertuxkart/stk-code (in master): Deve committed Avoid unnecessarily long button name. https://git.io/fpSt3
21:31 <@STKbot> supertuxkart/stk-code (in master): Deve committed Give slightly more space between buttons https://git.io/fpSts
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22:03 <@STKbot> supertuxkart/stk-code: Status for commit “Give slightly more space between buttons” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20857689
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22:24 <@STKbot> supertuxkart/stk-code: Status for commit “Give slightly more space between buttons” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465147399?utm_source=github_status&utm_medium=notification
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00:14 < Alayan> Hi Auria
00:14 <@Auria> hi
00:14 < QwertyChouskie> hi
00:15 < QwertyChouskie> Any chance of merging https://github.com/supertuxkart/stk-code/pull/3626 ?
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00:16 <@Auria> I'd like to know if hiker agrees, no problem with that myself but I'm unable to test
00:17 < QwertyChouskie> It seems to work well with my Wiimote
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00:21 < Alayan> The forest tracks author says the remaining issues have been fixed
00:23 <@Auria> I'm looking
00:40 <@Auria> still lots of incorrect paths, trying to untangle that
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00:47 <@Auria> the texture paths in black forest are a huge mess :(
00:47 <@Auria> he refers to textures from other tracks
00:48 <+Arthur_D> Maybe someone needs to write a pathfinder :P
00:51 <@Auria> ...replied again
00:52 <@Auria> that's why you usually don't make such a huge track first, in a smaller track it's much easier to iron out the littlequirks
00:53 <+Arthur_D> It's a bit much indeed with all the various paths as well
00:54 <+Arthur_D> But it's a reasonably good track anyway :)
00:55 <+Arthur_D> I kinda think the AI does pretty badly due to all the paths
00:56 < Alayan> I don't think the AI does badly because of the paths
00:56 < Alayan> In the first place, the AI doesn't perform especially bad there. Not great, sure, but not terrible either.
00:56 <+Arthur_D> Each extra path per lap makes it more likely that it'll pick a slower path
00:56 < Alayan> But the paths are well balanced
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00:57 <+Arthur_D> Good, I haven't tried it in a while
00:57 < Alayan> The difference between the first two main paths is small ; and the monastery road is faster but requires more accurate driving
00:57 <+Arthur_D> And last I tested it, at least in reverse the AI got stuck in a rock
00:57 < Alayan> I think it would be nice to have a better AI path selection algorithm than "pick at random", however
00:57 < Alayan> The AI stuck in a rock sometimes happen
00:58 < Alayan> I'm not sure what's the root cause, however
00:58 < Alayan> The AI pathing code is buggy
00:58 < Alayan> So if the driveline go just next to the rock, the AI will try to go into the rock, as it tries to cut corners more agressively than it should
00:59 < Alayan> Actually, in most tracks the drivelines are incorrect to accomodate the buggy AI
00:59 <+Arthur_D> True, but in many tracks aggressively cutting corners helps making it more competitive
01:00 < Alayan> My point is that if the drivelines matched the driveable area
01:00 < Alayan> The buggy AI would crash
01:00 <+Arthur_D> So hiker left it less faithful to the drivelines because overall the gains were outweighing the losses
01:00 < Alayan> And that if I write a correct AI, it will underperform because it will respect the drivleine
01:01 <+Arthur_D> Yeah but we can adapt the drivelines
01:01 < Alayan> The point is that this hurts AI improvements
01:02 <+Arthur_D> I gave you some test cases though
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01:02 < Alayan> Compensating a bad design with another bad design cancelling out can give an ok result (the current AI performs rather welll) but introduce many issues down the line
01:02 < Alayan> Yes there is your OMC tweaked drivelines
01:02 <+Arthur_D> And Minigolf
01:03 < Alayan> I don't have the time/interest currently to dive deep in the code to do major changes
01:41 < Tobbi> Arthur_D: Have you tried the beta?
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07:49 < vyo20031> Hi!
07:49 < Benau> hi!
07:50 < vyo20031> BTW I still use Mario → Benau replacement, it's so fun :)
07:50 < Benau> ok
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08:36 <@STKbot> News from supertuxkartsvn: Add wip jumping beastie animation
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09:02 <@samuncle> Benau you wanted to show me a video
09:02 <@samuncle> I was sick yesterday
09:02 <@samuncle> I had headaches
09:19 < Benau> actually was about beastie
09:19 < Benau> can u svn up media repo
09:19 < Benau> check beastie2018
09:19 < Benau> and see if u like the win /lose animation?
09:20 < Benau> (export possible too)
09:20 < Benau> just copy the texture .png
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09:53 < Mensious> Hi
09:54 < Benau> hello
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10:04 <@samuncle> Oki
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10:31 < Mensious> HI samuncle
10:34 < vyo20031> Hi Mensious
10:36 < Mensious> Guys, which program is being used for STK music ?
10:38 < Mensious> HI vyo
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10:40 < adityan> hi
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10:56 < Benau> ...i thought it's alayan!
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15:52 < Benau> cdde!
15:52 < cddepppp256> Hi
15:52 < vyo20031> Hi cddepppp256
15:52 < Benau> wanna play?
15:52 < cddepppp256> me?
15:52 < cddepppp256> I can try
15:52 < Benau> yes
15:53 < Benau> after 5min i can play
15:53 < cddepppp256> ok
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15:56 < Benau> alayan!
15:57 < Benau> btw cdde i think latest android apk should fix the "white block" player name
15:57 < cddepppp256> Good! :)
15:57 < cddepppp256> I'm building one right now
15:58 < Benau> and alayan no protest lol!
15:58 < Benau> i see in hk forum france army is called
16:04 < Benau> cdde i can play now
16:04 < Benau> use your universal server?
16:05 < cddepppp256> ?
16:05 < cddepppp256> Sure
16:06 < Benau> not sure alayan wanna play...
16:06 < Alayan> no
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16:20 < cddepppp256> pc lagging hard
16:20 < Benau> nvm
16:20 < cddepppp256> can play more later
16:20 < Benau> can u try android and see if white blpck fized?
16:21 < cddepppp256> I eill try
16:21 < cddepppp256> *will
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16:58 < cddepppp256> Benau: now building apk...
16:58 < cddepppp256> be done in 2 min or so
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17:08 < Benau> ok
17:08 < Benau> i will sleep soon anyway............
17:09 < Benau> hmm l_bratch's server
17:10 < Benau> someone still using version 3 network protocol lol!
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17:27 < Benau> alayan still here?
17:27 < Alayan> yes
17:27 < Benau> do u like the idea if i add a "enable / disable" handicap button in the network user dialo
17:27 < Benau> do u like the idea if i add a "enable / disable" handicap button in the network user dialog
17:27 < Benau> if u click your name u can live change handicap
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17:29 < Benau> lol difficult decision
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17:32 < Alayan> Changing the handicap without having to quit server would be a nice improvement
17:32 < cddepppp256> works
17:32 < Alayan> Currently, I have to quit server, go check the handicap box, rejoin, add player, don't forget to use handicap when adding it
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17:34 < Benau> good
17:34 < Benau> wait after beastie.....
17:35 -!- l_bratch [~l_bratch@87.244.115.47] has joined #supertuxkart
17:35 < Benau> hello
17:35 < Benau> benau == kobato!
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17:36 < cddepppp256> benbato
17:36 < Benau> pretend to be a girl is cute lol!
17:36 < Benau> so any luck do the git pull / svn up stk-assets l_bratch....
17:37 < l_bratch> done!
17:37 < l_bratch> all is good :)
17:37 < Benau> good
17:37 < ars> thanks for letting us know!
17:37 < Benau> you should see all servers now
17:38 < l_bratch> yup, we see all servers now, thank you
17:38 < Benau> good
17:38 < Benau> and u can ask people here to play with u!
17:38 < Benau> cdde?
17:39 < Benau> or alayan!
17:39 < l_bratch> ooh, you can change the game mode without restarting the server now!
17:39 < l_bratch> brilliant
17:40 < Benau> yes
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17:45 < Benau> i recommend u actually git pull / svn up daily until the beta comes...
17:50 < l_bratch> ah, will do
17:51 < l_bratch> any plans to combine code and assets into the same tree?
17:51 < l_bratch> maybe svn is just better for binary files?
17:51 < Benau> yes
17:51 < Benau> so no further action is considered sorry
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17:52 < Benau> seems that we have group of university students play stk!
17:52 < Benau> RWTH Aachen University
17:52 < Benau> whois
17:52 < Alayan> The Strasbourg server is nice for them for WAN play
17:53 < Benau> yes
18:04 < Benau> sleep see you
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18:07 <@STKbot> News from supertuxkartsvn: Add jump animation for beastie
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20:34 <@STKbot> supertuxkart/stk-code (in master): Deve committed Fixed a crash when opening user screen after changing advanced lighting https://git.io/fpSbZ
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20:59 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed a crash when opening user screen after changing advanced lighting” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20870644
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21:23 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed a crash when opening user screen after changing advanced lighting” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465430273?utm_source=github_status&utm_medium=notification
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01:49 < Benau> odd0002 where is usa servers...
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03:19 < Odd0002> Benau: are my servers back up?
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08:07 < Benau> yes up again
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08:34 <@STKbot> News from supertuxkartsvn: Add backpedal animation for beastie
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08:56 < vyo20031> Hi
08:56 < vyo20031> No Benau?
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09:39 < vyo20031> Hi Benau!
09:47 < Benau> hi valeri!
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11:16 < Linuxer4Fun> Hey!
11:20 < Benau> hello
11:20 < Benau> german university stk fans lol?
11:21 < Linuxer4Fun> i'm germany
11:21 < Linuxer4Fun> german*
11:21 < Linuxer4Fun> but not in an university rn ;_,
11:21 < Linuxer4Fun> i have looked through the repo, where could I help out?
11:22 < Linuxer4Fun> (given that I am kind of overworked already and likely don't have enough time for maintainance over a long period of time)
11:23 < Benau> i see in server log lots of player from same RWTH Aachen University ip playing stk!
11:23 < Benau> ...thought u would be one of them
11:26 < Benau> repo is in github.com/supertuxkart/stk-code
11:28 < Benau> we have little task for beginner though...
11:32 < Linuxer4Fun> ah yea
11:32 < Linuxer4Fun> I have friends from the RWTH
11:32 < Linuxer4Fun> if you want I can give you a wire to them
11:32 < Linuxer4Fun> Got telegram?
11:33 < Linuxer4Fun> yea i have looked into stk-code
11:33 < Linuxer4Fun> What would such tasks be?
11:33 < Benau> no telegram
11:33 < Benau> sorry
11:33 < Linuxer4Fun> I dont really care about difficulty, all i want is giving back without losing too much time :P
11:33 < Linuxer4Fun> allright
11:33 < Benau> i think they are shy!
11:33 < Linuxer4Fun> i'll force them over
11:33 < Linuxer4Fun> Or do you know a "marco"?
11:33 < Linuxer4Fun> a foss-obsessed vegan guy?
11:34 < Linuxer4Fun> who always slurps up mate tea?
11:34 < Linuxer4Fun> thats him and his friends!
11:35 < Linuxer4Fun> i've told em to join here
11:35 < Linuxer4Fun> in the meantime, i'll look through the issues and look wether I can fix some
11:35 < Benau> i know them by stk name
11:36 < Benau> for example arwthur
11:36 < Benau> http://addons.supertuxkart.net/rankings.php
11:36 < Benau> !!
11:36 <@STKbot> Benau: Error: "!" is not a valid command.
11:36 < Linuxer4Fun> bergiu
11:36 < Benau> arw4thar
11:37 < Benau> https://github.com/supertuxkart/stk-code/issues/3642
11:37 < Benau> this is easy to fix
11:38 < Linuxer4Fun> allright
11:38 < Linuxer4Fun> Is there some kind of diagram ?
11:38 < Linuxer4Fun> of the project*
11:38 < Linuxer4Fun> I don't *exactly* feel like going through all of the files lol
11:39 < Benau> no sorrh
11:39 < Linuxer4Fun> allright
11:39 < Linuxer4Fun> So which file would this be in?
11:39 < Benau> thata in race_result_gui.cpp
11:40 < Linuxer4Fun> oh allright
11:40 < Linuxer4Fun> I might actually learn irrlicht from doing this :sweat_smile:
11:40 < Linuxer4Fun> fuck irc doesnt have those nice emojis :'(
11:40 < Linuxer4Fun> allright
11:41 < Benau> so u know "Aw4thar", "ljahn"?
11:41 < Linuxer4Fun> nope
11:41 < Linuxer4Fun> well maybe
11:41 < Linuxer4Fun> but I don't know what their stk names are
11:41 < Linuxer4Fun> How advanced is the french translation?=
11:42 < mrxx99[m]> Hi
11:42 < Benau> thats their stk name
11:42 < Linuxer4Fun> Allright
11:42 < Benau> alex!
11:42 < mrxx99[m]> Benau, do you know how I can collapse widgets?
11:42 < mrxx99[m]> so that they don't take any space and are invisible
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11:44 < mrxx99[m]> I wonder how you found out my name :D Through the stdout.log files attatched to some issues?
11:44 < Benau> u need to setvisible 8n beforeaddingwidgets
11:46 < mrxx99[m]> setvisible only makes it visible but it still takes space, I want to collapse a widget in the track_info screen depending on which game mode is choosen
11:46 < Linuxer4Fun> holy shit, french has a lot of translation left to do
11:46 < Linuxer4Fun> ima do it
11:46 < Linuxer4Fun> Might not be exact word-per-word translations
11:46 < Linuxer4Fun> is that alright?
11:47 < mrxx99[m]> There should be enough french speaking contributors, like Alayan and I think Auria also speaks french
11:47 < Linuxer4Fun> Mhh.
11:47 < Linuxer4Fun> but there are a shitton of untranslated msgs
11:47 < mrxx99[m]> But you could make suggestions so they only have to review
11:47 < Linuxer4Fun> yea
11:48 < mrxx99[m]> So less work for them as they are busy with other things
11:48 < Benau> u said alex 9x9 was your 2nd acciunt!
11:49 < mrxx99[m]> ah, yes, forgot that :D
11:49 < Benau> not sire if u mind me call u too close lol!
11:49 < mrxx99[m]> * alex8x8
11:49 < mrxx99[m]> no problem, you can call me alex
11:50 < Benau> u setvisible(false) in beforeaddingwidgets should collaspe it
11:50 < Benau> good
11:50 < mrxx99[m]> If I'm honest I don't really like "mrxx99" so much anymore, but I have it almost everywhere :D
11:51 < Benau> i think alayan translate frencn maybe better lol!
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11:53 < mrxx99[m]> I can't find "beforeaddingwidget" in track_info_screen.cpp" do you mean "loadedFromFile"?
11:53 < Benau> u need to make 1 yourself
11:54 < mrxx99[m]> ok, will look into it, thanks
12:00 < Benau> username="bergiu" time-played="15.1
12:01 < Benau> your friend?
12:09 < Linuxer4Fun> yep yep yep
12:10 < Linuxer4Fun> btw: why the password lenght limit?=
12:11 < Benau> u ask why 30 max char?
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13:14 < Mensious> Hi
13:14 < Benau> hi
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14:51 < mrxx99[m]> Benau, setVisible(false) in beforeAddingWidget or Init does not work, also deleteChild does not work
14:53 < Benau> any wip code?
14:54 < mrxx99[m]> yes wait a minute
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15:10 < mrxx99[m]> Benau: https://github.com/Mrxx99/stk-code/blob/test_move_socceroption_to_track_info_screen/src/states_screens/track_info_screen.cpp
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15:15 < Benau> ...go home check
15:15 < Benau> very soon
15:17 < mrxx99[m]> ok, thank you
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15:43 < Benau> cdde for some reason your servers "stuck"
15:43 < Benau> i think u need to rm -r stk-assets/wip-*
15:43 < Benau> so the ai won't pick so wip tracks
15:43 < Benau> some
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15:44 < Benau> [23:43] cdde for some reason your servers "stuck"
15:44 < Benau> [23:43] i think u need to rm -r stk-assets/wip-*
15:44 < Benau> [23:43] so the ai won't pick so wip tracks
15:44 < Benau> [23:43] some
15:44 < Benau> cddepppp256_!
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15:54 < Benau> i think you
15:54 < Benau> m_target_value_spinner->setVisible(false);
15:54 < Benau> m_target_value_label->setVisible(false);
15:54 < Benau> m_target_type_spinner->setVisible(false);
15:54 < Benau> m_target_type_label->setVisible(false);
15:54 < Benau> should work
15:54 < Benau> alex!
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15:55 < Benau> or you want to do something else?
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15:56 < cddepppp256_> ...
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16:05 < mrxx99[m]> but I only want to collaps target_type spinner and label not the target_value widgets and I do set it's visibility to false
16:11 < mrxx99[m]> Benau, what do you think I should change because I do setVisible(false)? Or did I do it differently than you meant?
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16:21 < Benau> yes just setvisible(false) should work
16:21 < Benau> otherwise u need to ask auria....
16:22 < Benau> try say in your pr
16:26 < mrxx99[m]> okay, will ask Auria, thanks very much for your help
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17:05 <@STKbot> News from supertuxkartsvn: Add headlight to beastie
17:18 < Benau> https://streamable.com/4d9xc
17:18 < Benau> https://streamable.com/1jn7a
17:18 < Benau> beastie 2018!
17:19 < cddepppp256> Benau your music!
17:20 < Benau> i love techno more than supertuxkart music
17:20 < Benau> and remix!
17:20 < Benau> not sure if u like techno of my heart will go on lol!
17:21 < cddepppp256> I mean I would listen to the style...
17:22 < Benau> you want full song lol?
17:22 < cddepppp256> But I don't ever really listen to music by itself
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17:35 <@STKbot> News from supertuxkartsvn: Add hat positioner
17:39 < Benau> l_bratch you can ask your friends to go usa server
17:40 < Benau> to play with android player in brazil!
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21:04 < Mensious> Bye
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21:54 <@STKbot> supertuxkart/stk-code (in master): Deve committed Set activity launch mode as single task https://git.io/fp9an
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22:18 <@STKbot> supertuxkart/stk-code: Status for commit “Set activity launch mode as single task” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20883819
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22:46 <@STKbot> supertuxkart/stk-code: Status for commit “Set activity launch mode as single task” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465733294?utm_source=github_status&utm_medium=notification
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23:30 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Added a phase and optional iteration index/max-iteration to https://git.io/fp9rH
23:30 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Code cleanup. https://git.io/fp9rQ
23:30 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Added initial voting animation while loading the track. https://git.io/fp9r7
23:30 <@STKbot> (+4 hidden commits)
23:41 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid crash if a player selects 'submit' before selecting a track.” by hiker: AppVeyor build failed https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20884899
23:52 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fix compilation problem (apparently forgot to save when I comitted https://git.io/fp9oK
23:52 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fixed compiler warnings. https://git.io/fp9o6
--- Day changed Mon Dec 10 2018
00:07 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fix crash for player with last vote (which means VoteOverview https://git.io/fp9Kt
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00:16 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed compiler warnings.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20885069
00:17 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid crash if a player selects 'submit' before selecting a track.” by hiker: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/465754797?utm_source=github_status&utm_medium=notification
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00:40 <@STKbot> supertuxkart/stk-code: Status for commit “Fix crash for player with last vote (which means VoteOverview” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20885312
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01:02 <@STKbot> supertuxkart/stk-code: Status for commit “Fixed compiler warnings.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465759322?utm_source=github_status&utm_medium=notification
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01:16 < pub> how is the water refraction implimented in abyss?
01:17 <@Auria> we have a simple shader that makes things "wvy"
01:17 <@Auria> wavy
01:18 < cddepppp256_> Hi, cddepppp256, I see we have a bit of a nick conflict.
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01:19 < Alayan> Still issues with the forest track, I see
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01:25 < cddepppp256_> ...
01:25 < Benau> ?
01:26 < cddepppp256_> [18:10:13] * cddepppp256 (~cddepppp2@75-8-100-181.lightspeed.rcsntx.sbcglobal.net) has joined
01:26 < cddepppp256_> not me
01:26 < cddepppp256_> cddepppp256: Hello??
01:26 < Benau> auria do u like this beastie 2018 animation
01:27 < Benau> https://streamable.com/4d9xc
01:27 < Benau> https://streamable.com/1jn7a
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01:28 <@Auria> looks alright
01:29 < Benau> ok good
01:29 < Benau> i've sent jymis an email
01:29 < Benau> if he says good then we can svn commit
01:29 < Benau> stk-assets
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01:29 < Benau> and another beta apk!
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01:33 < Benau> alayan blog is sweet
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01:34 < pub> @Auria, I checked the blend files in media, export scripts, material files, shaders in data, ect. Is there a specific shader file the map uses @Auria?
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01:39 <@Auria> pub: hmm I don't know by heart how it's doe, give me a moment I'll see if I can find it
01:40 < Benau> what was done?
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01:41 <@Auria> pub: the texture oceanicWater.png uses the "displace" shder
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01:41 < pub> thank you, Auria
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01:46 <@STKbot> supertuxkart/stk-code: Status for commit “Fix crash for player with last vote (which means VoteOverview” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465762415?utm_source=github_status&utm_medium=notification
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01:47 < Alayan> There is one addon track I overlooked in the past which I love
01:47 < Benau> alayan taste!
01:47 < Alayan> Paradise Peak has somewhat bland graphics (too much of the same color, otherwise I find it nice even if simple), but the gameplay is top notch
01:48 < Benau> ...i don't play addon, sorry
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01:51 < Alayan> I need sam to improve the graphics and get the track in the base game :P It's awesome
01:52 < Benau> artist may not like someone else mess up his track!
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01:54 < Benau> ...where alayan addons screen improvement...
01:54 < Benau> now you have the icon scable
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01:56 < Benau> or you want more happy lol!!
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01:58 < Alayan> I don't have the time/motivation lately to rework the addons screen
02:00 < Benau> not even during christmas lol!
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02:01 < cddepppp256> Benau: Yes. Not during christmas, VERY MUCH not during christmas! :P
02:02 < Benau> ??????????????
02:02 < cddepppp256> busy time of year!
02:02 < cddepppp256> !tell vyo20031 Please make sure you check the mask before pming me!
02:02 <@STKbot> cddepppp256: The operation succeeded.
02:03 < Benau> super benau kart lol
02:03 < Benau> we have android player now in canada server!
02:04 < cddepppp256> !tell vyo20031 /whois cddepppp256 -- look for "is logged in as cddepppp256"
02:04 <@STKbot> cddepppp256: The operation succeeded.
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02:13 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Add standard replay for Hacienda https://git.io/fp9XL
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02:23 < Benau> cdde can u retest latest master
02:24 < Benau> and see if the android home button bug is fixed?
02:24 < cddepppp256> ?
02:24 < Benau> https://github.com/supertuxkart/stk-code/issues/3644
02:24 < Benau> ~!!!
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02:30 < cddepppp256_> Well it's not doing it anymore..
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02:36 < Benau> Well it's not doing it anymore.. == ?
02:36 < Benau> the bug is fixed or something else?
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02:37 <@STKbot> supertuxkart/stk-code: Status for commit “Add standard replay for Hacienda” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20886679
02:37 < cddepppp256> Not fixed, just cannot reproduce
02:39 < Benau> ok
02:39 < cddepppp256> So in other words fixed
02:39 < cddepppp256> :P
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03:03 <@STKbot> supertuxkart/stk-code: Status for commit “Add standard replay for Hacienda” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/465788384?utm_source=github_status&utm_medium=notification
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03:09 <@STKbot> vyo20031: Sent 1 hour and 6 minutes ago: Please make sure you check the mask before pming me!
03:09 <@STKbot> vyo20031: Sent 1 hour and 5 minutes ago: /whois cddepppp256 -- look for is logged in as cddepppp256
03:21 < Benau> valeri still awake?
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05:54 < Benau> deve do you think we should catch in const XMLNode *xml_addons = new XMLNode(filename);
05:54 < Benau> for
05:54 < Benau> #04 pc 0000000000b2ed25 /data/app/org.supertuxkart.stk_beta-LcNqVbzuotOzDHxUyeUgtg==/lib/arm/libmain.so (__cxa_throw+120)
05:54 < Benau> #05 pc 00000000002a936d /data/app/org.supertuxkart.stk_beta-LcNqVbzuotOzDHxUyeUgtg==/lib/arm/libmain.so (XMLNode::XMLNode(std::string const&)+280)
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12:37 < vyo20031> Hi
12:37 < vyo20031> BTW I wasn't still awake, I just was pretty early
12:43 < vyo20031> Ping Benau
12:44 < Benau> !!
12:44 <@STKbot> Benau: Error: "!" is not a valid command.
12:44 < Benau> valeri
12:45 < vyo20031> Yeah, that's me
12:45 < vyo20031> Probably
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14:27 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Make all unused boxes in the voting GUI invisible. https://git.io/fpH8h
14:27 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Support floating point values for the progress bar. https://git.io/fpH8j
14:27 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Improved layout. https://git.io/fpH4e
14:58 <@STKbot> supertuxkart/stk-code: Status for commit “Improved layout.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20899112
15:21 <@STKbot> supertuxkart/stk-code: Status for commit “Improved layout.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/466014034?utm_source=github_status&utm_medium=notification
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18:46 < vyo20031> !tell cddepppp256 Hi@
18:46 <@STKbot> vyo20031: The operation succeeded.
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18:51 < vyo20031> !tell Benau Why STK install /usr/share/supertuxkart/data/po/extract_strings_from_XML.py /usr/share/supertuxkart/data/po/pull_from_transifex.sh /usr/share/supertuxkart/data/po/update_po_authors.py /usr/share/supertuxkart/data/po/update_pot.sh ???
18:51 <@STKbot> vyo20031: The operation succeeded.
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22:37 <@STKbot> cddepppp256: Sent 3 hours and 50 minutes ago: Hi@
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--- Day changed Tue Dec 11 2018
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00:25 <@hiker> Hi
00:27 <@Auria> hi
00:31 <@hiker> I am nearly done withg my prototype for the voting gui ... I think
00:31 < Tobbi> hi
00:32 <@Auria> ok good
00:33 <@hiker> Arg ... I say and the notice that the progress bar stopped working :P
00:35 <@hiker> Ah no, I had increase the voting time to ... half an hour ... it was just ... sloooow
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00:38 <@hiker> Strange - I can abort a race while ready-set-go is shown (with pressing escape)
00:38 <@hiker> A normal, non-network race
00:39 <@hiker> can someone test if it's just my branch that is broken?
00:39 <@Auria> I don't have master close at hand sorry
00:39 <@hiker> OK, I'll test later
00:40 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Removed debug output, applied work-around for minimap, and reduce https://git.io/fpQCy
00:40 <@hiker> OK, don't have more time now, have to leave, and won't be here tomorrow
00:40 <@hiker> I'll try to test with Arthur tonight
00:40 <@hiker> and depending on outcome we can try to push for the beta
00:41 <@hiker> which means we need another RC, since there are still other GUI issues that must be fixed before a release, but I had enough of being pushed by more or less everybody to rush out the beta
00:41 <@hiker> Hm - I still need to bump up the protocol number though, don't have time now
00:41 <@hiker> Bye all!
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01:05 <@STKbot> supertuxkart/stk-code: Status for commit “Removed debug output, applied work-around for minimap, and reduce” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20914348
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01:28 <@STKbot> Benau: Sent 6 hours and 36 minutes ago: Why STK install /usr/share/supertuxkart/data/po/extract_strings_from_XML.py /usr/share/supertuxkart/data/po/pull_from_transifex.sh /usr/share/supertuxkart/data/po/update_po_authors.py /usr/share/supertuxkart/data/po/update_pot.sh ???
01:30 <@STKbot> supertuxkart/stk-code: Status for commit “Removed debug output, applied work-around for minimap, and reduce” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/466281882?utm_source=github_status&utm_medium=notification
01:34 < Benau> because not me who made these files!
01:35 < Benau> auria you really convince by hiker voting gui?
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01:35 < Benau> imo it just bunch of stupid hacks
01:35 <@Auria> I have no strong opinion yet, but it seems interesting
01:35 < Benau> with bloating stk
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01:36 < Benau> if he really wants his ui i suggest we keep everything the same
01:37 < Benau> except replace the loading screen with the voting screen
01:37 < Benau> so no one work is wasted
01:37 < Benau> because his way of voting is a regression in usuabilty
01:38 <@Auria> in what way is it a regression?
01:38 < Benau> you can no longer change your vote
01:38 < Benau> in an easy way
01:39 <@Auria> hmm ok, though there is a submit button, is it really so common to change you mind AFTER your
01:39 <@Auria> you've confirmed?
01:39 <@Auria> I don't think it's so common to change your mind
01:39 < Benau> you incorrectly assume that people have strong mind for voting tracks
01:39 <@Auria> incorrectly, so you have data?
01:40 < Benau> i'm sure mr henrichs when playing withing his daugther is voting the same track with her after she picked her track
01:40 <@Auria> Benau I'm beyond tired of your constant personal attachs
01:41 <@Auria> attacks
01:41 < Benau> that's not personal attacks
01:41 <@Auria> ok this time was not the worst, but you've called him stupid many times
01:42 < Benau> also if you agree his screen, than imo stk is no longer KISS
01:43 < Benau> you favour eye candy than code simplicity
01:43 <@Auria> this is a game we're making, of course a game needs a bit of eye candy
01:43 < Benau> than why do you reject alayan's code?
01:44 <@Auria> which code?
01:44 < Benau> "the radar"
01:44 <@Auria> not sure what you're talking about
01:53 < Benau> the correct strings should be the lack of ablility to agree with someone for a track without having to vote first
01:54 <@Auria> that's a fairer point
01:55 <@Auria> anyway I don't have strong feelings myself either way...I'm not the arbiter of UI conflicts.
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05:44 < vyo20031> Hi
05:51 < Benau> hello
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07:10 < vyo20031> Today I'm pretty free in sxhool
07:11 < vyo20031> Because help in its kitchen
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07:32 < Benau> bad boy!
07:32 < Benau> android irc valeri!
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08:06 < vyo20031> Not bad at all
08:07 < vyo20031> Everyone in my school do this once or twice in year!
08:09 < Benau> hmm
08:10 < Benau> so students in your school takes turn for making lunch?
08:11 < vyo20031> Mpre at serving it actually
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08:31 < Benau> alayan ur nolok bug report is reproducible...
08:31 < Benau> ...but diffiuclt to fix...
08:31 < Benau> ...time....
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10:24 < vyo20031> Btw Benau
10:24 < Benau> ?
10:24 < vyo20031> Do you remember my question via !tell?
10:25 < Benau> i said in irc!
10:25 < Benau> read history log!
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11:49 < Benau> homed valeri?
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12:22 < Benau> lol
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19:15 < Mensious> Hi
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23:50 < ars_> does anyone actually play? I keep playing on a server with 4 bots!
23:50 < cddepppp256> No
23:50 < ars_> perfect answer
--- Day changed Wed Dec 12 2018
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00:50 <@STKbot> supertuxkart/stk-code: toymak3r opened pull request #3645 (to master): Merge pull request #1 from supertuxkart/master https://git.io/fp5tl
00:51 <@STKbot> supertuxkart/stk-code: toymak3r closed pull request #3645 (to master): Merge pull request #1 from supertuxkart/master https://git.io/fp5tl
00:51 <@STKbot> supertuxkart/stk-code: Status for commit “Merge pull request #1 from supertuxkart/master” by GitHub: AppVeyor build cancelled https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20943943
00:56 <@STKbot> supertuxkart/stk-code: Status for commit “Merge pull request #1 from supertuxkart/master” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/466787367?utm_source=github_status&utm_medium=notification
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02:13 <@STKbot> News from supertuxkartsvn: Add Black Forest to media repo
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02:43 <@STKbot> News from supertuxkartsvn: Add wip jumping beastie animation
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03:30 < Benau> cdde server gone...
03:30 < cddepppp256> ...
03:31 < cddepppp256> I will start but no direct connect for a bit
03:31 < Benau> ok
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03:32 < cddepppp256> and it will take a bit to update... going to see about switching to clang on the server now.
03:33 < Benau> ok
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04:03 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Fix #3642 https://git.io/fp5sF
04:08 < Benau> alayan is sweet
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04:28 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3642” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20946343
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04:41 < Alayan> Benau, don't you think it's stupid that server name have their game mode included, when the game mode is stated in its own column ?
04:53 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3642” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/466831097?utm_source=github_status&utm_medium=notification
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05:19 < Benau> because it's server owner who name their servers~
05:19 < Benau> i have hk 1-6
05:19 < Benau> ...timeout
05:19 < Benau> leaving so soon
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08:50 <@STKbot> supertuxkart/stk-code (in master): Benau committed Don't set previous owner when collected an item https://git.io/fp5Rt
08:50 <@STKbot> supertuxkart/stk-code (in master): Benau committed Use graphical type directly for mesh handling https://git.io/fp5Rq
08:50 <@STKbot> supertuxkart/stk-code (in master): Benau committed Move reset active players to main thread https://git.io/fp5Rm
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09:18 <@STKbot> supertuxkart/stk-code: Status for commit “Move reset active players to main thread” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20949891
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09:41 <@STKbot> supertuxkart/stk-code: Status for commit “Move reset active players to main thread” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/466896119?utm_source=github_status&utm_medium=notification
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17:29 <@STKbot> supertuxkart/stk-code (in master): Benau committed Catch possible thrown xml creation found by google play console https://git.io/fpdYl
17:30 <@STKbot> supertuxkart/stk-code (in network): Deve committed Avoid unnecessarily long button name. https://git.io/fpSt3
17:30 <@STKbot> supertuxkart/stk-code (in network): Deve committed Give slightly more space between buttons https://git.io/fpSts
17:30 <@STKbot> supertuxkart/stk-code (in network): Deve committed Fixed a crash when opening user screen after changing advanced lighting https://git.io/fpSbZ
17:30 <@STKbot> (+7 hidden commits)
17:31 < Benau> btw alayan u can see if 3643 is reprocible after faeaed11175aa5761fe068713361db29086d12ac
17:31 < Benau> and decide if u want to close it
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17:54 <@STKbot> supertuxkart/stk-code: Status for commit “Catch possible thrown xml creation found by google play console” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20962858
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18:21 <@STKbot> supertuxkart/stk-code: Status for commit “Catch possible thrown xml creation found by google play console” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467107707?utm_source=github_status&utm_medium=notification
18:30 <@STKbot> supertuxkart/stk-code: Status for commit “Catch possible thrown xml creation found by google play console” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20962876
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19:21 <@STKbot> supertuxkart/stk-code: Status for commit “Catch possible thrown xml creation found by google play console” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467107870?utm_source=github_status&utm_medium=notification
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22:14 < hcorion-server> hey, my server crashed and I have gdb attached, does anybody want to try and debug it? here's the backtrace https://gist.github.com/hcorion/b49c97bf074867d1a422866da5ba368d
22:16 < hcorion-server> this is the server with four AIs, and I'm suspecting it has to do with that
22:17 < hcorion-server> or maybe it's just that people are using it? :P idk
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22:26 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Commented out more debug output. https://git.io/fpdCi
22:26 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Increased protocol version number. https://git.io/fpdCP
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23:04 <@STKbot> supertuxkart/stk-code: Status for commit “Increased protocol version number.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20969774
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23:14 <@hiker> Hi
23:14 < Tobbi> hi
23:15 < cddepppp256> hi
23:18 <@STKbot> supertuxkart/stk-code: Status for commit “Increased protocol version number.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467236439?utm_source=github_status&utm_medium=notification
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01:51 < Benau> hcorion-server is handsome!
01:51 < Benau> i can try to fix your crash
01:52 < Benau> do u still have the gdb on/
01:52 < Benau> ?
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01:57 < mtres19[m]> Auria I won't have time tonight to work on the license file. I hope that
01:57 < mtres19[m]> is OK.
01:58 <@Auria> no problem
01:58 < Benau> long time no see matthew here!
01:58 <@Auria> it would be nice to have it by a couple days though
01:58 < mtres19[m]> Yes, not much free time now.
01:58 < mtres19[m]> Sure I think I can do it tomorrow.
02:22 < Odd0002> I have a ryzen 2700u laptop now
02:22 < Benau> amd gpu?
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02:44 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Made the window responsive. https://git.io/fpdlK
02:45 <@STKbot> supertuxkart/stk-code (in update-gui-while-loading): hiker committed Allow the gui to be updates while loading a track, and use this https://git.io/fpdl6
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02:45 <@STKbot> supertuxkart/stk-code (in update-gui-while-loading): hiker committed Fixed crash when using higher graphical details. https://git.io/fpdli
02:45 <@STKbot> supertuxkart/stk-code (in update-gui-while-loading): hiker committed Removed references to voting overview gui. https://git.io/fpdlP
02:45 <@STKbot> (+3 hidden commits)
02:47 < Odd0002> yes Benau, Vega 10
02:48 < Benau> good
02:48 < Benau> btw there is brazilian stk fan in your server regurlay!
02:53 < Odd0002> max settings 1080p: 10-15 fps in the Ant.....an Abyss level
02:53 < Odd0002> 0 opponents
02:53 < Benau> hmm
02:55 < Benau> even my adreno 630 is faster lol!
02:55 < Benau> 16/17/18 max settings 1080p
02:55 < Odd0002> at 1080p level 6?
02:55 < Benau> yes
02:55 < Benau> android
02:55 < Odd0002> but some features are disabled on android right?
02:55 < Benau> it's also 16bit floating point rtt!
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02:56 < Odd0002> ?
02:56 < Benau> only anisotropic texture filter
02:56 < Odd0002> android has antialiasing?
02:56 < Benau> yes
02:56 < Benau> execpt anisotropic texture filter
02:56 < Odd0002> hmm let me see then what it's bottlenecking on
02:56 < Benau> (also if u use the official apk it has no 16bit floating point rtt)
02:58 < Odd0002> shader interpolater at 100%
02:59 < Odd0002> if you know what that is
02:59 < Benau> shader interpolation
02:59 < Benau> ?
02:59 < Benau> i think it's fragment shader
02:59 < Odd0002> Shader Interpolator in radeontop
03:01 < Odd0002> maybe it's because firefox is using 25% CPU
03:10 <@STKbot> supertuxkart/stk-code: Status for commit “Made the window responsive.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20974022
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03:32 < Odd0002> 22 fps in math class
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03:36 <@STKbot> supertuxkart/stk-code: Status for commit “Made the window responsive.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20974033
03:39 < pub> what controls do most people use?
03:40 <@STKbot> supertuxkart/stk-code: Status for commit “Made the window responsive.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467315039?utm_source=github_status&utm_medium=notification
03:45 < cddepppp256> I use default
03:46 < cddepppp256> but if you want to be able to go left + nitro at the same time then it's diffrent
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04:17 <@STKbot> supertuxkart/stk-code: Status for commit “Made the window responsive.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467315502?utm_source=github_status&utm_medium=notification
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04:33 < hcorion-server> @Benau I still have gdb on, yes
04:39 < pub> is it possible to run pdb in blender?
04:41 < pub> or any python debugger?
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04:53 <@hiker> Benau, are you here?
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05:14 < Benau> ?
05:14 < hcorion-server> I can debug with you now
05:15 < hcorion-server> what info do you want?
05:16 < Benau> is you p players[i]->getPeer() return (empty)
05:21 <@hiker> Benau, will try to come back later tonight , sorry, bad timing
05:21 <@hiker> Bye
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05:25 < pub> How do I properly export track from blender with displace=true that works with the renderer?
05:26 < pub> for an object
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05:27 < Benau> it longer uses
05:27 < Benau> just mark your track texture use oceanic_water.png (for example)
05:27 < Benau> and it should automatically appear in displace
05:28 < Benau> in git stk-code
05:28 < pub> oceanicWater.png?
05:29 < Benau> yes
05:34 < pub> So, I implemented navier-stokes grass generates stokes thats not too expensive. For fun, I want to put down a coverage map and splat tracks down on it to get a decent grass simulation.
05:35 < pub> ill keep looking into it
05:35 < Benau> ok
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05:48 < hcorion-server> @Benau no the player std::vector has information in it: if that's what your asking https://gist.github.com/hcorion/d5f5893a76b860b9b12cf1a4172e8fac
05:49 < Benau> ok
05:49 < Benau> should be easy fix
05:49 < Benau> probably we need to handle race condition when player disconnect very carefully
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06:23 <@STKbot> supertuxkart/stk-code (in master): Benau committed Don't assume STKPeer exists with NetworkPlayerProfile https://git.io/fpd89
06:24 <@STKbot> supertuxkart/stk-code (in network): Benau committed Don't assume STKPeer exists with NetworkPlayerProfile https://git.io/fpd89
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06:49 <@STKbot> supertuxkart/stk-code: Status for commit “Don't assume STKPeer exists with NetworkPlayerProfile” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20976464
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07:14 <@STKbot> supertuxkart/stk-code: Status for commit “Don't assume STKPeer exists with NetworkPlayerProfile” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20976470
07:15 <@STKbot> supertuxkart/stk-code: Status for commit “Don't assume STKPeer exists with NetworkPlayerProfile” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467360075?utm_source=github_status&utm_medium=notification
07:58 <@STKbot> supertuxkart/stk-code: Status for commit “Don't assume STKPeer exists with NetworkPlayerProfile” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467360298?utm_source=github_status&utm_medium=notification
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08:38 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add live changing handicap https://git.io/fpd4y
08:38 <@STKbot> supertuxkart/stk-code (in network): Benau committed Add live changing handicap https://git.io/fpd4y
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08:44 < Benau> server owners you can keep it uptodate if u want so people with git can live change handicap
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09:07 <@STKbot> supertuxkart/stk-code: Status for commit “Add live changing handicap” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20978493
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09:28 <@STKbot> supertuxkart/stk-code: Status for commit “Add live changing handicap” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467396703?utm_source=github_status&utm_medium=notification
09:32 <@STKbot> supertuxkart/stk-code: Status for commit “Add live changing handicap” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/20978505
10:12 <@STKbot> supertuxkart/stk-code: Status for commit “Add live changing handicap” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/467396927?utm_source=github_status&utm_medium=notification
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20:58 < Schroeder> Hey, I've had a weird problem start happening all of a sudden where STK starts ignoring my left arrow key for steering all of a sudden
20:58 < Schroeder> It seems to start in the midle of a race, and completely at random as far as I can tell
20:59 < Schroeder> Not after a speific time or at a certain point on the track
20:59 < Schroeder> and I've tried four different tracks, happens on all of them
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21:57 <+Arthur_D> Schroeder: check https://supertuxkart.net/FAQ section "Why don't some keyboard keys work when pressed simultaneously?"
21:58 <+Arthur_D> short answer, keyboards usually can't handle certain combinations of keypresses, especially if there are many
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22:06 < Schroeder> Except I'm only pressing one key at a time
22:06 <+Arthur_D> huh
22:06 <+Arthur_D> and it works in other programs?
22:07 < QwertyChouskie> hiker_afk: Can you look at the Wiiuse PR?
22:07 < QwertyChouskie> hiker_afk: You have a Wiimote, right?
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23:40 <@hiker> Hi
23:40 < cddepppp256> hi
23:40 <@Auria> hi
23:46 < QwertyChouskie> hiker: Can you look at the Wiiuse PR?
23:46 < QwertyChouskie> hiker: You have a Wiimote, right?
23:51 <@hiker> Yes, I will before the release
23:56 < QwertyChouskie> Release as in the beta or as in the stable release?
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00:07 <@hiker> Stable potentially ... but I am too late :)
00:12 <+Arthur_D> We're gonna need at least one release candidate anyway
00:13 <+Arthur_D> So seems like doing it before that would be good
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00:39 <@hiker> RC certainly, beta probably not
00:39 <@hiker> afk now, sorry
00:41 <+Arthur_D> Yep, seems reasonable
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00:44 < MTres19> Auria: I've started working on the license files, but since they're mainly for stk-assets, is it ok if I just commit the exported library nodes and track as I finish the license files
00:44 < MTres19> ?
00:45 <@Auria> yes, I assume you're using the latest exporter and exporting from the latest media repo?
00:45 < MTres19> Yep
00:46 <@Auria> sure commit directly if it helps
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00:48 < TomasP> hello
00:49 <@Auria> hi
00:50 < TomasP> Hi Auria, how are you doing?
00:50 <@Auria> I'm doing fine
00:51 < TomasP> so I've been playing around with the monkey cheering library asset
00:52 < TomasP> I was wondering if there's any settings either in the blender addons or in engine to set keyframe interpolation on the animations to anything other than linear
00:53 <@Auria> sure, you can go in the curves you of blender and ajust interpolation as you wish
00:53 <@Auria> sure, you can go in the curves *view of blender and ajust interpolation as you wish
00:55 < TomasP> right. I've been blocking out the animation using "constant" interpolation but when I export to test it in game, the keyframes are interpolated as linear. does that happen in the exporter, do you know?
00:56 <@Auria> constant might not be supported by the exporter, though most curves should, as far as I know
01:00 < TomasP> oh ok! I've only been using constant and linear curves so far. I haven't checked to see if custom curves work yet
01:00 < TomasP> thanks :)
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01:34 <@hiker> Hi Alayan,
01:34 < Alayan> Hi hiker
01:34 <@hiker> I've missed your message a few days ago, sorry, busy at work and everywhere
01:34 <@hiker> A rough version of the new gui is ready
01:35 <@hiker> There might still be some bugs, and it's not ... polished
01:35 <@hiker> But at least for some tests
01:35 < Alayan> What have you improved since the last version I tested ?
01:35 <@hiker> Just be aware that you need to run your own server atm (I changed the protocol somewhat)
01:35 <@hiker> Not sure when you tested last :) ....
01:35 <@hiker> BY now the gui is showing a 'random picking' animation while the track is loading (and the final result)
01:35 <@hiker> So the gui is actually somewhat responsive during loading now
01:36 <@hiker> Though I heard from Arthur_D that at least on his computer the track loading is just too fast to actually see much :(
01:37 <@hiker> Those two things are actually kind of independent - I think having a responsive gui during loading is a good idea ;)
01:37 <@hiker> And it would also solve some android issues (message about app not responding on some devices apparently)
01:38 <@hiker> Otherwise I will try to push for a beta release asap
01:38 <@hiker> atm waiting for the forest track, that is supposed to be ready soon
01:40 < Alayan> From what I've seen in the forum thread, the serious issues have been resolved for the forest track
01:40 <@hiker> Yes, auria told me it should be fixed soonish
01:40 < Alayan> I have not had updates from samuncle yet about the fixes needed for ravenbridge mansion before the next release
01:43 < Alayan> I'm annoyed by the skidding issues, I think it would be better to fix them before the beta
01:44 <@STKbot> supertuxkart/stk-code: Alayan-stk-2 labeled pull request #3626 (to master): Update Wiiuse library to 0.15.4, fixes support for newer Wiimotes on Linux https://git.io/fpuwU
01:45 < Alayan> I had a look at adding something about the startup boost behavior in the help, but it doesn't really fit in the general tab and it's out of place in the others
01:45 <@hiker> The skidding is strange - I have issues with it, but I always blamed me because I am used to the old behaviour
01:47 < Alayan> Well, I have the issues too, Qwerty also has them... It's a real regression
01:47 <@hiker> But then I think, the system was actually simple to understand, and people would
01:47 <@hiker> get used to the delay necessary before skidding again
01:48 <@hiker> Then I would suggest to revert this - put it on a branch, and we can look at this later
01:48 < JollyRoger`> Hey guys!
01:48 < Alayan> Snap, I just forgot something I was about to write...
01:49 < JollyRoger`> I have a bit of fun news on running SuperTuxKart in an R-Factor simulator!
01:50 < Alayan> I will try to fix some edge cases were the nitro consumption by AI is not great. But I think I won't be able to get a better zipper usage in as it would recquire significant change in the rest of the AI
01:51 < JollyRoger`> It worked! My buddy installed it and got most of the gear talking to it, and for a bit we tried playing around with it. It works, although because there's so much side to side, it's really difficult (hilariously so) trying to play it with a steering wheel that does the whole "three turns lock to lock."
01:52 < Alayan> I pushed the swatter in FTL issue to 0.11, I think it's minor enough to not block 0.10
01:53 <@hiker> JollyRoger`: I am not even sure what R-factor simulator is (short of a factory simulation written in R?)
01:53 <@hiker> Alayan: Yes, that's all not urgent. Can you then also push the skidding changes to a branch and leave it there for now?
01:55 < JollyRoger`> hiker, oh, uh, sorry about that. I have a real life friend who plays R-Factor the driving simulator, and he's got a pit built up for it which includes the gear shift, and a steering wheel that behaves like a regular car's does and so can describe three complete turns "lock to lock."
01:56 < Alayan> It has been committed in the master branch by Benau for quite some time. I guess I could revert it if needed, though I'd rather have him do it if he can't find a timely fix for the regression
01:57 < JollyRoger`> It's one of those Fanatec ones, actually.
01:58 < Alayan> When the forest track and the new mansion track get in, I will rearrange story mode challenges for them
01:59 <@hiker> JollyRoger`: ok, thanks :)
01:59 <@hiker> I wonder if we should do the beta without those
02:00 <@hiker> JollyRoger`: any movies?
02:00 < Alayan> The beta doesn't depend on the tracks imho
02:00 < JollyRoger`> hiker, ah, sorry, no, I didn't take any :(.
02:00 <@hiker> That's what I mean :)
02:00 <@hiker> Auria told me that forest is basically ready
02:00 <@hiker> But let's just consider doing the binaries beginning of next week or so?
02:01 <@Auria> sounds good to me
02:01 <@hiker> Alayan, what is your opinion of the waiting time for a race to start in networking?
02:02 < Alayan> At what moment ? During the voting process, or when in the lobby with the chat ?
02:02 <@hiker> We have another suggestion for a 'voting' gui from deve, trying to preserve the 'I can see what other votes before I vote' thing
02:02 <@hiker> During voting process
02:02 <@hiker> That you have to wait for XX seconds before the race starts
02:03 <@hiker> I find that highly annoying, and don't see a 'real' use case of being able to see what other vote
02:03 < Alayan> What is deve's proposal ?
02:03 <@hiker> If you want to agree on one track, just discuss this on the chat (or just don't vote, though that means that you have to wait for voting time to finish)
02:03 <@hiker> Basically the same as what we have atm, but a list with icon instead of plain test
02:03 < Alayan> Well, on chat you often discuss other things
02:03 <@hiker> Looks imho somewhat better
02:04 < Alayan> Typically, when I play with 2 or 3 other players, I (and them) will often change the choice to match the one from another.
02:04 <@hiker> Yes, but ... how often to you want to vote what other have voted?
02:04 <@hiker> Hmm - I just don't get that :)
02:05 <@hiker> I played a fair amount of MK Wii, and never had the urge to vote for someone else
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02:06 <@hiker> and tbh, it was a rather exciting (--> enjoyable) moment to see which track the computer would pick then ... hoping that it would be mine ;)
02:06 < Alayan> It's a bit like when you do local multiplayer and you have a master player deciding what to play, but paying attention to input from others.
02:06 <@hiker> Plus, now subjectively the loading will appear faster, since you can look at the vote picking animation :)
02:06 < Alayan> When I change my track selection to match what another player want, I feel nice :)
02:07 <@hiker> So, what about you just don't vote?
02:07 <@hiker> Though that again means that everyone has to wait for 20 seconds before the race can start
02:07 <@hiker> Gee, I am pretty sure I am not the only one getting annoyed at that :P
02:08 < Alayan> Nah, sometimes I prefer another option, or if there are two different options suggested, I will prefer one or the other. Also, often people will reciprocate. I do the track they want, they do the track I want
02:08 < Alayan> But it probably wouldn't work well with 8 players
02:08 <@hiker> Ah yes, that might be one important point
02:08 < Alayan> The dynamic isn't the same with 3-4 players
02:08 <@hiker> I am not talking of say 2 people playing together
02:08 <@hiker> I am more focusing on 8 player games, which I think should be the more common use case
02:09 < Alayan> For 8 player games, there is a stronger case for your random selection method, I grant you that
02:09 <@hiker> I don't have a good solution :( We could add a tab which offer "agree with ", "Agree with ", ... - but that's just too ridiculous
02:09 <@hiker> Ah, finally we are making some progress
02:09 < Alayan> An upside of your method is that if someone wants to play an unpopular track, it gets a higher chance of being selected than with the current method.
02:09 <@hiker> At least I understand the other opinion better now
02:10 < Alayan> Could it be possible to still adjust lap number/reverse direction after having first submitted a track ?
02:10 <@hiker> Yep, which I think is important - though the voting process could be changed to accommodate this without any changes
02:10 <@hiker> You can do that already,
02:10 <@hiker> after voting, you can go back and adjust anything ...
02:10 < Alayan> I mean, without having to go back :p
02:11 <@hiker> but if all votes should arrive before you submit the vote, your old vote counts'
02:11 <@hiker> I actually prefer GUIs as simple as possible
02:12 <@hiker> E.g. in MK there is no option to change number of laps, and no one complains about that
02:12 <@hiker> We are so configurable that as a result our GUIs more resemble a ... supercomputing monitoring gui than a game gui :)
02:12 <@hiker> OK, that is exaggerated obviously :)
02:13 < cddepppp256> Well...
02:13 < cddepppp256> You have a point :)
02:13 <@hiker> cddepppp256: what do you think of the 'waiting for voting time to finish'?
02:13 <@hiker> Is it annoying? Or not
02:13 < cddepppp256> ?
02:14 <@hiker> If you currently vote for a track
02:14 <@hiker> even if all people have voted, you have to wait for the full 20 (or whatever) time before the race starts
02:14 <@hiker> meaning you all end up staring for (say) 15 seconds at a screen, waiting, being bored :)
02:14 <@hiker> I get really annoyed by this, I find it's really bad GUI design
02:15 < Alayan> Well, when people agree on a track and the delay gets cut short, this isn't annoying. And when they don't, sometimes the delay allows to change your choice. But sometimes, the waiting time is just lost time
02:15 <@hiker> but as you might have noticed, a few people want to change their votes after seeing what other people are voting
02:15 < cddepppp256> hm...
02:15 < cddepppp256> it's not too annoying.
02:15 <@hiker> I mean, we can't support all options (well, we could, we could add a server option add early start etc - but that just adds more complicated code, which I don't like)
02:16 < cddepppp256> but if you voted for something then you most likely want that
02:16 < cddepppp256> add vote button and don't allow an edit? idk
02:16 <@hiker> I must be different from other ... I am getting annoyed at unnecessary waiting times :)
02:17 <@hiker> Hmm - we could have space for another button
02:17 <@hiker> But ... I find it hard to describe that :(
02:17 < TomasP> for what it's worth most racing games I've played that had a similar feature all include a waiting time for everyone to get their vote in
02:17 <@hiker> Like, explain to the user what that button does/why it is there
02:17 < TomasP> even after everyone has put in a vote, they usually make you wait until the timer is done
02:18 <@hiker> TomasP: Thanks, let me quickly explain what I did:
02:18 <@hiker> interrupt, a few secs
02:18 < TomasP> the voting time is usually pretty short though. something like 10 seconds
02:18 < Alayan> Having a fixed timer is more practical when trying to edit your vote, usually, because you know the remaining time to do so
02:18 < cddepppp256> well sorry to leave so soon
02:18 < cddepppp256> but bye
02:18 < Alayan> Bye
02:18 < cddepppp256> be back soon
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02:18 < Alayan> We have more like a 30s vote time currently, which can sometimes be unnecessarily long
02:20 < TomasP> I haven't tried the dev build so I don't know what it's like currently but having thumbnails of the tracks to vote on should help considerably
02:20 < TomasP> people who have been playing for some time will recognize the tracks they enjoy the most and therefore won't need a long wait time.
02:20 <@hiker> sorry, am at work :)
02:21 <@hiker> OK, so you know how it works atm:
02:21 < TomasP> newer players might not have much of an opinion on track choice and also won't need a long wait time
02:21 <@hiker> you vote, but then you still need to wait for the waiting time to finish
02:21 <@hiker> The way I did it (on a non-merged branch):
02:22 <@hiker> you have the same track selection screen, where you select track, reverse, #laps
02:22 < Alayan> I think it's better to let the delay go until its end without auto-ending when all votes are in. But use a shorter default delay, as there is no more "delay cut short with 51%+ of players agreeing on a choice"
02:22 <@hiker> Then there is a submit button
02:22 <@hiker> once you click submit button
02:23 <@hiker> there is a new screen, showing (up to) 4x2 rectangles for each player with their votes (or empty, if nothing has been received from them yet)
02:23 <@hiker> The either when the time out is reached, or when all player have voted,
02:23 <@hiker> a 'animation' is shown, while the track is loaded in the background:
02:23 <@hiker> It will randomly highlight a vote
02:24 <@hiker> then halfway through loading, all votes except the one picked finally will disappear, so you can see which track is selected
02:24 <@hiker> So that means:
02:24 <@hiker> 1) loading time is not that obvious since an animation is shown
02:24 <@hiker> 2) game starts quicker, since it does not wait for the voting time to finish
02:24 <@hiker> BUT:
02:25 <@hiker> while you can go back and change your vote, if you are too slow (i.e. all other votes arrive before you change and submit), your old vote will count
02:25 <@hiker> and a few people here are saying they want to see what other people have voted before they vote
02:25 <@hiker> So, the question is, which way should we go? (I don't really want to implement two different behaviours):
02:26 <@hiker> accept that you might have to wait for 20 odd seconds before a race start, with nothing to do
02:26 <@hiker> but can change your vote; or instant race starts as soon as all votes are there, but then you can't change
02:26 <@hiker> As Alayan pointed out - there appear to be two different use cases:
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02:27 <@hiker> 1) few players, somewhat cooperative - experienced players would want to vote what other players picked
02:27 <@hiker> 2) more competitive, large #players scenarios, where you want to start asap
02:27 <@hiker> I am arguing that if you want to select what others want, you can do this in the chat (or you can not vote at all, in which case you still have to wait for the server timeout)
02:28 <@hiker> But you can't easily/obviously be friendly as you can be in the current GUI
02:28 < TomasP> i've got a question about UI then. as the votes come in, does each client UI update to show what votes have been cast already?
02:28 <@hiker> yes
02:29 <@hiker> The server broadcast all votes to the players
02:29 <@hiker> and they will instantly be shown in the gui
02:29 < TomasP> I don't know if you're familiar with GTA Online but the vehicle races are an examp[le that keeps coming to mind
02:30 <@hiker> I admit, I am not that much of an online gamer ... I played some MK Wii years and years ago, that's about it :P
02:30 <@hiker> How does that work? I think it is a common problem, so learning from the professionals is not a bad idea :)
02:30 < TomasP> after each race, something like 6 new tracks are selected at random to vote on. as people vote, the ui updates so you can see which one gets the attention
02:31 < TomasP> but while you're in the voting screen there is a timer that only lasts a couple seconds so everyone is forced to wait until it runs out before the track is selected
02:32 < TomasP> So it acts very much like Alayan's suggestion but it could be an option to add a "Ready" or "submit" button that you can press after you've decided on a track and if everyone has pressed Submit after choosing, you can stop the timer and continue on
02:33 < TomasP> that way you can coordinate votes before commiting to the submit
02:33 <@hiker> How much time do you have to vote (roughly)?
02:34 <@hiker> a, couple of seconds ... so that's like .. 10 ? 30 ??
02:34 < TomasP> I don't remember exactly but it's something really short like 5-10 seconds
02:35 < TomasP> people who have been playing a long time remember their favorites and people without an opinion either won't vote or will vote at random
02:35 <@hiker> OK, so that would be so short that if you play with other (esp. beginner), you likely will have no time to select what they do
02:35 -!- Auria [~Instantbi@supertuxkart/dev/Auria] has quit [Quit: Instantbird 1.5 -- http://www.instantbird.com]
02:35 <@hiker> I admit I kind of like the idea of a 'submit' or so button
02:35 < Alayan> In STK, a further issue is that you select your kart in the allocated time for the kart selection
02:35 < TomasP> once the beginners begin to learn the tracks then they would get quicker about making decisions
02:36 < Alayan> Well, it's not a real issue, but it has to be taken into account
02:36 <@hiker> but I found it so hard to describe what it does (since there won't be a different screen or anything when you click on it)
02:36 < Alayan> allocated time for the track selection*
02:36 <@hiker> yes, there are some options to improve this: atm I added one timer for all selections/votes (kart+track etc)
02:37 < TomasP> oh! well again using GTA as an example, after choosing the track you are given another timed screen where you can choose your vehicle and purchase upgrades , etc. this usually lasts another 10s or so before the race begins
02:37 <@hiker> But we could even start the timer only after a first track selection is received ... though tbh, I don't think it will add much :)
02:37 <@hiker> interesting idea ... switching kart and track selection
02:38 <@hiker> But then again, that makes changing your vote even more difficult
02:38 -!- shfil [uid293885@gateway/web/irccloud.com/x-itgsyyngglxxyoll] has quit [Quit: Connection closed for inactivity]
02:39 <@hiker> TomasP: you as a player, would you typically want to vote for the same track someone else voted for? Or just pick your favourite
02:40 < TomasP> if I'm playing with friends i'll try to coordinate votes. If i'm playing with strangers, I'll vote for my favorite
02:40 <@hiker> Ah, another good point there.
02:40 <@hiker> Would you be happy to chat about the track (before starting the race)?
02:41 < TomasP> there have been many times though where I'll play with friends and typically whoever is most passionate about the choice will sway the voting in their favor
02:41 < Alayan> In the chat, there isn't much time to discuss what happened in the previous race and on top of that the track selection
02:41 < TomasP> with voice chat I'll definitely call out my fav. If I'm typing though, there's usually not enough time to talk about it so I'll just put in my vote
02:42 < Alayan> Writing for 1 minute about which track to select is not worth it, better communicate that through the track voting interface
02:42 < TomasP> @Alayan: exactly!
02:42 < Alayan> Yeah, with voice chat that would be doable, but when writing it's not worth it
02:45 < TomasP> also, with games that don't have voice chat integrated, I'll usually be talking with friends over TeamSpeak or Discord anyway and that's where we would talk about how amazing the race was or how bullshit that basketball right before the finish line was
02:45 <@hiker> OK
02:45 < TomasP> (blue shell if it's MK)
02:45 <@hiker> So ... all in all, you would all be happy to wait XX seconds for a race to start?
02:46 <@hiker> (and I have to accept that I am the only impatient once who find it annoying to look at a useless screen for 20 seconds ;) )
02:46 < TomasP> personally, yes but I think it should be kept pretty short.
02:46 < Alayan> Keep in mind hiker that with 8 players, you will usually have someone slow who take time to make a choice or who doesn't make a choice at all
02:46 <@hiker> OK, that is a server setting
02:46 <@hiker> which is easy to change
02:47 < Alayan> So in typical use case, I think that the time gained by reducing the delay wouldn't be big, but it could sometimes be annoying when a vote edit would be cut short because the last vote came earlier
02:48 <@hiker> OK, let me try to show you deve's gui ... if the firewall here let's me *sigh*
02:49 <@hiker> https://paste.pics/9f07d9032baa3369c6d0976791c477e7
02:49 <@hiker> I think that's the best compromise then:
02:49 < Alayan> Deve's UI is much better than Benau's
02:49 <@hiker> it adds the progress bar at the bottom
02:49 <@STKbot> News from supertuxkartsvn: Replace texture with unknown license with a texture from STK core in Sven's library node
02:49 <@hiker> and has a nice view similar to what I did
02:49 <@hiker> The space is a bit restricted
02:50 <@hiker> but we could also add an animation to that screen (while the track is loading in the background)
02:50 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:d0a5:6f53:500e:d39c] has joined #supertuxkart
02:50 <@hiker> The highlight in the list on the right moving around
02:50 < Alayan> There is a lot of info it has to show in one screen so it is somewhat cramped, but the track icon and the list header columns take out a huge amount of space which was wasted in Benau's method
02:50 <@hiker> and making all entries invisible except th eone selected
02:50 <@hiker> OK, so I bin my voting gui :P
02:51 <@hiker> If you have any improvements for that screen, let me know - otherwise I'll declare this to be the winner :)
02:52 < Alayan> Your screen with the 4x2 voting choice was nice looking, but overall the 2 screens solution has some drawbacks. I like deveee's solution, trying to think of a possible improvement...
02:52 <@hiker> Yes, in terms of KISS my solution was better (I obviously need to say that :) )
02:52 < Alayan> The progress bar shouldn't go over the bottom of the boxes but that's a small UI issue easy to fix
02:52 <@hiker> yes, it's a mockup, no real code for that exists yet
02:53 < Alayan> Ah ok
02:53 < Alayan> I think for the track selection, it would be useful to display more tracks
02:54 < Alayan> With a somewhat smaller preview picture size, you could get a 4x4 grid, this would make it easier to reach a track. With the 9x9 grid, you could have to click up to 4 times on an arrow to get the track you want displayed
02:54 <@hiker> I agree, that's a bit of a problem with a non KISS-screen (I obviously need to rub that in)
02:55 < TomasP> Oh! does the list of players onthe right show the votes?
02:55 <@hiker> Yep\
02:55 < Alayan> If that eases the frustration of having some of your work wasted, you can say it all you want. I understand this ;)
02:56 <@hiker> Somewhat ... it's not working, I have to rub it in a bit more I guess :) Well, tbh most frustration comes from the fact that I delayed the beta because of this - but today's discussion clarified things a LOT, so thanks to everyone
02:56 < TomasP> I'm sorry I don't mean to disrupt anyone's hard work! I'm just brainstorming UX solutions
02:56 < Alayan> The progress bar would be better with the time in seconds indicated in it, imho, but that's minor really
02:56 -!- s8321414 [~s8321414@2001-b011-e604-3f2f-d217-c4ee-213f-a0bc.dynamic-ip6.hinet.net] has quit [Quit: Konversation terminated!]
02:56 <@hiker> Oh, the other thing that must be changed is of course to select track, #laps, reverse from ONE vote, not individual votes (i.e. track and #laps might come from different votes)
02:57 < Alayan> Besides those minor nitpicks, I don't see anything to improve deveee's proposal
02:57 < Alayan> hiker : yes, agreed on that one
02:57 <@hiker> Yes, the progress bar atm is hard coded to show % only ... while I started on adding a more flexible format, I didn't finish it since I wanted to get my prototype running asap, and that's minor all in all
02:58 <@hiker> When should the timer start then? From the time that the kart selection screen is shown? Or from the time the first vote is received?
02:58 < TomasP> I have another idea but it's a bit of a radical difference to Deve's UI layout
02:58 < TomasP> I would say from the time the selection screen shows up
02:59 < Alayan> I think it's fine to have the timer start from the time the kart selection screen is shown. In Benau's design, the track vote could be underway and you'd have no clue if you was still selecting the kart
02:59 <@hiker> kart selection you mean? That's at least the easiest way :)
02:59 <@hiker> Yep
02:59 < Alayan> But with the progress bar in the kart selection, now the player is made aware of the time
02:59 <@hiker> TomasP: can you make a mockup? Even just in ascii or so?
03:00 < TomasP> I'll try to put something together real quick
03:00 < Alayan> I think a reasonable time would be between 20s and 30s for kart + track selection. I typically use the same kart and uses 3s for this, but sometimes you want to vary and it can take more like 10s, so you need at least 10s for a reasonable track selection
03:01 < Alayan> Actually, in the current Benau's design, the 30s timer only starts when at least one player has selected one kart + one track, which typically takes at least 10s
03:02 <@hiker> TomasP: thanks
03:02 < Alayan> I think that with a timer starting immediately, 30s would be a nice balance. 20s would be somewhat too short for a default, I think
03:02 < Alayan> This would still be 10-15s faster than current waiting time in Benau's design when you don't have a majority agreeing on a track setup
03:04 -!- Benau [~Benau@014198170028.ctinets.com] has joined #supertuxkart
03:05 <@hiker> Hi Benau
03:05 < Benau> hi
03:05 < cddepppp256> hi
03:05 < MTres19> Hi
03:05 <@hiker> we just had a long discussion, and came up with an agreement on the voting gui, based on Deve's design: https://paste.pics/9f07d9032baa3369c6d0976791c477e7
03:06 <@hiker> TomasP is going to suggest some additional things
03:06 < Benau> deve is a genius
03:06 < QwertyChouskie> MTres19: The image you removed is used in many places in the new Black Forest track
03:07 < QwertyChouskie> Better to ask Sven about the license than just remove it
03:07 < MTres19> Okay. So far this is just from this particular library node.
03:07 < Benau> now the problem who make deve gui/////
03:07 < MTres19> I posted on the forum too
03:08 <@hiker> Benau: well, I have a significant part ready to go: ...
03:08 <@hiker> i.e. the progress bar :)
03:08 <@hiker> (and updating gui while loading)
03:08 <@hiker> So I hope we can cherry pick from my work there
03:09 <@hiker> BEnau, if you have time, can you look at the 'update gui while loading a track' branch
03:09 < Benau> so we use deve voting + your voting overview when loading the tack?
03:09 < Benau> so we use deve voting + your voting overview when loading the track?
03:09 <@hiker> update-gui-while-loading
03:09 <@hiker> No voting overview
03:09 < Benau> so we replace loading screen with update-gui-while-loading
03:09 < Benau> ?
03:09 <@hiker> , the votes are shown in the list
03:09 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:d0a5:6f53:500e:d39c] has quit [Ping timeout: 252 seconds]
03:10 <@hiker> Well, that branch just adds call backs to render gui (and response to user events) during loading
03:10 <@hiker> It allows us to:
03:10 <@hiker> 1) add a progress bar while loading the track in non-network race
03:10 <@hiker> 2) Add an animation (selecting the vote in the list to the right of Deve's mockup), and then showing the selected track ... all while the track is loading
03:10 <@hiker> It's non essential for any of this
03:11 <@hiker> but Deve mentioned that some android devices get 'app not responding' issues during loading
03:11 <@hiker> which should be fixed by that
03:11 <@hiker> I have two issues atm:
03:11 <@hiker> 1) at a certain stage if I render the gui, I mess up the minimap
03:11 < Benau> because rtt
03:11 <@hiker> Look at main_loop::renderGUI, there is a comment there
03:11 <@hiker> Yes, but I don't want to dig into that to see how to fix it
03:12 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:94d9:17ea:99cd:98c1] has joined #supertuxkart
03:12 <@hiker> ATM I get ~80% of the loading time worlking
03:12 <@hiker> so we can show the end result (make all votes except one invisible)
03:12 <@hiker> and then not update anymore .. though if you can fix this (perhaps the rtt can be done at the very end???)
03:12 <@hiker> And deve had a crash when he tried to close the application during the loading screen
03:13 <@hiker> I've forwarded you deve's email with all the details I have
03:14 < Benau> now who make deve voting mockup....
03:14 <@hiker> Oh, and the other thing I have done that can be reused is to use track/#laps/reverse from ONE vote only. So I'll see if I can cherry pick this into a new branch
03:14 <@hiker> The person who asks :)
03:14 < Alayan> :P
03:14 -!- vlad1777d [~vlad@46.98.10.59] has quit [Ping timeout: 250 seconds]
03:14 <@hiker> I have caused enough delays, I need to focus on getting the beta done, i.e. looking at pull requests and tickets
03:14 <@hiker> So I'll leave it to Benau, deve, alayan to figure out :)
03:15 < Alayan> I pushed a blog post a few days ago, but we should get the beta out
03:15 < Alayan> I have tried some change to the server selection list, I'd like an opinion on it.
03:15 <@hiker> Maybe it is easiest to start with my branch actually, and just remove the voting gui
03:15 < Benau> to use track/#laps/reverse from ONE vote only?
03:15 * Alayan tries to get a screenshot
03:15 <@hiker> Benau: yes, it caused some confusion that someone's track was picked, but not the #laps (etc etc)
03:16 < Benau> then you are more likely to get random result
03:16 < Benau> unless most player agree
03:16 < Benau> don't mind?
03:16 < Alayan> We only need to enforce something against player selection 20 volcano island laps
03:16 < Benau> there is a server option for you
03:16 < Alayan> It already exists ? Nice
03:17 < Benau> if you don't want this to happen just don't let player vote for lap
03:17 < Benau> the server can decide the lap base on the track default lap
03:17 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:94d9:17ea:99cd:98c1] has quit [Ping timeout: 250 seconds]
03:17 < Alayan> I think a nice third option between "allow all" and "default only" is to limit the voting range - you can want 4 or 5 laps, or 2 laps, but not 15.
03:19 < Benau> i don't like too many option in server_config.xml sorry
03:19 < Benau> at which atm already a lot
03:19 <@STKbot> News from supertuxkartsvn: Add file I forgot earlier
03:19 <@STKbot> News from supertuxkartsvn: Replace license files in media repo with ones from stk-assets for Sven's library nodes
03:19 <@STKbot> News from supertuxkartsvn: Export new library nodes from Sven Andreas Belting and add license files
03:19 <@STKbot> News from supertuxkartsvn: Add jump animation for beastie
03:20 < Alayan> Server selection tweak: https://i.imgur.com/JnDOASr.png
03:20 < Benau> tomasP curve is not "used" in animation
03:20 -!- MTres19 [~matthewtr@2602:306:c40b:7400:7da:2cd4:1985:3ac2] has quit [Quit: Konversation terminated!]
03:20 <@hiker> Benau: Agree. don't overcomplicate things - tbh, I would be happy with just sticking with the default #laps :) But I now I am getting shouted down on that :)
03:20 < Benau> if you really need you need to hack the exporter to export all keyframes
03:21 <@hiker> afk, sorry, work happening ;(
03:21 < Benau> or manually "I" at any channel
03:21 < Alayan> Benau, opinion on the server selection list tweaks ?
03:21 < Benau> then the export will not "skip" the curve
03:22 < Alayan> I'm thinking of putting the game mode column between the player number and the name column, to make it more obvious.
03:22 < Benau> you decide, you are sweet
03:22 < Benau> ~!
03:22 < Benau> hmm
03:22 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:a96e:c70e:6439:f0bd] has joined #supertuxkart
03:22 < Benau> do u "maunally" make it line break?
03:23 < Alayan> The reduced space for name is in part to have less issues with translation for other columns, and in part to discourage server owner to use huge useless names
03:23 < Benau> with the stringutils::linebreak
03:23 < Alayan> The line break is done with word_wrap="true" in the .stkgui file. For list cells, it calls the string utils line break
03:24 < Alayan> I wanted the linebreak mostly for game mode name, as "Capture the Flag" or "Free-for-All" can get quite long in some translations but are multi-word
03:25 < Alayan> But I think it hampers somewhat the ability to clearly associate elements on a line, that's why I opened issue 3646
03:25 < Benau> ok
03:26 < Benau> hmm
03:26 < Benau> i think the "line" between entry will be ugly
03:27 < Benau> if you highlight the entry it shows rectangle it should work
03:28 < Alayan> I don't quite understand what you mean
03:28 < Benau> lol alayan you are just 21km to stra server!
03:28 < Alayan> Great ping ;)
03:29 -!- lcp [~lcp@opensuse/member/hellcp] has joined #supertuxkart
03:30 < Alayan> So what did you mean by this : i think the "line" between entry will be ugly
03:31 -!- lcp [~lcp@opensuse/member/hellcp] has quit [Client Quit]
03:32 < Benau> ....no good english
03:32 < Benau> are you satisfied with your server screen at current stage?
03:34 < Alayan> I think that when a game mode name/server name gets on two lines, it doesn't look all that great because it becomes a bit harder to identify at a glance the line.
03:34 < Benau> logical person don't
03:34 < Benau> lol!
03:34 < TomasP> Sooo... I made the mockup but seeing how you guys talk about the ui changes now, you might get angry with me :P
03:34 < TomasP> https://paste.pics/631c9d9e574b13d198107586fb80b06f
03:35 < Alayan> Another thing is that I used a quick hack to reduce the line height in the list. The UI engine need an option to ask for a small line height
03:36 < cddepppp256> TomasP: looks good
03:36 < Alayan> TomasP : this doesn't say who has chosen the track, if it has been chosen in reverse (which is not mirror fyi), nor the lap number
03:36 < Benau> and alayan u can just revert the skidding fix
03:36 < Benau> that was for you mostly
03:36 < Benau> if that;s not good just undo it
03:37 < cddepppp256> ^^^ Alayan: Well then you can add your sidebar back alongside it.
03:37 < Alayan> I guess I will undo it then. But I'm annoyed by that old bug with skidding not working when expected :( I'd like to get rid of it for good
03:37 < Alayan> cddepppp256: Which defeats the whole point of TomasP's UI :p
03:38 < cddepppp256> ???
03:38 < TomasP> Alayan: honestly I don't believe it's necessary to know who voted on what so to maximize screen space for the track thumbnails, the list of clients could be taken out
03:38 < Benau> no
03:38 < cddepppp256> yeah
03:39 < cddepppp256> you really don't need to know *that* badly.
03:40 < Alayan> This takes out the lap and reverse information which is a no-no
03:40 < TomasP> my idea is just to highlight which ones have a vote on them
03:40 < Benau> that's not doable with the current engine
03:40 < Alayan> And while who has chosen what is less important, it's nice
03:42 < TomasP> no worries! it's just an idea
03:43 < Benau> tomasp now the monkey works?
03:43 < Benau> for bizer curve?
03:44 < TomasP> oh yeah I meant to thank you for taking a look at my question! I haven't had a chance to test it yet. I'm still blocking everything out but I'm not opposed to adding extra keyframes to keep everything in check
03:45 < Benau> you just need an "I"
03:45 < Benau> but i think you need to do this only after you have made all curves
03:45 < Benau> otherwise the curve will be affected
03:46 < Benau> and only
03:46 < Benau> I in 1 channel
03:46 < cddepppp256> https://imgur.com/a/W37FNtE :P
03:47 < TomasP> I'm curious now though, do you think the animations should be authored at a higher fps? animating everything at 24 fps is nice because that's what I'm used to and I noticed the original monkey is set to 24 fps but if the game is running at >= 24 fps there's a lot less control
03:48 < Alayan> 24fps sucks
03:49 < Benau> eye candy animation maybe should be simple...
03:49 < Benau> ymmw
03:49 < Alayan> But I don't know how that work, can't you have some automatic interpolation for the animation ?
03:49 < cddepppp256> I'd say 60... if I could enjoy it at 60 fps. :( But whatever I'm not the expert here...
03:49 < Alayan> 24fps still sucks, no matter if simple or complex animation.
03:50 < QwertyChouskie> I think they are interpolated?
03:50 < Alayan> Now, if the game engine can properly interpolate things, there should be no need to do 60 positions
03:50 < Alayan> It should be interpolated, it's the only approach which make sense
03:50 < Benau> yes there is interoplatio
03:50 < Benau> yes there is interoplation
03:50 < Benau> spanimation::getinterplate
03:50 < TomasP> Alayan: I agree. I do 2d anim professionally and 24 fps saves a LOT of work but for 3d and in games especially, it really needs to look nice at a much higher fps
03:51 < Benau> actually wait
03:51 < cddepppp256> Benau: "Oops, forgot to add a letter! I'll just add it and have half the ppl not notice."
03:51 < cddepppp256> (or even care, for that matter)
03:51 < cddepppp256> :P
03:51 < Benau> sorry cdde
03:52 < Alayan> Visual smoothness greatly enhance experience in games, though many people will crank up the settings and get "10FPS max settings" rather than a much better experience at lower settings
03:52 < cddepppp256> ^^ well it's not like I really care if you are sorry or not
03:52 < cddepppp256> just wanted to point that out :p
03:52 < Benau> maybe next time i redo .spm for samuncle i can add a fps settings in the .spm file
03:53 < Benau> so u can do 60 fps
03:53 < Benau> after this release
03:53 < Benau> alayan when do u sleep tonight?
03:53 < Alayan> I thought we decided I'm a bot ? ;o
03:53 < Benau> kiki!
03:54 < cddepppp256> When did this happen?
03:54 < Benau> because i have something that you may find interesting to work on
03:54 < Benau> but you need to wait me before i commit some "before" work
03:54 < Benau> https://forum.freegamedev.net/viewtopic.php?f=17&t=8216
03:54 < Benau> i think we can make %progress base on the last player distance along tracks / total lenght
03:55 < Benau> but predict his remaining time is difficult
03:55 < Benau> and if you want you can help me for that lol
03:55 < Benau> ...not sure if you like this idea
03:55 < Benau> ...
03:55 -!- QwertyChouskie [2f900c3c@gateway/web/cgi-irc/kiwiirc.com/ip.47.144.12.60] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client]
03:56 < Alayan> Using the distance along track/total length is a good way to do this
03:57 < Benau> but predict his remaining time is difficult
03:58 < Alayan> Predicting he will keep going at roughly the same speed is a decent estimate imho
03:58 < Alayan> You can always build incertitude into the display, like showing a time range rather than a single number.
04:00 < Benau> well atm i would just do the %progress for races
04:00 < Benau> and reserved the code for time
04:00 < Benau> and if u think you want to work on it, just finish it
04:01 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:a96e:c70e:6439:f0bd] has quit [Ping timeout: 252 seconds]
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04:02 < Alayan> Ok
04:02 < Alayan> % progress is quite good already I think
04:02 < TomasP> I'm off to bed now
04:02 < TomasP> Bye everyone!
04:02 < Benau> see yo
04:03 < Benau> u
04:03 < cddepppp256> bye
04:03 < Benau> then we will see if eltomito complain
04:03 < Benau> so you are not git commit the server screen at current stage?
04:04 -!- TomasP [188e202b@gateway/web/freenode/ip.24.142.32.43] has quit [Quit: Page closed]
04:06 < Alayan> I'd like a fix for 3646 before
04:07 < Benau> then time!
04:07 < Benau> see if i have some later...
04:07 < Benau> or you can fix yourself / don't want to?
04:10 < Alayan> I think it will require a new png file for the skins, but this will be fairly easy to do
04:10 < Alayan> The code may be somewhat more annoying, though I don't think it will be very complicated
04:10 < Benau> maybe we can colorize thing instead
04:11 < Benau> let me see if i have time to think some good soultion for u later
04:12 < Alayan> The difficulty with colorization is that it may not be completely trivial to do it nicely for different skins (peach/ocean/forest/ruby share the same list background, but coal has a different one)
04:14 < Alayan> If you can figure a good way to do it, however, it may be nice
04:14 < Benau> yes!
04:14 < Alayan> Currently, all skin have a grey background for list, so maybe some filter to make it somewhat darker on even lines (2, 4...) would be good enough. I don't know if it would work well on colorized backgrounds
04:15 < Benau> have you check live changing handicap and see if it's good for u?
04:19 < Benau> lol alayan loves ticket!
04:19 < Alayan> I have seen the commit but didn't check it in game
04:19 < Benau> platers waiting in the
04:20 < Benau> you need sleep!
04:20 < Alayan> I think the list of issues closed with a milestone is nicer for changelog purposes than the commit list. So I open tickets for things sometimes soon before commiting the fix or when I expect the fix to happen
04:21 < Benau> Display networked race progress for platers waiting in the lobby for a race to finish
04:21 < Benau> platers!!
04:23 < Alayan> Oh lol
04:23 < Benau> you need sleep!
04:23 < Alayan> For my defence, it's the key just next to y :p
04:25 < Alayan> What do you think of the player column at the leftmost position of the server selection screen ? So, to the left of the name and icon ?
04:25 < Benau> player column??
04:25 < Alayan> Player number column
04:25 < Alayan> I experimented with putting game mode next to name, and it's better now. We just need the server owner to remove the useless redundant info from their server names
04:26 < Benau> at least odd0002 says it's good for his server name with game mode
04:26 < Alayan> Your naming method with HK STK #1 is better imho
04:26 < Benau> so he can "look" easier
04:26 < Benau> because benau is a genius
04:27 < Benau> lol actually your mockup is better in english so i understand quicker!
04:27 < Benau> or maybe because of german little space
04:27 < Benau> u on purpose to use it lol
04:27 < Alayan> I use it to test longer text
04:27 < cddepppp256> Well if you're such a genius, then why not say I?
04:27 < Alayan> Maybe you can improve the backend administration of the server so it's easy to see the server's game mode without having it in the server's name...
04:28 < Benau> nono i am a genius is not convincing
04:28 < Benau> need someone else agree
04:28 < Benau> benau is a genius makes it look likes
04:28 < Alayan> I hope that the reduced space for server name will push server owner to adopt shorter server name
04:28 < Benau> i think it's freedom of the server owner to write whatever he wants
04:28 < Benau> so let don't bother / let them decide
04:29 < Benau> and did you mean 0/8 Poland Ranked / Experte ...
04:29 < Benau> ?
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04:29 < Alayan> Yes. But I'm not convinced it's better after some testing, tbh
04:30 < Benau> ok
04:30 < Alayan> Putting game mode next to name however is definitely an improvement.
04:31 < Alayan> "Time trial" or "Capture the Flag" etc in server name will always be in english. While in the game mode column, the name is localized to the language of the player (so better) ; and it optimize space usage
04:32 < Alayan> We are forced to have the game mode column because some server name don't have the game mode in their name, it can't be removed. So it's the name type in the server name which has to go
04:32 < Benau> we will have some universal server too!
04:32 < Benau> see cdde server
04:32 < Alayan> I really need to do a new screen for the networked multiplayer selection
04:33 < Benau> 1 of his server allow you to change game mode
04:33 < Benau> splitscreen dialog?
04:33 < Alayan> The screen/dialog where you add players before entering the networking lobby
04:34 < Benau> i think you can do better by using a screen instead of a dialog
04:34 < Alayan> Yes
04:34 < Benau> and then after all players are added go networking lobby
04:34 < Benau> and go on
04:34 < Alayan> This is what I think, have a special screen and only after go to networking lobby
04:35 < Benau> only after go to networking lobby?
04:35 < Alayan> You go to the networking lobby only after having added the players in the special screen.
04:35 < Benau> ok
04:35 < Benau> yes
04:37 < Benau> alayan is on my server now!
04:37 < Alayan> The live handicap change seems to work correctly
04:37 < Benau> gooif
04:37 < Benau> good
04:39 < Alayan> Have you been able to fix the nolok gum bug ?
04:39 < Benau> lol you don't read irc log!
04:39 < Benau> i assume you read it daily
04:40 < Benau> 17:31 < Benau> btw alayan u can see if 3643 is reprocible after faeaed11175aa5761fe068713361db29086d12ac
04:40 < Benau> 17:31 < Benau> and decide if u want to close it
04:41 < Benau> lol alayan style!
04:42 < Alayan> I missed the message apparently
04:42 < Alayan> I will have a look.
04:42 < Benau> it's fixed in my ai attempt
04:43 < Benau> but in real life you have need to use nolok instead of gav!
04:45 < Alayan> Can't reproduce the issue, so I guess it's fixed
04:46 < Benau> good
04:49 < Alayan> I will go, bye. It would be great if you find an easy way for the alternating line color in lists
04:49 < Benau> see you
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05:07 < Odd0002> Benau: remind me tomorrow (in 20-22 hours) to change the name of my servers (if the mode is easily visible in the server list anyways)
05:07 < Benau> ok
05:30 < Benau> hiker you won't have 8 players game so often
05:30 < Benau> i can tell you seems that a lot of players don't even login to stk-addons
05:30 < Benau> probably they are kids not even know how to email lol
05:30 < Benau> but yes
05:30 < Benau> you grep the stk-addons access.log i see 2000 players each day
05:31 < Benau> but login to stk-addons just very few
05:31 < Benau> i suggest you have people without online account play firewallless stk server
05:31 < Benau> (because it doesn't need stun)
05:32 < Benau> though you cannot ban stupid player names in this cases
05:40 <@hiker> Sorry, busy at work, have to go soon now
05:40 <@hiker> Has anyone volunteered to wok on the new screen?
05:43 < Benau> i will ask deve
05:43 < Benau> do you want to" have people without online account play firewallless stk server"
05:43 < Benau> ?
05:44 < Benau> honestly i think if u do beta with current way you have the little to no players on server
05:44 < Benau> so u need to pick whether u want more players or "possible to ban bad players" lol
05:46 <@hiker> Hmm - not sure about this, I am happy to insist on an account. It's not much in terms of protection, but at least we have an email address (which of course could be a temporary email only :( )
05:46 < Benau> ok
05:46 <@hiker> Might need to discuss this with others
05:47 < Benau> you can decide base on the popularity after beta
05:47 <@hiker> Should I try to remove my voting gui from my branch?
05:47 <@hiker> I am not sure what the easiest way is - I have most of the things done in my branch, so it's either:
05:47 < Benau> nah if deve / me who do the screen we can figure it out ourselves
05:48 <@hiker> remove the voting gui, and add the new track screen
05:48 <@hiker> Can you perhaps look at the gui-while-loading branch then?
05:48 <@hiker> If we can improve the minimap and fix the crash, that would be good for android
05:48 < Benau> yes
05:48 <@hiker> Thanks
05:48 < Benau> but i have something atm need finish
05:48 < Benau> wait 2 hours
05:49 <@hiker> No :) I will go home now :) But will see to come back later tonight ... I hope ... busy time-of-the-year atm, and stupid callouts from work
05:49 < Benau> ok
05:50 <@hiker> Bye
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06:20 <@hiker> Hi Benau,
06:20 < Benau> ?
06:20 < Benau> hi
06:20 <@hiker> quick update: I had a look at my branch, and it contains a lot of things that we need for the new gui.
06:20 <@hiker> I am cleaning this branch up now (not touching the gui-update-while-loading part of course)
06:20 < Benau> voting gui branch?
06:20 <@hiker> That should save us quite a bit of time.
06:20 <@hiker> Yes ... I just remove the voting overview stuff
06:21 < Benau> i suggest you at least don't raise the nw procotol
06:21 <@hiker> But it means that all voting handling is done
06:21 < Benau> i can "move" your refactor myself
06:21 < Benau> don't worry
06:21 <@hiker> I need some information that I couldn't get otherwise:
06:21 <@hiker> the player name is now part of the vote that is being sent
06:21 < Benau> seems that you hate std::tuple lol!
06:21 <@hiker> and ... some timing information is sent differently
06:22 <@hiker> Yes, I do - I won't accept them anymore
06:22 <@hiker> A proper struct even (doesn't have to be a class) at least means that you can give proper names to things
06:22 <@hiker> q.get<2>() does not tell anything, while q->getPlayerName() does :)
06:23 <@hiker> iirc the old code relied on sending full message about who has voted what etc, so a strings (at least from client lobby go gui, can't remember the details now)
06:24 < Benau> i think even with deve gui you can use the old way the server send u the voting string
06:24 < Benau> it has host id
06:25 <@hiker> No, we need to know moer than just a text string, we need to splot into:
06:25 <@hiker> split
06:25 <@hiker> into user name, #laps - not just a text string
06:25 < Benau> the text string is made in clientlobby
06:25 <@hiker> Since we already have this, no need to refactor this again - my code is clean for this
06:25 <@hiker> Ah, ok, then I confused that with something else
06:26 < Benau> you don't need text string now with deve idea than we make it to peervotes
06:26 < Benau> in client way
06:26 < Benau> server need no changes
06:26 <@hiker> The code that client (and server) now have the same voting structure makes everything easier to understand
06:26 <@hiker> Dang, let me check why I needed a change
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06:26 <@hiker> One thing was that I needed the player name
06:27 <@hiker> iirc that was not part of the message from server to client previously
06:27 < Benau> std::string player_name;
06:27 < Benau> data.decodeString(&player_name);
06:27 < Benau> uint32_t host_id = data.getUInt32();
06:27 < Benau> std::string track_name;
06:27 < Benau> data.decodeString(&track_name);
06:27 <@hiker> Maybe that was just in preparation when I was hoping to be able to support per-player-votes :P
06:27 < Benau> current master
06:28 <@hiker> let me check history, can't remember
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06:32 <@hiker> Hmm - I can't find the details quickly atm - you have a std:;string - that's utc8? I am using a stringw
06:32 < Benau> doens't matter
06:32 < Benau> you getstringw it does utf8towide internally
06:34 < Benau> even i use chinese local name the voting screen currently display chinese correctly
06:34 <@hiker> Dang ... why did I do that? Still chasing history
06:39 <@hiker> Ah, I think I know now:
06:39 <@hiker> you send the server timeout value at the time of the track vote
06:39 <@hiker> while it is needed earlier
06:40 <@hiker> That required a protocol change (and yes, I forgot to increase the protocol number at that time - my bad)
06:41 < Benau> you ok to only start timeout only 1st person vote?
06:42 <@hiker> I asked, and consensus was to start the timer from the moment the kart selection screen was shown
06:42 < Benau> i think 1st person vote is better
06:42 <@hiker> I think actually asked if we should do it this way, but people prefered it this way
06:43 < Benau> or actually i think people have no strong opinion on either
06:44 <@hiker> To quote:
06:44 <@hiker> 02:58 <@hiker> When should the timer start then? From the time that the kart selection screen is shown? Or from the time the first vote is received?
06:44 <@hiker> 02:58 < TomasP> I would say from the time the selection screen shows up 02:59 < Alayan> I think it's fine to have the timer start from the time the kart selection screen is shown. In Benau's design, the track vote could be underway and you'd have no clue if you was still selecting the kart
06:44 <@hiker> 02:59 <@hiker> Yep 02:59 < Alayan> But with the progress bar in the kart selection, now the player is made aware of the time
06:44 <@hiker> So, that's it about this
06:45 < Benau> so you don't mind progress bar in kart screen?
06:45 <@hiker> We must have the progress bar in kart screen
06:45 < Benau> ok
06:45 <@hiker> And I have to agree, that it is "KISS" if the timer starts immediately, otherwise a newbie doesn't know why it suddenly starts
06:46 <@hiker> This way it very easy to see what it does/mean
06:46 < Benau> then the default voting timout out should add 10 second
06:46 < Benau> to 30 instead of 20
06:46 <@hiker> I'll keep on cleaning up, will hopefully push later tonight, since all the timer, vote handling, floating point based progress bar is there
06:46 <@hiker> We'll tweak this later
06:47 <@hiker> I _think_ some opinion were actually to keep this short, to offset that you have to wait for the timeout now, no more shortcut
06:47 <@hiker> We need to see what works
06:48 < Benau> or just tell in kart selection screen if someone has started votin
06:48 < Benau> or just tell in kart selection screen if someone has started voting
06:48 < Benau> if start start the progress bar
06:48 < Benau> then everything can be almost the same
06:48 <@hiker> There are already too many messages :) ("you are now the owner of the server" ... if you are quick with voting)
06:48 < Benau> if start start the progress bar in kart selection
06:48 < Benau> nope not true
06:49 < Benau> the you are now the owner of the server is only shown once
06:49 < Benau> and not shown if you host a server yourself in giu
06:49 < Benau> and not shown if you host a server yourself in gui
06:49 <@hiker> yes, but i often still have that message in the kart selection screen
06:49 <@hiker> if you start race quickly :)
06:49 < Benau> lol
06:49 <@hiker> So, one progress bar that is consistent in both screen is just the simplest way
06:50 <@hiker> and is apparently what is used in other racing games
06:50 <@hiker> Someone mentioned that after one race tyou have like 10 seconds to vote for the next track and kart, which I think might be too short for the #tracks we have
06:50 < Benau> i don't think you can have a server instant full with 8 players even you start a beta
06:50 < Benau> instantly
06:50 <@hiker> (though apparently in that game you get a random selection of only 6 tracks iirc)
06:51 <@hiker> Sure, but a GUI element is just way better than a text
06:51 <@hiker> Am arriving, sorry
06:51 < Benau> ok
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14:19 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add the framework for displaying estimated game started info https://git.io/fpF7G
14:19 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix #3647 https://git.io/fpF7Z
14:19 <@STKbot> supertuxkart/stk-code (in network): Benau committed Add the framework for displaying estimated game started info https://git.io/fpF7G
14:19 <@STKbot> supertuxkart/stk-code (in network): Benau committed Fix #3647 https://git.io/fpF7Z
14:30 <@STKbot> supertuxkart/stk-code (in master): Alayan-stk-2 committed Improve english https://git.io/fpF5J
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14:34 < Alayan> hiker is not here ?
14:35 < Benau> morning alayan!
14:37 < Benau> i think it's 0137 in australia
14:37 < Benau> lol actually it's 3pm in france!
14:38 < Benau> i can see now if i can fix the "list" quick...
14:40 < Alayan> The alternating darkness thing ?
14:40 < Benau> yes
14:41 < Alayan> Nice
14:47 < Benau> lol maybe people who like the coal skin are shy!
14:48 < Alayan> ?
14:53 < Benau> alayan do u mind if i remove random item location for soccer
14:53 < Benau> because deve said no space in header
14:53 < Benau> for 3 words in title
14:56 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3647” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21014064
14:59 < Alayan> Which header ?
15:00 < Benau> https://user-images.githubusercontent.com/6138652/50001849-46375500-fff2-11e8-9684-4f93b574519e.png
15:00 < Benau> imagine the Reversed replace with Random Item Location
15:00 < Benau> or does your linebreak work even with header?
15:04 < Alayan> It doesn't work with header in the current state
15:05 < Benau> possible to support it with few line of code?
15:06 < Benau> or just disable random item location in soccer
15:06 < Alayan> The main limitation is that you'd need to update the height of the header
15:07 < Benau> yes
15:07 < Alayan> Breaking the header text itself would be a small and easy code change, you'd just have to do the appropriate function calls in a few places
15:07 < Benau> i think it will be ugly if tall header
15:07 < Alayan> Random item location would also apply to battle mode no ?
15:08 < Benau> because there is no "lap" vote in ffa
15:08 < Benau> so doesn't matter
15:08 < Benau> just track icon, user and random item location
15:09 < Benau> or possible to "scale" the text?
15:10 < Alayan> This would require new code at least. I also worry that you'd need a lot of scaling to fit three words in that spot in the UI :/
15:10 < Benau> or make an icon for "random item location"!
15:10 < Alayan> I don't care much for the random item location honestly, but it's a bit frustrating to remove an option just because of this UI limitation
15:11 < Benau> possible to use icon in headeR?
15:11 < Alayan> I was think of some icon approach too, but as far as I know icons in header are not yet supported.
15:11 < Alayan> However, maybe it could be useful in other lists and so be worth the time to implement ?
15:13 < Benau> yes i think so
15:13 < Benau> we can use the "ball" icon for goal limit vote
15:13 < Benau> or "clock" icon for time vote
15:13 < Benau> and your "flag" icon for lap (good idea?)
15:14 < Alayan> I thought of the flag icon for lap actually. It could also be used in ghost selection screen. The upside is that it is shorter and has no translation issue.
15:14 < Alayan> The downside is that a header mixing text + icons is less "clean" than a full text header.
15:15 < Benau> lol
15:15 < Benau> we already use kart icon in list!
15:15 < Benau> for the ghost list
15:15 < Alayan> Yes, but inside list cell and is header is not the same thing :)
15:15 < Alayan> in header*
15:16 < Benau> in my mind i can think of it and don't see problem / weird thing
15:17 < Benau> lol in chinese translation the kart in chinese is too long to fit in the ghost screen!
15:17 < Alayan> When I think of it in my mind, I don't like it a lot. It's the inconsistency which I don't like, I think. Think of the kart selection screen. You have a list of kart icons, nice. Now imagine half are kart icons and the other half is text... That looks messy
15:17 < Benau> i think it can be true for some other language too
15:18 < Benau> let me krita quick
15:18 < Alayan> ok
15:18 < Benau> lol i just realize krita has a christmas splash!
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15:22 < Benau> ...seems that gimp is better for photoshop purpose...
15:22 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3647” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21014086
15:24 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3647” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468018420?utm_source=github_status&utm_medium=notification
15:26 < Benau> http://kobato.kein.hk/test.png
15:26 < Benau> alayan
15:26 < Benau> i cannot master krita atm!
15:27 < Benau> i think it would be nicer if the reversed text is replaced with "refresh" icon
15:27 < Alayan> I think having the same icon for refresh and reverse would be confusing
15:28 < Alayan> And your mockup is basically what I had in my mind : the icon is smaller but the text/icon alternance looks messy imo
15:28 < Alayan> Do you have something to ask me before I leave ?
15:29 < Benau> i think your "darkness" may need a common .png
15:29 < Benau> because seems that currently the list widget has no concept of "each row"
15:29 < Alayan> ok
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15:29 < Benau> if cannot be done with colorization, don't mind some common png?
15:29 < Alayan> I don't mind
15:30 < Alayan> Bye
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15:30 < Benau> hmm
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15:48 <@STKbot> supertuxkart/stk-code: Status for commit “Improve english” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21014389
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15:56 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3647” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468018737?utm_source=github_status&utm_medium=notification
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17:07 < Benau> tired
17:07 < Benau> tomorrow alayan...
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18:21 <@STKbot> News from supertuxkartsvn: Convert bubblegum sound to mono.
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20:54 <@STKbot> supertuxkart/stk-code (in master): Deve committed Use a context for column names translations in server selection screen. https://git.io/fpbRE
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21:20 <@STKbot> supertuxkart/stk-code: Status for commit “Use a context for column names translations in server selection screen.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21023174
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21:45 <@STKbot> supertuxkart/stk-code: Status for commit “Use a context for column names translations in server selection screen.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468177832?utm_source=github_status&utm_medium=notification
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00:22 <@STKbot> News from supertuxkartsvn: Fix a bug in the offline license file checker that would throw missing-license errors for newly-added directories
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00:50 < MTres19> *sigh* my iMac doesn't like running Linux...
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01:07 < MTres19> Auria: I'm finding some problems with Sven's track---it looks like there are still some library nodes we're missing.
01:07 <@Auria> I've reported that to him as well but he didn't seem to know
01:07 <@Auria> in any case, exporting what we do have, the track still looks good
01:08 <@Auria> maybe he can submit more fixes later
01:08 < MTres19> But there are random textures missing from trees...
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01:08 <@Auria> huh not for me
01:08 <@Auria> are you using the blend from the media repo?
01:09 <@Auria> the blend on stk-addons has path issues, but the one in media repo should be all cleaned up
01:09 < MTres19> The one from the media repo
01:10 <@Auria> weird, it works for me...
01:10 <@Auria> anyway, you can still concentrate on writing the license file, and if needed I'll do the exporting
01:11 < MTres19> There's an object called stklib_tree_c that has weird UV stuff.
01:11 < MTres19> It has a weird checkerboard pattern.
01:12 <@Auria> that usually means the texture was not found, the texture path needs to be repaired
01:12 < MTres19> I got a little sidetracked because I was trying to figure out which files actually belong with the track and which should be put into library nodes.
01:14 < MTres19> Ah, I think I know what happened. He had stklib_tree_c as a library object at first, linked it, then made it local but it still references a datablock from the library object for its texture.
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01:26 < MTres19> Oh yikes the steam engine is animated with skeletal animation instead of IPO, so the library object is actually useless. This gets worse and worse.
01:26 <@Auria> :(
01:26 < Benau> steam engine?
01:26 <@Auria> the train
01:27 < Benau> in black forest?
01:27 < MTres19> Yes
01:27 < Benau> i think you can use the cornfield train in black forest?
01:31 < MTres19> Not the same model, and I am ignorant about animation
01:31 < Benau> well is the skeletal animatin moving the train or just the
01:31 < Benau> "wheel"?
01:32 <@Auria> using skeletal animation there is not ideal, but it's not the end of the world either
01:32 <@Auria> it's just sightly sub optimal
01:32 < MTres19> It's doing both
01:34 < MTres19> The problem is I can't figure out why the train is missing textures when the textures are there.
01:34 < MTres19> There we go, I figured out how to replace textures.
01:35 < Benau> lol the artist use exact shape for all tree!
01:36 < MTres19> Auria: What should I do: make a copy of the texture file and have one copy in the track folder and one in the library node, or put one copy in the shared textures folder even though it's not generic?
01:36 <@Auria> the track and library object both use the texture?
01:38 < MTres19> Yes
01:38 <@Auria> copy I guess
01:38 < MTres19> Because the library object is embedded in the track instead of linked.
01:38 < MTres19> Okay
01:38 <@Auria> if it's embedded then actually the library object is probably not working/useless
01:40 < Benau> auria do u think it's confusing if i use refresh icon for "reversed"
01:40 < Benau> https://user-images.githubusercontent.com/3252341/50013256-9b567500-ffb8-11e8-876d-dc9628aa47d3.jpg
01:41 <@Auria> it's not 100% clear, but acceptable I guess
01:41 <@Auria> I don't have a better icon to propose
01:41 <@Auria> maybe an arrow to the left <-
01:41 <@Auria> but that's confusing too
01:41 < Benau> lol i want to prevent bloat stk with .png for only usage in 1 place!
01:42 < Benau> also the track icon
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01:42 < Benau> not sure if u like using ftl icon lol!
01:42 < Benau> or a ftl icon without 2 karts
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01:44 < cddepppp256> I'm really starting to hate firefox
01:45 <@Auria> Benau: the track icon is ok, actually maybe no icon at all in the title, it's obvious it's a track screenshot IMO\
01:45 < Benau> ...
01:45 < Benau> see if player conplain later
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02:12 < Odd0002> Benau: did my server names change?
02:16 < Benau> yes
02:23 < Benau> auria do u have strong opinon if for all list it has "Alternating background darkness in lists to better identify lines"
02:23 < Benau> or just the server screen list
02:23 <@Auria> I don't care much, except we should be careful so that it's not ugly if it's added
02:53 <@STKbot> News from supertuxkartsvn: Export changes to stklib_old_house_a
02:53 <@STKbot> News from supertuxkartsvn: Scale up stklib_old_house_a to match size in forest track
02:53 <@STKbot> News from supertuxkartsvn: Revert changes to stklib_old_house_a
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03:15 < Benau> auria still here?
03:16 <@Auria> I was just about to leave
03:16 < Benau> http://14.198.170.28/test.png
03:16 < Benau> ?
03:16 < Benau> (i think i will just use this for server screen now)
03:16 <@Auria> looks OK I guess
03:16 < Benau> because alayan needs it
03:16 <@Auria> now I got to go, bye
03:16 < Benau> bye
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03:28 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix #3646 https://git.io/fpbSO
03:29 < MTres19> Benau: Can you link LOD standalone objects?
03:29 < MTres19> (I assume yes)
03:29 < Benau> link from?
03:30 < MTres19> Inside the same blend file
03:30 < MTres19> 1 LOD standalone object then Alt-D
03:30 < Benau> yes
03:30 < MTres19> Okay
03:33 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix server only build https://git.io/fpbSW
03:34 < MTres19> Ah but that doesn't fix the problem of having multiple LOD standalones with instancing, does it?
03:34 < Benau> stk instancing base on .spm file
03:34 < MTres19> Yes, maybe what I want is proxy instead of link
03:34 < Benau> so if the lod instance use the same .spm file, it wil have instancing
03:34 < Benau> lol you want clear blend like sam!
03:35 < MTres19> Right now it doesn't :|
03:35 < MTres19> Yes, I'm a little OCD
03:36 < Benau> hmm odd0002!!!!!
03:36 < Benau> the ranked server is missing
03:36 < Benau> the name (ranked)
03:37 < MTres19> Benau: how can I have multiple LOD standalones with only one spm? Does it have to be a library node for that?
03:37 < Benau> actually i think maybe better to have all trees in that track to use library tree instead of "track lod standalon"
03:38 < Benau> so we can share trees
03:38 < Odd0002> oh
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03:39 < MTres19> Okay
03:43 < Benau> ...alayan where are u./..
03:45 < Benau> so odd0002 when are u going to fix the name....
03:45 < Benau> i think maybe just use the old way is better
03:46 < Odd0002> in a while
03:48 < Benau> good
03:53 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3646” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21028196
03:54 < Odd0002> Benau: should be back
03:54 < Benau> yes
04:17 <@STKbot> supertuxkart/stk-code: Status for commit “Fix server only build” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21028230
04:20 <@STKbot> supertuxkart/stk-code: Status for commit “Fix #3646” by Benau: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/468286835?utm_source=github_status&utm_medium=notification
04:23 <@STKbot> News from supertuxkartsvn: Add exported versions of the library nodes
04:23 <@STKbot> News from supertuxkartsvn: Split off a couple more things into library nodes for Sven's track
04:31 < Benau> lol matthew do u think if if add kiki challenge dance move to kiki library object is a nono to gpl!
04:37 < MTres19> No idea
04:38 < MTres19> If Kiki is CC-BY-SA 4.0 I think it's OK.
04:38 < MTres19> but not if it's 3.0
04:38 < Benau> "kiki challenge'
04:38 < Benau> lol maybe not so important unless all dance moves are the same
04:40 < MTres19> Probably the worst that could happen is a take-down notice. Anyway I gotta go now... bye.
04:40 < Benau> bye
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05:04 <@STKbot> supertuxkart/stk-code: Status for commit “Fix server only build” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468287278?utm_source=github_status&utm_medium=notification
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05:06 < Benau> !!'
05:06 <@STKbot> Benau: Error: "!'" is not a valid command.
05:06 < Benau> no sleep again!
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05:07 < Alayan> Using the refresh icon to mean "reverse direction" is not an acceptable solution. One icon for two different meanings = bad UI
05:11 < Benau> tux icon is used in multiple place too!
05:11 < Benau> https://thenounproject.com/term/left-reverse-arrow/788408/
05:11 < Benau> or use this arrow
05:13 < Benau> or http://www.allensportswear.com/wp-content/uploads/Reverse-Icon.png
05:14 < Benau> ...alayan!!
05:14 < Benau> you can google reverse icon and tell me your favourite
05:15 < Alayan> I'm not sure yet about what would be the best icon. I'm only certain that it needs to not be the refresh icon
05:15 < Benau> then i pick one of the above?
05:16 < Alayan> Let me think to see if I come up with a better idea
05:17 < Alayan> I see you have done the alternating background darkness for lists - can you make it a .stkgui option ? So that it is easy to add or remove it from a list without having to recompile STK. I think it could be useful in other lists too
05:17 < Benau> you do?
05:18 < Benau> i'm gui noob
05:19 < Benau> ...or u really want to do?
05:19 < Benau> want me
05:20 < Alayan> I can have a look at doing it myself
05:20 < Benau> good thank you
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05:32 < Benau> and after your server screen fix can u look at adding the possiblity to use icon in list header?
05:35 < Alayan> Not for now
05:36 < Benau> Not for now == not now?
05:37 < Alayan> Not today, and maybe not at all
05:37 < Benau> === you don't find it interesting lol?
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05:40 < Alayan> Not a lot of time/motivation for now
05:41 < Benau> ok
05:41 < Benau> ,,,not even hoilday!
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05:51 < Benau> then i assume u don't mind me do it lol!
05:53 < Benau> i think actually we can use the "random track icon" for track list header
05:54 < Benau> better than ftl icon i think
06:05 < Alayan> Yes, random track icon would be better
06:06 < Benau> good
06:13 < Alayan> Adding new .stkgui properties is very easy
06:15 < Benau> lol like u i don't have time / motivation to look further for gui!
06:16 < Alayan> We prefer to change code we already know
06:16 < Benau> !!!'
06:16 <@STKbot> Benau: Error: "!!'" is not a valid command.
06:23 < Alayan> If I want to get int X = A*B ; with A int and B float. Do I need to add some type conversion or will it work fine without additional code ?
06:24 < Benau> iirc int * float it will become float
06:24 < Benau> but lol hiker will fix it for u anyway!
06:24 < Benau> let me read c++ specs
06:26 < Benau> depend on your precision need for x
06:26 < Benau> float to int it may not have something you want
06:27 < Benau> and for c++ seems that you * any "more serious" number, the not serious number will be promopted to serious
06:27 < Benau> no good english
06:27 < Benau> so int to float
06:27 < Benau> then float * float
06:29 < Alayan> Ok,good
06:32 < Alayan> For the reverse icon, I guess something along the line of your 2nd proposition would work.
06:33 < Benau> http://www.allensportswear.com/wp-content/uploads/Reverse-Icon.png
06:33 < Benau> ?
06:36 < Alayan> Yes
06:36 < Benau> good
06:36 < Benau> i will redraw with inkscape later
06:36 < Alayan> Ok, that will make it "STK style"
06:37 < Benau> benau style!
06:52 < Alayan> Do you think we could have a "ranked server" icon ?
06:53 < Benau> then no more "2 triangles" icon!
06:53 < Benau> no good english
06:53 < Benau> unless it put somewhere eles
06:53 < Benau> unless it put somewhere else
06:53 < Alayan> Two triangles ??
06:53 < Benau> lol usually i read word better than picture
06:54 < Benau> timer
06:54 < Benau> hourglass
06:54 < Benau> this good english
06:54 < Alayan> I think we could put the ranked server icon in the "owner" column
06:54 < Benau> not all official servers are ranked
06:54 < Alayan> So there would be a distinction between official and ranked official
06:55 < Alayan> Yes, but you put the "ranked" icon only for the officials server which are ranked
06:55 < Benau> lol you will complain when u see player name in owner column when it's your friend server!
06:55 < Benau> "messy"
06:55 < Benau> mixed with icon and text lol
06:56 < Benau> actually
06:57 < Alayan> The icon wouldn't replace the text, it would be added to the text. We could also add a new "ranked" column, but I don't think it's a good idea, there is already too many columns
06:57 < Benau> ...
06:57 < Benau> nvm
07:02 < Alayan> What was your idea, only icons ? :p
07:02 < Benau> because you know i'm lazy
07:02 < Benau> i don't like make an icon just use in 1 place
07:03 < Benau> for "ranked" server i read word better than picture
07:03 < Benau> esp it's mentioned in help
07:06 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Make list line height and alternate darkness .stkgui options https://git.io/fpb7K
07:06 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Several improvements to the server selection screen https://git.io/fpb76
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07:07 < Alayan_> The issues I have with the way it is done currently :
07:07 < Alayan_> 1)Ranked is an english word. Easy to recognize, but still not great for translation. It's better if we can get this out of the server name.
07:08 < Alayan_> 2)The server owner isn't forced to put the word "ranked", so you can have a ranked server with nothing telling you that it is. Deve's server has shown this.
07:08 < Benau> now it's poland ranked
07:09 < Alayan_> Yes that's better, but I wouldn't like this issue to happen again in the future
07:09 < Benau> we can control all ranked servers
07:10 < Benau> and most importantly i'm not sure how we can make a ranked icon in a good way lol!
07:10 < Alayan_> We'll see if any of the people hosting a STK official server will make the mistake again :p
07:10 < Alayan_> You have a point, I don't know what a good icon would be
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07:11 < Benau> only genius can host official stk servers!
07:12 < Alayan_> The good new for STK is that hiker finally seem decided to get that beta out
07:12 < Benau> yes
07:12 < Benau> wanna reset the ranking table?
07:12 < Benau> or later
07:12 < Alayan_> Reset it only when the beta launches. We never know, it may still take a week !
07:13 < Benau> ok
07:14 < Alayan_> I will add the alternating bg darkness in more screen. I also need to fix it with the coal theme, the difference is too small for it
07:14 < Benau> you can make the skin draw the bg instead of gl32 in stklistwidget
07:14 < Benau> so u can access to skinconfig
07:14 < Benau> and make darkness configurable with skin
07:15 < Alayan_> Could you make the skin draw it ? I will manage to add the skinconfig option and to use it myself
07:16 < Benau> it just few line
07:16 < Alayan_> Yes, but you already know what to write, while I'd have to think to find it
07:16 < Benau> check
07:16 < Benau> void drawListSelection(const core::rect< s32 > &rect, Widget* widget,
07:16 < Benau> bool focused, const core::rect< s32 > *clip);
07:16 < Benau> sorry because now i'm doing the icon list header
07:17 < Alayan_> Is there any list where the alternating bg darkness would look bad ?
07:17 < Benau> actaully a lot
07:17 < Alayan_> Which one ?
07:17 < Benau> or maybe it's just 1st impression
07:18 < Benau> for example the top 10 players
07:18 < Alayan_> I'm thinking of adding it to the ghost replay selection list and the addons screen
07:18 < Benau> ok
07:19 < Alayan_> It may look poorly for the list of players in the server lobby I guess
07:19 < Alayan_> I was mostly thinking about big lists
07:20 < Benau> maybe it's ugly when the list is "small"
07:26 < Alayan_> I'm trying to make the addons list slightly more compact
07:26 < Alayan_> There is some code which make it have a huge cell height, that's weird
07:26 < Benau> linebreak?
07:27 < Alayan_> No, linebreak doesn't change cell height
07:27 < Alayan_> I thought it was the icon, but reducing the icon size doesn't reduce the cell height
07:27 < Benau> btw why "column_name", "Owner"), 1); and "column_name", "Distance (km)"), 3);
07:27 < Benau> ?
07:28 < Benau> for german lol?
07:28 < Benau> owner 3
07:28 < Benau> they were used to be both 1
07:28 < Alayan_> When you use 1/2/3, you have limited options. 2 is 100% more than 1. When you use bigger numbers, you have more granularity
07:29 < Alayan_> Don't be fixated with the absolute values, what matters is the proportions.
07:30 <@STKbot> supertuxkart/stk-code: Status for commit “Several improvements to the server selection screen” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21029598
07:30 < Benau> so you find it more "comfortable" to see all column except the name to have same width?
07:30 < Benau> hmm
07:30 < Benau> not players number
07:30 < Alayan_> Yes, I made players number at 2 rather than 3
07:31 < Alayan_> Because "player" should be a rather short word in most languages, and the content of the cells is just x/8 so quite small and predictable
07:31 < Benau> ok
07:34 < Alayan_> Only 6 tracks shown in the voting screen in 1024x768
07:36 < Alayan_> Benau : I have a weird issue, I can't enable the handicap in Strasbourg server. Server-side issue ?
07:36 < Alayan_> Not up to date ?
07:36 < Benau> yes server side issue
07:36 < Benau> you wanna play with probook lol
07:36 < Benau> ask him to go usa
07:37 < Benau> or visit Hong kong!
07:37 < Alayan_> Why ?
07:37 < Benau> because only hk and usa server has handicap is server up-to-date
07:37 < Benau> handicap in
07:38 < Benau> lol i think you will be distracted now
07:46 < Alayan_> I wonder what is the cause of the addons cell height
07:46 < Alayan_> It must be obvious when finding the responsible code, but I haven't seen it so far
07:52 < Alayan_> Actually I don't see where the row height is stored
07:53 < Benau> maybe it's calculated runtime
07:57 <@STKbot> supertuxkart/stk-code: Status for commit “Several improvements to the server selection screen” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468318348?utm_source=github_status&utm_medium=notification
07:58 < Alayan_> I guess so
07:59 < Benau> still playing with probook!
08:04 < Benau> i think you will be featured in his video in youtubel ater
08:05 < Benau> https://www.youtube.com/watch?v=DKG1NZvu4uE
08:05 < Benau> !
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09:03 < Alayan_> Benau : the kart's name in online mode is sometimes almost unreadable
09:04 < Benau> in raxe?
09:04 < Alayan_> During race yes
09:04 < Alayan_> It is quite small to begin with, but there are also contrast issues with some graphics/skin/track combinations
09:04 < Benau> sorry android irc noq
09:04 < Alayan_> You can see this in the second race in the video you posted previously
09:05 < Alayan_> The name using the coal them is unreadable in Northern Resort
09:05 < Alayan_> coal theme*
09:06 < Benau> billboard text not so easy to add border....
09:06 < Benau> maybe larger text eniugh?
09:07 < Alayan_> The contrast issue is a big part of the problem :/ Slightly larger text (we don't need the big text of the bug back !) may help, but a border fix would be nicer
09:10 < Benau> even black border work/
09:10 < Benau> ?
09:11 < Alayan_> I think yes
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09:11 < Benau> wait few hours....
09:11 < Alayan_> Ok.
09:11 < Alayan_> I'm having a look again at that addons list row height issue
09:14 < Alayan_> Ok, this was very stupid
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09:19 < Benau> ?
09:22 < Alayan_> m_icon_height = getHeight()/8.0f;
09:23 < Alayan_> This code doesn't affect the displayed icon size, but it affects the row height...
09:24 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Add alternating background darkness to two more lists https://git.io/fpbFw
09:24 <@STKbot> supertuxkart/stk-code (in master): Alayan committed Make the addons list slightly more compact https://git.io/fpbFr
09:26 < Benau> ok
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09:48 <@STKbot> supertuxkart/stk-code: Status for commit “Make the addons list slightly more compact” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21030555
10:16 <@STKbot> supertuxkart/stk-code: Status for commit “Make the addons list slightly more compact” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468340119?utm_source=github_status&utm_medium=notification
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10:38 < Mensious> Hi
10:45 < Benau> hello
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11:04 < Mensious> how it goes STK?
11:05 < Mensious> A! by the way banau in my STK group join 15 members :) Yey
11:07 < Benau> good
11:08 < Benau> i think there will be an updated of translation soon....
11:18 < Mensious> OK , bye for now
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12:55 < ac> hello
12:56 < ac> does anybody here play STK with a gaming pad ? I've acquired a gaming pad recently and I can't play with it
12:57 < ac> it's a Spirit of Gamer XGP Wired Gamepad : https://www.ldlc.com/fiche/PB00217398.html
12:57 < ac> it show in the list of peripherals in the game, but pressing the buttons has no effect
12:57 < ac> it shows in red, I don't know what that means
13:00 < Benau> no sòrry
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14:38 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Remved VoteOverview screen, and migrated voting related code https://git.io/fpNfW
14:38 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Fixed compiler warning. https://git.io/fpNfl
14:38 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed End of voting now only is triggered when the voting time ends, https://git.io/fpNf8
14:38 <@STKbot> supertuxkart/stk-code (in voting_gui): hiker committed Work around: all GUIs are being removed when the race starts, but https://git.io/fpNf4
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15:01 <@STKbot> supertuxkart/stk-code: Status for commit “Work around: all GUIs are being removed when the race starts, but” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21033246
15:30 <@STKbot> supertuxkart/stk-code: Status for commit “Work around: all GUIs are being removed when the race starts, but” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468412336?utm_source=github_status&utm_medium=notification
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15:38 <@STKbot> supertuxkart/stk-code (in voting_gui): Alayan-stk-2 committed Add nitro multiplier and revamp parachutes and air friction https://git.io/fpY4i
15:38 <@STKbot> supertuxkart/stk-code (in voting_gui): Alayan-stk-2 committed Revised kart characteristics https://git.io/fpY4P
15:38 <@STKbot> supertuxkart/stk-code (in voting_gui): Alayan-stk-2 committed Small balance tweaks https://git.io/fpY4X
15:38 <@STKbot> (+186 hidden commits)
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15:41 <@STKbot> supertuxkart/stk-code: hiker commented on commit 176af22 https://git.io/fpNUN
15:44 <@STKbot> supertuxkart/stk-code: hiker commented on commit 176af22 https://git.io/fpNTJ
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15:49 < vyo20031> ac: is that you having problems with gamepad in stk?
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15:50 <@STKbot> supertuxkart/stk-code: hiker commented on commit 176af22 https://git.io/fpNTn
15:50 < vyo20031> Btw Hi everyone
15:51 < vyo20031> And hi Benau :)
15:53 < Benau> hi
16:03 <@STKbot> supertuxkart/stk-code: Status for commit “Tried to fix compilation problems due to merging.” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21033846
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16:31 <@STKbot> supertuxkart/stk-code: Status for commit “Tried to fix compilation problems due to merging.” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468426757?utm_source=github_status&utm_medium=notification
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17:07 < vyo20031> Btw is cddepppp256 busy now?
17:07 < Benau_> maybe not
17:07 < Benau_> lol he no more pm you!
17:07 < Benau_> ?
17:08 < vyo20031> He don't answer to pm :\
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18:17 < vyo20031> Btw which library stk use to work with joysticks?
18:17 < Benau_> alayan your billboard fix need delay by 48 hours, sorry
18:17 < Benau_> irrlicht valeri
18:18 < vyo20031> Because I think it use raw js input instead of evdev one, which seems to cause problems for me
18:18 < Benau_> maybe it's time for sdl2 lol!
18:19 < vyo20031> js = /dev/input/jsXX, not JS lol
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18:20 < vyo20031> Got gamepad as (early) NY present :D
18:21 < vyo20031> Not sure how good two-joystick gamepad will be in stk...
18:23 < vyo20031> Do you mean adding sdl2 only for joystick input or completely throwing irrlict out?
18:25 < vyo20031> Benau!
18:25 < vyo20031> Or Benau_
18:26 < Benau_> yes!
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18:27 < Benau> sorry busy dealing with hiker
18:28 < vyo20031> Yes == ???
18:28 < vyo20031> Which option?
18:28 < Benau> adding sdl2 only for joystick input
18:28 < vyo20031> Ok
18:29 < vyo20031> Or probably for all input btw?
18:32 < Benau> because i think of android too
18:32 < Benau> currently it missed unicode keyboard
18:32 < Benau> ....maybe next next release lol
18:33 < Benau> deve do u think if we port to use sdl2 we can just the unicode keyboard there
18:33 < Benau> (as in google voice, chinese android keyboard...)
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18:56 < Benau> see you
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22:06 <@STKbot> supertuxkart/stk-code (in master): Deve committed Revert "Fix #3168" https://git.io/fpNGA
22:06 <@STKbot> supertuxkart/stk-code (in master): Deve committed Avoid skidding in wrong direction. https://git.io/fpNGx
22:31 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21037539
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22:59 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468514595?utm_source=github_status&utm_medium=notification
23:00 <@STKbot> supertuxkart/stk-code (in network): Alayan-stk-2 committed Improve english https://git.io/fpF5J
23:00 <@STKbot> supertuxkart/stk-code (in network): Deve committed Use a context for column names translations in server selection screen. https://git.io/fpbRE
23:00 <@STKbot> supertuxkart/stk-code (in network): Benau committed Fix #3646 https://git.io/fpbSO
23:00 <@STKbot> (+7 hidden commits)
23:00 <@STKbot> supertuxkart/stk-code (in master): Deve committed Revert "Revert "Fix #3168"" https://git.io/fpNnY
23:00 <@STKbot> supertuxkart/stk-code (in master): Deve committed Revert "Avoid skidding in wrong direction." https://git.io/fpNnO
23:03 <@STKbot> supertuxkart/stk-code: deveee commented on commit 19c8539 https://git.io/fpNnn
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23:23 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21038028
23:46 <@STKbot> supertuxkart/stk-code: Status for commit “Revert "Avoid skidding in wrong direction."” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21038030
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23:51 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468525507?utm_source=github_status&utm_medium=notification
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03:30 < Afdal> okay guise
03:30 < Afdal> How do I become a ballin ass netplay tester?
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03:32 < QwertyChouskie> Afdal: Compile the latest code from Git
03:32 < QwertyChouskie> https://github.com/supertuxkart/stk-code/blob/master/INSTALL.md
03:36 < Afdal> How long you think it usually takes to compile STK?
03:36 < Afdal> let's say, on a 3 GHz heptacore
03:37 < cddepppp256> maybe... 15 to 20 min.
03:37 < Afdal> err
03:37 < Afdal> hexacore
03:37 < Afdal> oh okay good
03:37 < cddepppp256> not too long... I know I compiles on nothing (my pc) in ~ 22 min
03:43 < mrxx99[m]> First comiple takes long after that it doesn't take more than a few minutes for me most of the time
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11:25 < ghost_> Hello! Anyone interested in teaching a noob how to setup stk wan server?
11:32 < Benau> dedicated server?
11:33 < ghost_> yes
11:33 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
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12:34 < ghost_> So i start to build from source as in a desktop?
12:35 < Benau> yes
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13:02 < vyo20031> Hi
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14:08 < Benau> cdde valeri miss u!
14:08 < vyo20031> I ping him sometimes via pm :)
14:08 < cddepppp256> Yeah sorry
14:09 < cddepppp256> I was busy being lazy and still recovering from being sick :/
14:10 * cddepppp256 wonders if benau somehow knows when valeri will ping me...
14:11 < Benau> because he said himself!
14:12 < cddepppp256> Yet another message timed perfectly with the PM I got.
14:12 < cddepppp256> hmmmmmmmmmmmmmmmmmmmm...
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15:18 < ghost_> [fatal ] irr_driver: Couldn't initialise irrlicht device. Quitting.
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18:40 <@STKbot> supertuxkart/stk-code: rusty-snake opened pull request #3651 (to master): Update INSTALL.md https://git.io/fpNQW
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19:04 <@STKbot> supertuxkart/stk-code: Status for commit “Update INSTALL.md” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21047309
19:06 <@STKbot> supertuxkart/stk-code: deveee closed pull request #3651 (to master): Update INSTALL.md https://git.io/fpNQW
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19:20 <@STKbot> supertuxkart/stk-code: Status for commit “Update INSTALL.md” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/468724001?utm_source=github_status&utm_medium=notification
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20:37 <@STKbot> supertuxkart/stk-code: deveee commented on commit 19b0c1a https://git.io/fpNbG
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20:50 <@STKbot> supertuxkart/stk-code: Alayan-stk-2 commented on commit 19b0c1a https://git.io/fpNb7
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21:01 <@STKbot> supertuxkart/stk-code (in master): Deve committed Restore larger row height for android https://git.io/fpNN3
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21:04 <@STKbot> supertuxkart/stk-code: deveee commented on commit 19b0c1a https://git.io/fpNNW
21:06 <@STKbot> supertuxkart/stk-code (in network): Deve committed Revert "Revert "Fix #3168"" https://git.io/fpNnY
21:06 <@STKbot> supertuxkart/stk-code (in network): Deve committed Revert "Avoid skidding in wrong direction." https://git.io/fpNnO
21:06 <@STKbot> supertuxkart/stk-code (in network): Deve committed Restore larger row height for android https://git.io/fpNN3
21:06 <@STKbot> (+2 hidden commits)
21:06 <@STKbot> supertuxkart/stk-code: deveee commented on commit 3dffb6c https://git.io/fpNN0
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21:25 <@STKbot> supertuxkart/stk-code: Status for commit “Restore larger row height for android” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21048797
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21:49 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21048850
21:51 <@STKbot> supertuxkart/stk-code: Status for commit “Restore larger row height for android” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468759176?utm_source=github_status&utm_medium=notification
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22:37 <@STKbot> supertuxkart/stk-code: Status for commit “Avoid skidding in wrong direction.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468760131?utm_source=github_status&utm_medium=notification
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23:37 <@STKbot> supertuxkart/stk-code (in master): Deve committed Use larger list for android in two more places https://git.io/fpNjS
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--- Day changed Mon Dec 17 2018
00:02 <@STKbot> supertuxkart/stk-code: Status for commit “Use larger list for android in two more places” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21050448
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00:29 <@STKbot> supertuxkart/stk-code: Status for commit “Use larger list for android in two more places” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468801447?utm_source=github_status&utm_medium=notification
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00:41 < dbbs> >:O
00:42 < cddepppp256> ?
00:42 < dbbs> sorry, I was just making a face.
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00:42 < dbbs> Can I ask a general, idiot noob question about compiling supertuxkart?
00:42 <@Auria> sure
00:42 < cddepppp256> sure...
00:43 < dbbs> I was trying to compile Supertuxkart from git on windows, and it's my first time ever compiling something on windows... I followed the instructions on the supertuxkart git page for compiling on windows but I get the error: 21>LINK : fatal error LNK1104: cannot open file 'lib\irrlicht\Debug\stkirrlicht.lib' (which indeed, is not there, nor is the debug folder at all) and then the build fails
00:44 < Afdal> :}
00:44 < cddepppp256> *sigh*
00:44 < Afdal> lol
00:44 <@Auria> you used cmake to generate a visual studio solution?
00:44 < dbbs> Yes.
00:45 <@Auria> make sure you built the irrlicht projet first (there should be a problem named something like "build all", try to right-click that project and build it)
00:45 <@Auria> if this doesnt' work, please copy the entire build log and share it via pastebin
00:45 < dbbs> Okay. Thanks!
00:46 < dbbs> ALL_BUILD?
00:46 <@Auria> yes
00:46 < Afdal> is visual studio really 6GB
00:47 <@Auria> Afdal: unfortunately, yes. I have no idea how they managed to it that big
00:47 < Afdal> Why would anyone ever want to compile on Windows...
00:47 < dbbs> You can blame afdal for forcing me to compile this. he's doing it with a gun to my head.
00:47 < Afdal> I would never
00:47 <@Auria> Afdal: actually, you may be suprised to learn that many of the core devs are developing stk on windows
00:48 < Afdal> but
00:48 < Afdal> muh freedoms :(
00:49 < Afdal> I should probably try to compile this at some point since dbbs is doing it
00:49 < Afdal> Hopefully it's nice and simple on noobuntu
00:50 <@Auria> it's usually simple on all systems
00:50 < cddepppp256> very easy on ubuntu...
00:50 < cddepppp256> ctrl+c ctrl+v depends install command, cmake then make and wait
00:50 < cddepppp256> (basicly)
00:51 < Afdal> actually
00:51 < Afdal> wait a second
00:51 < Afdal> I could swear I've compiled STK on Windows myself before
00:51 < dbbs> this is what happens https://pastebin.com/F3qNfHKh
00:51 < dbbs> Why would you, you hate windows
00:51 < Afdal> and I don't remember needing to install some giant 6GB visual basic IDE
00:52 < cddepppp256> mingw?
00:52 < Afdal> I wanted to test out a problem I was having with a change to graphics support
00:52 < Afdal> it's the reason I'm in here actually
00:52 < Afdal> you guys moved to opengl 3.0 or pixel shader 3.0 or something at one point and made the game that previously worked great on my old GPU completely non-functional
00:53 < cddepppp256> -DUSE_GLES2 ???
00:53 <@Auria> Afdal: that is the default, but GLES and OpenGL 1 are still there
00:54 <@Auria> you may need to toggle some switches to get them but they were not removed
00:54 < Afdal> It was some change that happened at 0.9.0
00:54 < cddepppp256> (set old device in settings)
00:54 < Afdal> and yeah I remember trying that old device trick, didn't work
00:54 < Afdal> anyway I've got a new GPU now so it doesn't affect me anymore
00:55 < Afdal> Still upsets me that you guys dumped on older GPUs for a FOSS project that people don't really care a ton about graphics
00:55 < cddepppp256> Well, you see....
00:55 < cddepppp256> some ppl do
00:55 < dbbs> Supertuxkart vulkan support when
00:56 < dbbs> ;3
00:56 < Afdal> it's not like STK is ever gonna have the manpower to making tons of incredible skins and textures to compete with the graphics of some commercial project
00:56 < Afdal> Why try?
00:57 <@Auria> we didn't dump them, as I mentionned we still had options to support them. I'm sorry that they did not work for you, but it's super hard for a small project like us to test on a wide array of computers with many of them having broken drivers
00:57 < cddepppp256> stk 0.9.3:
00:57 <@Auria> we'd need to have dozens and dozens of computers to do proper testing... obviously we don'tr have these resources so we do our best and depend on contributors
00:57 < cddepppp256> line 131 config.xml:
00:57 < cddepppp256> force_legacy_device="false"
00:58 < Afdal> hmm
00:58 <@Auria> right, when that boolean is true, we use the same engine as STK 0.8
00:58 <@Auria> should be very widely compatible
00:58 < Afdal> o rly?
00:58 < Afdal> is that a compile flag or a regular setting
00:58 < Afdal> if it's a regular setting I definitely tested it for you guys a while back
00:58 <@Auria> it's a runtime flag in a xml file, no recompile needed
00:58 < cddepppp256> hidden setting
00:58 < Afdal> hmm
00:59 * cddepppp256 responds worse than Auria and slower
00:59 < Afdal> Maybe I should test it again sometime
01:00 < Afdal> kind of hard now that I'm off Windows though
01:00 < Afdal> my old GPU had terrible linux drivers
01:00 <@Auria> drivers are our scourge.
01:00 <@Auria> every single one of them has different bugs
01:01 < dbbs> maybe I should just install an ubuntu virtual machine and compile/run it there. I'm not going to get anywhere with visual studio. :( Thanks for helping anyways guys.
01:01 < Afdal> lol
01:01 < dbbs> keep up the good work
01:01 <@Auria> virtual machines usually don't do 3D games very games, but I guess YMMV
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01:01 < Afdal> What isn't working dbbs
01:01 < Afdal> aww
01:05 < cddepppp256> can confirm that option works!
01:05 < cddepppp256> (:p)
01:08 <+Arthur_D> I'm unsure why open source games should cater to ancient hardware that probably barely ran the game in the first place
01:08 <+Arthur_D> That's me tho
01:09 < Afdal> I said it ran it really well >:I
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01:11 <+Arthur_D> K well the old versions are still up, so nothing was taken from you
01:11 < cddepppp256> someone's point, not mine: replace "open source games" with "I", "ancient hardware" with "my grandma", and "ran the game" with "did anything"
01:11 < cddepppp256> :P
01:12 < cddepppp256> I just know someone has to be thinking that... :P
01:12 < cddepppp256> point, --> point;
01:12 < cddepppp256> *
01:16 <+Arthur_D> Reminds me when I ran TuxKart back in the day and TORCS didn't render properly so it was the only racing game I had using Linux
01:17 < cddepppp256> You wanna see TuxKart? :P
01:18 <+Arthur_D> The magnet was the best
01:19 < cddepppp256> Oh....
01:19 < cddepppp256> I found it the oppsite way...
01:20 < cddepppp256> This was of course *after* I played stk git pre-0.9.3...
01:20 < cddepppp256> So I got tuxkart in 2017 :p
01:20 < cddepppp256> (and that binary still runs on linux mint 19!)
01:26 < cddepppp256> Arthur_D: Some windows PCs do not run Extreme Tux Racer properly.
01:26 < cddepppp256> (And will never)
01:27 <+Arthur_D> Some PCs should be taken out back and shot too
01:28 <+Arthur_D> Or at least never used for 3D games
01:29 <+Arthur_D> For example my netbook
01:30 < Odd0002> I miss STK 0.7 on my netbook...
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07:57 < Benau> alayan!
07:59 < Alayan> Hello
07:59 < Benau> your billboard text fix need delay sorry
08:02 < Benau> you come here for code idea or what lol!
08:02 < Alayan> It was to remind you of the billboard text fix :)
08:02 < Benau> need 24 hour more
08:03 < Alayan> I have to do a few tests, I think the wrong direction skidding bug is back and I need to confirm it
08:03 < Alayan> Well, deveee reverted the revert, but I need to test anyway
08:03 < Alayan> For beta
08:04 < Benau> it is on purpose
08:04 < Benau> so it won't affect current servers
08:04 < Benau> ?
08:08 < Alayan> Deveee reverted the revert to not affect servers yes
08:10 < Benau> so to test you need to revert the revert the revert
08:10 < Benau> !!!
08:10 <@STKbot> Benau: Error: "!!" is not a valid command.
08:11 < Alayan> yes
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08:26 < Benau> alayan http://kobato.kein.hk/test.png
08:26 < Benau> do u think it's enough space to put "Yes" or "No"
08:26 < Benau> in at least french lol!
08:27 < Alayan> Oui
08:27 < Alayan> We can always tweak this if needed, it's easy
08:27 < Alayan> What worries me more is the sorting icon getting over the other icon. We should disable sorting for this list
08:28 < Benau> easy!
08:28 < Benau> btw
08:28 < Alayan> Yes, I know it's easy, but I had to say it :)
08:28 < Benau> do you want me help me finish the rest?
08:28 < Benau> because i go to work now
08:28 < Alayan> You put name/track/lap/reverse ? Why not track first like in the devee's proposal ?
08:29 < Benau> logically
08:29 < Benau> kobato: x y z w
08:32 < Benau> you like his proposal?
08:37 < Alayan> Your idea make sense, but the track icon may look better on the left. Maybe I'm wrong, this is easy to change when the rest is working :)
08:37 < Benau> ok
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08:37 < Benau> wanna help me?
08:38 < Benau> lol if u can help me than tonight i can try to fix the billboard text
08:38 < Alayan> I'll do the skiddings tests first, then maybe I can help you
08:38 < Benau> ok
08:43 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Allow using icon in list header https://git.io/fpAn5
08:43 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Clean up tracks screen and lobbies https://git.io/fpAnd
08:43 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Allow progress bar widget to be set invisible https://git.io/fpAnF
08:43 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Add icon header to the list https://git.io/fpAnb
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09:10 <@STKbot> supertuxkart/stk-code: Status for commit “Add icon header to the list” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21056030
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09:33 <@STKbot> supertuxkart/stk-code: Status for commit “Add icon header to the list” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/468910990?utm_source=github_status&utm_medium=notification
09:44 < Alayan> Took some time to check the steering code :)
09:46 < Benau> ok
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10:31 < vyo20031> Hi
10:31 < Benau> hi!
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10:47 < whytrytofly> hi
10:47 < whytrytofly> i made an account on stk
10:47 < whytrytofly> how do i now play online
10:47 < vyo20031> You need git version of stk I guess...
11:02 < whytrytofly> okay
11:02 < whytrytofly> that takes a while :D
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11:32 < Alayan> Benau : so what would you like me to test/do ?
11:33 < Benau> maybe u can help update the list widget in updateplayers...
11:33 < Benau> in trackscreen
11:36 < Benau> if too difficult / meh then forget i said anything...
11:38 < Alayan> You mean, updating the content of the list widget ?
11:40 < Benau> yes in tracks screen
11:50 < Alayan> The voting_gui branch has an outdated base :(
11:51 < Benau> git pull?
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11:51 < Alayan> https://github.com/supertuxkart/stk-code/compare/voting_gui
11:51 < vyo20031> `git rebase` I guess
11:51 < Alayan> That's a mess
11:52 < Benau> probABLY just becausr dece revert ^ 3
11:53 < Benau> i think u merge master into that branch should work
11:53 < vyo20031> Why not rebase?
11:53 < vyo20031> But merege should be ok too probably
11:58 < Alayan> The green checkmark for the currently selected track is good
11:58 < Benau> yez
11:59 < Alayan> So now you need to add/change/remove rows to the list at runtime, mmm
11:59 < Benau> meh lol!
11:59 < Benau> ?
12:00 < Alayan> https://en.wiktionary.org/wiki/mmm
12:01 < Alayan> See 2
12:01 < vyo20031> eee!
12:02 < Benau> benau cannot read alayan mind this time!
12:11 < Alayan> Benau : maybe easier than adding and removing list rows, setting the number of rows to the number of players (empty cells at the beginning) and updating the cells when a vote is added/removed/changed ?
12:11 < Benau> wait
12:12 < Benau> working
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12:15 < Benau> 3min
12:15 < Alayan> There are already renameCell functions in list_widget.hpp
12:16 < Alayan> They also allow to update the icon
12:16 < Alayan> So it would work like this :
12:17 < Alayan> 1)Get the number of players allowed to vote for a track once the kart/track selection starts
12:17 < Alayan> 2)Create one empty row per player when the player open the track selection screen
12:18 < Alayan> 3)Update the content of the rows with data when player votes, using renameCell to update the text or icon
12:19 < Alayan> This leaves some questions : which row for which player ? Ideally, the first vote to come in get the top place in the list, then the second, etc.
12:20 < Benau> my way differ:
12:22 < Benau> edit void TracksScreen::updatePlayerVotes()
12:22 < Benau> clearrows first
12:22 < Benau> then lobbyprotocol getallvotes
12:23 < Benau> for each vote in all votes
12:23 < Benau> add row
12:23 < Benau> like currsnt behavour
12:24 < Benau> ?
12:24 < Alayan> Clearing and readding all rows looks like a more heavy way to do it
12:24 < Alayan> Also, do you guarantee that a player keep the same row ?
12:24 < Benau> that only calls when clien voten/ disconnect
12:25 < Alayan> I think this is important, one vote jumping from one row to the row below because another vote happens is weird
12:25 < Alayan> New votes have to be added at the end of the list
12:25 < Alayan> When a player edits his vote, he should keep the same row
12:25 < Benau> well then u need the id map by hiker there
12:28 < Benau> to9 difficult?
12:29 < Alayan> I don't know :)
12:30 < Benau> then i can do it nvm
12:30 < Benau> u can speedr7n stk noe!
12:30 < Mensious> Hi
12:31 < Mensious> A! sorry you are working now ok so bye.
12:31 < Benau> lol
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13:02 < XGhost> Hey, quick question: Are the blender exporter scripts (tracks / karts) already Blender 2.8 compatible?
13:02 < XGhost> Saw that: https://git.io/fpDoz, seems to be worked on.
13:05 < Benau> no
13:06 < Benau> too many todo sorry
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13:08 < XGhost> understandable, thanks
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17:58 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Update player votes with icon https://git.io/fpxIx
17:59 < Benau> alayan / deve you will super sweet if u can help me find out why icon in the list "offseted" when i'm sleep!
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18:24 <@STKbot> supertuxkart/stk-code: Status for commit “Update player votes with icon” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21069118
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18:52 <@STKbot> supertuxkart/stk-code: Status for commit “Update player votes with icon” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/469138981?utm_source=github_status&utm_medium=notification
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19:33 < THEONE> hi
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20:57 <@STKbot> supertuxkart/stk-code: probonopd opened pull request #3654 (to master): Generate and upload AppImage, closes #2448 https://git.io/fpx8u
21:01 <@STKbot> supertuxkart/stk-code: probonopd edited pull request #3654 (to master): Generate and upload AppImage, closes #2448 https://git.io/fpx8u
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21:26 <@STKbot> supertuxkart/stk-code: Status for commit “AppImage” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21073249
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21:55 <@STKbot> supertuxkart/stk-code: Status for commit “AppImage” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/469211991?utm_source=github_status&utm_medium=notification
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22:06 < Mensious> Guys i found a new problem of STk sorry I did not have time today so i create an issue tomorrow see you soon :)
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23:19 <@hiker> Hi
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23:22 < QwertyChouskie> Hi
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--- Day changed Tue Dec 18 2018
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00:34 < cddepppp256> hi
00:35 <@Auria> hi
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00:50 < QwertyChouskie> hi
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01:07 <@hiker> Hi
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01:07 <@Auria> hi
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02:19 <@hiker> Weird AI bug in math class: https://youtu.be/m-pkjfQgV_4
02:19 <@hiker> AI getting completely stuck in a rescue loop
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02:29 <@Auria> weird, the kart seems unable to advance
02:31 <@hiker> Yep
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02:31 <@hiker> My train arrived, so I didn't have time to debug any futher
02:37 < QwertyChouskie> Odd0002: What version of Mesa and the Linux kernel are you using? Often one of these being too old will cause bad performance on newer GPUs.
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02:43 < Odd0002> QwertyChouskie: the ones in kernel 4.19 (I run Arch)
02:43 < QwertyChouskie> Ah OK
02:43 < QwertyChouskie> Is STK compiled in Debug or Release mode?
02:44 < QwertyChouskie> Debug is much slower and not recommended if not really needed
02:44 < QwertyChouskie> If you just need debugging symbols use RelWithDebInfo
03:08 < Odd0002> well I'm returning the laptop anyways, it throttles really badly
03:19 < QwertyChouskie> https://www.omgubuntu.co.uk/2018/12/supertuxkart-spruces-up-its-in-game-visuals
03:20 < QwertyChouskie> Nice to get one post even if we didn't get one for networking alpha
03:37 < Odd0002> 0.10 now?
03:39 < Odd0002> I'm still waiting on 0.8.2
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03:41 < Benau> deve is sweet
03:41 < Odd0002> aww you missed my joke
03:42 <@hiker> Hi Benau, any idea about: https://github.com/supertuxkart/stk-code/issues/3655
03:43 <@hiker> I didn't have the opportunity to debug, my train was about to arrive :P
03:43 < Benau> braking force > acceleration force?
03:43 <@hiker> No idea :(
03:43 <@hiker> I didn't even have time to set a breakpoint in the AI to see what is happening :(
03:43 <@hiker> Nor did I have time to try to reproduce
03:43 <@hiker> It was a normal race with a few AI in math class, when I noticed that Sara was stuck
03:44 <@hiker> All others seem to be fine
03:44 < QwertyChouskie> Odd0002: Apparently I'm not getting the joke :(
03:45 < Benau> ...maybe later i can have a look
03:46 <@hiker> Great
03:46 <@hiker> I am adding a new milestone 0.10-beta, for all tickets before the beta
03:46 <@hiker> Auria agreed that we shouldn't do the beta right now, since it will take a few days to spin up, and then everything shuts down because of Xmas
03:46 <@hiker> So I
03:47 <@hiker> 've scheduled the 0.10-beta milestone for 2nd of January
03:47 <@hiker> and we can assign all really important issues to that.
03:47 < Benau> no beta before christmas lol
03:47 <@hiker> Doesn't make any sense, many of us dev will not be around regularly between Xmas and New Year
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03:57 < Benau> I would actually say
03:57 < Benau> that it is more confusing if a vote of a single player (in a 2 to 1
03:57 < Benau> 'standoff') is never picked, being extremely frustrating for the player.
03:57 < Benau> that his fault for not being agree
03:58 < Benau> most important thing is if u remove majority agree there no more end early (like now)
04:03 < Odd0002> QwertyChouskie: the joke was "We're on version 0.10 now? I'm still waiting on 0.8.2!"
04:04 < cddepppp256> Odd0002: I existed...
04:04 < cddepppp256> *It
04:04 < cddepppp256> :P
04:06 < Odd0002> the official non-beta release of 0.8.2
04:06 < Odd0002> just like I'm still waiting for Firefox 3.1 to release
04:06 < cddepppp256> oh
04:06 < cddepppp256> well then ok
04:13 < QwertyChouskie> Ah I get it :)
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05:20 <@hiker> Benau, please put this in the ticket so we can get more opinion on that
05:24 < Benau> you don't mind fight in ticket lol
05:26 <@hiker> It's a discussion, that just happens
05:26 < Benau> ...later
05:26 < Benau> fixing alayan ticket
05:30 < Odd0002> huh interesting, I keep forgetting there's statistics tracking on this IRC server
05:31 < Benau> btw the gui is almost ready, now only deve fixing some more list issue
05:31 < Odd0002> I am the #10 most active person on this IRC channel since 2012
05:33 < Odd0002> wow I am almost one full order of magnitude below the most active though...
05:35 < Odd0002> Benau: the server list GUI? or the entire redo of the GUI?
05:36 < Benau> http://kobato.kein.hk/test.png
05:36 < Benau> voting gui
05:37 < Odd0002> has it changed any since a few months ago? it looks pretty similar
05:37 < Odd0002> or maybe I've played so little that I can't tell anything has changed
05:37 < Benau> yes lol
05:37 < Odd0002> don't worry, I should be more active after christmas!
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05:44 < Benau> !!
05:44 <@STKbot> Benau: Error: "!" is not a valid command.
05:47 < Benau> ...not sure if you like alayan cloned lol!
05:48 < Alayan> What
05:49 < Benau> https://user-images.githubusercontent.com/3252341/50133148-3c2b8580-0282-11e9-8b1b-bc5ab6e07fb6.jpeg
05:51 < Alayan> The black border slightly improves readability/contrast, but not that much (the border is thin) and the aliasing isn't pretty :( But with billboards, I have no idea if the aliasing can be fixed/mitigated
05:52 < Benau> well we can make it wider
05:52 < Benau> but more ugly
05:52 < Alayan> If there is no way to fix the aliasing issue, the issue seems unsolvable
05:52 < Alayan> Either you get poor contrast/readability, or ugly aliasing
05:53 < Benau> actually atm with gles on it "z fighting"
05:53 < Odd0002> how about rendering the text at double resolution? or is that not the problem?
05:53 < Benau> if no advanced pipeline
05:53 < Benau> seems that depth buffer sucks in gles!
05:54 < Benau> wanna try yourself alayan?
05:54 < Benau> it's in a branch somewhere
05:56 < Alayan> That's an area of STK code I don't know that much. If you don't know how to fix the aliasing issue, I doubt I will find how with reasonable time/effort.
05:57 < Odd0002> I actually had a similar problem when working with html5 on-canvas text rendering, I never did figure it out
05:58 < Benau> do u like this way of draw billboard with black border?
05:58 < Benau> if so i commit, otherwise i cannot fix your ticket sorry
06:00 < Alayan> Considering the image quality limitations, I think this would only be acceptable if an option is given to enable/disable the border. Someone with say the pink or blue skin would only rarely have contrast issue and the aliasing would not be worth it. hiker, any opinion ?
06:01 < Benau> or just enable for your skin?
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06:03 < Alayan> By default maybe, but it would be nicer with an option to disable... Maybe not worth the complications :(
06:03 <@hiker> I don't like adding an option just for that tbh
06:04 < Alayan> Me neither, I'd prefer having a nice border without aliasing, but that doesn't seem possible :(
06:06 < Odd0002> there IS a way but I don't know if STK's engine can do it
06:06 < Odd0002> hmm actually it doesn't seem that easy now that I think about it
06:08 < Odd0002> I thought maybe it could be a filter applied after the frame is rendered, to draw a border around the text, but how would you know where the text is...
06:10 < Benau> ....maybe you can decide better if u try my patch yourself?
06:10 < Benau> alayan!!
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06:13 <@hiker> my gut feeling is that even in bad contrast situation you will typically know whose kart this is, because you could read it somewhat earlier somewhere else - so even though there are locations where you can't, I am happy with wont-fix
06:13 < Odd0002> at least wont-fix for now
06:15 <@hiker> Oh Alayan, if you have any ideas re https://github.com/supertuxkart/stk-code/issues/3655 - please add it to the ticket
06:15 <@hiker> I didn't have time to debug this when it happened, so not sure if it's AI, or a controller issue or so
06:16 < Alayan> I've seen the ticket and I've no idea what is going on. The AI not trying to accelerate doesn't make any sense...
06:17 < Alayan> Benau : what's the branch to test it ?
06:17 < Benau> https://github.com/Benau/stk-code/commit/d3906e6fe7c966cb7296c13aa90f0c97b2295184
06:18 < Benau> just 1 commit
06:22 <@hiker> Alayan: I'll try to reproduce - no idea what happened :(
06:22 <@hiker> OK, have to leave
06:22 <@hiker> bye all!
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06:25 < Alayan> Benau : first impression, the text is actually unreadable at practical distances because of the size. I underestimated that part of the issue.
06:25 < Benau> regardless of border?
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10:06 < vyo20031> Christmas hats in stk :D
10:08 < Benau> yes
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15:38 < vyo20031> What a qiuet chat!
15:45 < Benau> because your friend cdde is missing
15:46 < Benau> and his server too!
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16:24 < Alayan> Benau : looks like my last message before I left never reached you.
16:25 < Alayan> I said that from my testing, the aliasing of the billboard text border is a less significant issue than I thought from the picture you posted in the chat.
16:27 < Alayan> I think with some tweaking we can get it right. Maybe with using alpha for the exterior of the outline, to blend better with the rest of the picture.
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16:39 < Benau> oops
16:39 < Benau> you said words when i was shower~!
16:40 < Benau> well you can change the shader which used to draw billboard text
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17:03 < Benau> not so easy actually
17:03 < Benau> sorry
17:08 < Benau> or without using the hack from "border"
17:08 < Benau> gimme 1 more day
17:11 < Benau> ...still not easy
17:12 < Benau> ...forget i said anything
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19:16 < whytrytofly> hi
19:16 < whytrytofly> there is a supertuxkart chalenge in the git version
19:16 < whytrytofly> cocoa-tempel
19:16 < whytrytofly> whats the aim?
19:18 < whytrytofly> its a race against a shadow
19:18 < whytrytofly> which is driving incredible strong
19:18 < whytrytofly> beating that as a 15 points track seems odd to me
19:18 < whytrytofly> but maybe there is something behind that?
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22:06 <@STKbot> supertuxkart/stk-code (in voting_gui): Deve committed Take target icon size into account when computing positions in sprite bank https://git.io/fphcn
22:06 <@STKbot> supertuxkart/stk-code (in voting_gui): Deve committed Some fixes when computing cells width in list box https://git.io/fphcc
22:06 <@STKbot> supertuxkart/stk-code (in voting_gui): Deve committed Allow to draw centered icons in list box https://git.io/fphcC
22:06 <@STKbot> supertuxkart/stk-code (in voting_gui): Deve committed Some minor improvements in online tracks screen https://git.io/fphcW
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22:11 <@hiker> Hi
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22:14 <+Arthur_D> Hi
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22:27 < QwertyChouskie> Hi
22:27 < cddepppp256> hi
22:36 <@STKbot> supertuxkart/stk-code: Status for commit “Some minor improvements in online tracks screen” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21104025
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23:02 <@STKbot> supertuxkart/stk-code: Status for commit “Some minor improvements in online tracks screen” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/469744604?utm_source=github_status&utm_medium=notification
23:07 <@STKbot> supertuxkart/stk-code (in voting_gui): Deve committed There is 3 pixels margin which is not wanted when icon is centered. https://git.io/fph4w
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23:34 <@STKbot> supertuxkart/stk-code: Status for commit “There is 3 pixels margin which is not wanted when icon is centered.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21105372
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23:37 < nebbii> Does anyone know why many cpp definitions have (_( prefixed to them?
23:38 < nebbii> like `new MessageDialog(_("message")); for example
23:39 < Alayan> For translations
23:40 < nebbii> Ohh
23:41 < nebbii> how does that work?
23:42 <@Auria> we run gettext which extracts all strings marked with _
23:42 <@Auria> then these are uploaded to transifex where translators can translate them
23:44 < nebbii> nice
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23:52 < nebbii> What's a good way to log to console with states_screens, cout isn't defined or should i define it myself?
23:53 <@Auria> Log::info is part of our loggin framework
23:53 <@Auria> if you look around you'll find numerous examples
23:53 <@Auria> thyere's also Log::warn and Log::error
23:53 < nebbii> Ohh thanks!
23:54 < nebbii> Should that work in any cpp file?
23:54 <@Auria> ex: Log::info("Kart","Kart %s hit track: %d material %s.", getIdent().c_str(), counter, texture.c_str(_);
23:54 <@Auria> you may need to include the proper header
23:54 <@Auria> #include "utils/log.hpp"
23:55 < nebbii> i see
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--- Day changed Wed Dec 19 2018
00:02 <@STKbot> supertuxkart/stk-code: Status for commit “There is 3 pixels margin which is not wanted when icon is centered.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/469768944?utm_source=github_status&utm_medium=notification
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01:54 < M5> is it just me or does Black Forest cause a core dump
01:54 <@Auria> you got it from the addons?
01:54 < M5> yeah
01:54 <@Auria> this track will soon be added into the main game, that version will be fixed
01:54 < M5> ah
01:54 <@Auria> the version of the addons works only if STK is built in release mode, not in debug mode
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01:56 < Benau> hiker i really need the "end early when majority agree"
01:56 < Benau> remove it is a regression
01:57 < Benau> if you hate tuple it can be done with your peervote too\
02:19 < Benau> auria / alayan u can now use "supertuxkart icon (red kart one)" to represent the word "Kart" in ghost replay list!
02:20 <@Auria> ok
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02:46 < Benau> no more ai in cdde server...
02:53 < Benau> cddepppp256!]\
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03:09 < Benau> and no QwertyChouskie server during christmas!
03:10 < cddepppp256> ?
03:12 < Benau> no more cddepppp256server exists in cddepppp256's Race Server!
03:12 < cddepppp256> 1 sec...
03:14 < Benau> cddepppp256 is sweet!~
03:15 < QwertyChouskie> Once the beta is about to be released I'll launch the servers
03:15 < QwertyChouskie> As of now there is no lack of servers
03:16 < Benau> ok
03:16 < Benau> i may have a way to determine whether your servers can be official...
03:16 < Benau> based on your connection to stk-addons mostly...
03:18 < Benau> currently it keep polling per 5 seconds
03:18 < Benau> so in theory
03:18 < Benau> for a 100% uptime server
03:18 < Benau> in 24 hours
03:19 < Benau> you should have 1 day -> second which is 86400
03:19 < Benau> and 86400 / 5 which is 17280
03:19 < Benau> so i select * from request within 24 hours i should see 17280!
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04:43 < nebbii> i can't figure out what EVENT_BLOCK is for hmm
04:43 < nebbii> it's used so much by gui handling functions
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05:12 < nebbii> also is it bad to keep utils/log.hpp around in the includes when not currently used?
05:12 <@hiker> nebbii: EVENT_BLOCK indicates that a GUI event has been processed by a widget.
05:13 <@hiker> if a widget does not handle an event, it is being forwarded to the next level in the hierarchie
05:13 <@hiker> And ideally we want to remove unnecessary includes (since they might unnecessarily trigger recompiles)
05:14 < nebbii> Alright
05:15 < nebbii> Oh right it's a constant
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06:56 < nebbii> is there a way to poll for keyboard keys without them being bound in in-game settings?
06:56 < nebbii> i'm working on some gui stuff
06:57 < Benau> what are you trying to implement/
06:57 < Benau> ?
06:57 < nebbii> I'm working on making pageup/pagedown scroll the server list faster :D
06:58 < nebbii> to try and get a hang of the code a bit
06:58 < Benau> ...pretty much like this pr https://github.com/supertuxkart/stk-code/pull/3515
06:58 < Benau> are you the cute boy "rye761" there lol!
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06:59 < nebbii> oh but this is something else i think?
07:00 < nebbii> I'm trying to make pageup/pagedown scroll 10 items up and down
07:00 < nebbii> similarly like it does in other programs
07:01 < Benau> so you have effect when u press page down button?
07:01 < nebbii> I've found the functions that are responsible for scrolling the server list and adjusted them to allow distance amounts
07:01 < nebbii> Yes
07:02 < Benau> i think currently stk has no pageup/down event for u
07:02 < nebbii> where should i implement those :o
07:07 < Benau> ...may not so easy for u
07:07 < Benau> try event_handler.cpp
07:12 < nebbii> oki
07:27 < nebbii> Also i read stk has been greenlit a while back? How's that going at the moment?
07:29 < Benau> may go on after 0.10 is released
07:29 < nebbii> nicee
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08:49 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Center icon for ffa / ctf https://git.io/fphQJ
08:49 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Add plop sound effect for 1st vote if this screen is on https://git.io/fphQU
08:49 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Allow voting to agree with someone by selection id of list https://git.io/fphQT
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09:17 <@STKbot> supertuxkart/stk-code: Status for commit “Allow voting to agree with someone by selection id of list” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21113371
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09:42 <@STKbot> supertuxkart/stk-code: Status for commit “Allow voting to agree with someone by selection id of list” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/469912248?utm_source=github_status&utm_medium=notification
09:51 < Benau> lol deve / alayan Sven_Andreas_Belting
09:51 < Benau> maybe ... idea is good!
10:01 < Benau> is too long and not breakable anyway!
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11:00 < whytrytofly> hi
11:00 < whytrytofly> have u removed some tracks
11:00 < whytrytofly> i miss hochglanzvorort
11:02 < Benau> ??
11:02 < Benau> no tracks have been removed yet
11:03 < Benau> unless u use android
11:10 < whytrytofly> hm, we cannot find hochglanzvorort
11:10 < whytrytofly> its a track where you start uphill on a highway, serpentinelike
11:10 < whytrytofly> many speed boosts
11:11 < whytrytofly> a tunnel in the end
11:11 < whytrytofly> sharp 90 degree curve before the finish
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11:12 < whytrytofly> https://www.youtube.com/watch?v=R945nMNWj3M
11:12 < whytrytofly> this one
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11:35 < Benau> lol u compare to 092!
11:58 < mrxx99[m]> whytrytofly It was replaced by Candela City for the release og 0.9.3. you can find this track in the addons it's called shiny suburbs there.
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17:08 < Benau> sooo many german stk players!
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17:38 < Benau> poweroff
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21:51 <@STKbot> supertuxkart/stk-code (in network): Deve committed Always smooth turning. https://git.io/fpjAJ
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22:27 <@STKbot> supertuxkart/stk-code: Status for commit “Always smooth turning.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21132547
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22:45 <@STKbot> supertuxkart/stk-code: Status for commit “Always smooth turning.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/470234084?utm_source=github_status&utm_medium=notification
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23:11 <@hiker> Hi
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23:20 <+Arthur_D> Hi
23:26 < swift110> hey guys I am so proud of you. We talked about networked play for years and you have done it.
23:27 <@hiker> Thanks!
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23:43 < swift110> sure
23:44 < swift110> goodness its been a long time since I first found out about this project
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23:45 < QwertyChouskie> I jumped on between 0.9.1 and 0.9.2 but it seems like I've been STKing for eons
23:45 < killer> hi , is there any chance that stk will be released for ios ?
23:46 < QwertyChouskie> killer: Apple's App Store agreements don't let GPL apps be released there :(
23:46 < killer> QwertyChouskie: isn't VLC GPL too ?
23:48 < QwertyChouskie> They're LPGL2.1
23:50 < killer> that sucks , because I am usually away from my personal laptop
23:50 < leper`> VLC was GPL
23:50 < swift110> cool QwertyChouskie yes your name loooks familiar
23:51 < leper`> they contacted a ton of contributors and relicensed most of it, and removed/rewrote the rest
23:51 < mhp> permit everything, restrict everything, as a matter of law, enforce arbitraritly.
23:52 < killer> can't they change the licence to MIT , something else , even firefox came to App Store , who said they will never come to it
23:52 < leper`> firefox is MPL, not GPL
23:53 < leper`> if everyone agrees with the license change, you can change the license to everything
23:54 < mhp> Contributor rarley challenge license changes
23:54 < leper`> lol
23:55 < mhp> c
23:55 < leper`> you cannot change the license if you don't have the agreement of every contributor
23:55 < mhp> It's been done, but not legally.
23:55 < leper`> yes, openssl tries (tried?) to, but that is more than shady
23:55 < leper`> yes, have fun getting sued by a bunch of contributors
23:56 < leper`> and apple will not have your back, they'll likely delist you faster than you can imagine
23:56 < leper`> (and that is a good thing)
23:56 < mhp> But GPL isn't allowed in IOS?
23:56 < leper`> ask apple
23:57 < killer> that's some weird decision from Apple
23:57 < mhp> not really
23:57 < killer> considering bash uses GPL
23:57 < leper`> running it on iOS (not IOS, different things) is not the issue, having things in some app store is
23:57 < leper`> yes, but ancient bash
23:57 < mhp> their software is way more important than their hardware
23:57 < leper`> aka gpl2 bash
23:57 < mhp> their software ecosystem*
23:58 < mhp> You can even pipe builds in gpl3 so...
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23:59 < killer> and i guess most of the people here uses android ?
23:59 < mhp> So no stk on ios, i was wondering about that earlier today. Interesting that @killer brought it up.
--- Day changed Thu Dec 20 2018
00:00 < killer> I used to play it back when it was in 0.7 releases , haven't played it recently
00:03 < leper`> what's android?
00:04 < mhp> It's a sexually amorpous human
00:04 < killer> a pokemon who will evolve in fuschia soon
00:05 < mhp> An inclusionary anal vein rupture
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00:22 < QwertyChouskie> leper`: OpenSSL actually contacted everybody
00:23 < leper`> yes, and some people disagreed last I checked
00:23 < leper`> and they had a big post about people they couldn't get a reply from
00:23 < QwertyChouskie> They are removing/re-writing what is needed
00:23 < leper`> with the notion being "they likely agree" which is a bit shady
00:23 < QwertyChouskie> That was an old post
00:24 < QwertyChouskie> They're doing it right now
00:24 < leper`> got any recent update on that one?
00:24 < killer> what if you fork it and change the licence to some other opensource licence
00:24 < leper`> you cannot
00:24 < leper`> (well you can, if the license allows you to do so)
00:25 < mhp> which it won't
00:25 < QwertyChouskie> leper`: https://www.openssl.org/blog/blog/2018/03/01/last-license/
00:25 < leper`> GPL does not, unless in case the license is GPL or any later version, in which case you can pick a later GPL version
00:26 < QwertyChouskie> also https://www.openssl.org/blog/blog/2018/11/28/version/
00:26 < leper`> tahnks
00:27 < leper`> oh, they are fixing their crap versioning scheme?
00:28 < mhp> Arthur_D, do you still have a copy of my stk_editor?
00:29 <+Arthur_D> Not sure, maybe I can find it among some backups
00:29 < mhp> I appreciate it
00:29 <+Arthur_D> But isn't that on GitHub anyway?
00:29 < mhp> Shouldn't be. Deleted that account.
00:31 <+Arthur_D> Um ok, guess I'll try to find it once I've had my ugly sleep and so on then
00:31 < mhp> ok
00:31 < QwertyChouskie> stk_editor? As in https://github.com/supertuxkart/stk-editor ?
00:31 < leper`> checked the archive?
00:32 < mhp> it don't think there was commits to master. It was quite a bit of work iirc.
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01:44 < Benau> hiker what do u think about i add state frequency to server config.xml
01:44 < Benau> so client can use server state freq accordingly
01:56 < Benau> btw auria where black forest lol!
01:56 <@Auria> MTres said he would handle it
01:56 < Benau> ok
01:57 <@Auria> he's been delayed apparently
01:57 <@Auria> MTres19: any status update on black forest?
01:57 < Benau> btw i see no reply from jymis so i can commit beastie 201(9) anytime lol!
01:58 <@Auria> if no reply, agreed
01:59 <@hiker> Benau, does the client actually need the state server frequency?
01:59 < Benau> for local state saving
01:59 <@hiker> Afaik the client just reacts to whatever state it receives
01:59 < Benau> it needs to save at the same frequency
01:59 <@hiker> Ah, the local ones must be in sync
01:59 <@hiker> OK
01:59 < Benau> i will do it altogther in nw 5 version lol!
01:59 < Benau> btw like the idea of "network console?"
02:00 < Benau> so u see bandwidth / packet loss in stk
02:00 < Benau> as long as those info in enet
02:01 <@hiker> Yes, that might be useful indeed
02:01 <@hiker> Ideally the server should send this to the client, so we can easily test the impact on higher state frequencies by just running a special server
02:01 < Benau> yes
02:02 < Benau> you holiday start tmr lol?
02:05 <@hiker> I'll be working from home tomorrow, I have to pick up a parcel from the post office, that has incredible stupid opening hours
02:05 < Benau> christmas gift lol/
02:05 <@hiker> I will try to do some work, but tbh, it's a pretty busy family time, we already have several day excursions planned
02:05 <@hiker> yes, from Germany :)
02:06 < Benau> any strong opinion if i disable "the render gui during loading" for now?
02:06 < Benau> because even in current voting_gui state the minimap is missing for me
02:07 < Benau> and assert false if i esc during loading
02:07 < Benau> so deve can make another beta apk for android
02:09 <@hiker> Yep, that's fine. We can look at that later
02:10 < MTres19> Auria: Very delayed, working on a script to replace duplicate objects with library nodes.
02:10 < Benau> !!!!
02:10 <@STKbot> Benau: Error: "!!!" is not a valid command.
02:10 < Benau> matthew
02:10 < MTres19> Sorry I've been super busy
02:10 < Benau> i can something that u may insterested
02:10 < MTres19> Okay
02:11 < Benau> https://github.com/supertuxkart/stk-code/issues/1525#issuecomment-328163025
02:11 <@Auria> MTres19: ok but maybe the license file can be written first and track improvements can come next?
02:11 < Benau> lol i think android apk will "skip" black forest anyway
02:11 < Benau> the script replaced some "misduplicated" library object
02:12 < MTres19> Auria: Not really, since either the track has the bad objects (that I'd have to put in the license file to get it to commit) or else I get rid of them and link them to the library nodes.
02:13 < MTres19> The script isn't exactly the same. The problem is there are tons of objects that are linked to an actual embedded blender object instead of a library node
02:13 < MTres19> It should be super simple (maybe 10 more minutes)
02:13 <@Auria> ok
02:13 < Benau> lol good artists don't have a logicial sense
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02:34 < MTres19> Don't know what happened there... did I close the IRC client?
02:34 < MTres19> https://paste.kde.org/pa7nao0f2
02:34 < Benau> lol matthew is kde fan!
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02:41 < MTres19> Yay the script works
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03:02 < MTres19> Benau: for LOD, is the physics shape determined by the mesh of the LOD instance or the mesh of the LOD model that is in use at a given time?
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03:26 < Benau> i think LOD instance
03:26 < Benau> need further testing
03:30 < MTres19> Okay, I might need to tweak the library nodes I've made then, but it's no big deal
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04:18 < MTres19> Can't get it all done tonight, committing my changes to SVN now though
04:21 < Benau> ok
04:23 < MTres19> Committed, good night!
04:24 < MTres19> Or good morning for you people on the other side of the world...
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04:24 < cddepppp256> night here
04:25 < Benau> afternoon!
04:39 <@STKbot> News from supertuxkartsvn: Exported the library nodes I just committed
04:39 <@STKbot> News from supertuxkartsvn: Split several models out from Black Forest into library nodes
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04:46 < Benau> #00 pc 00000000006d806a /data/app/org.supertuxkart.stk_beta-1/lib/arm/libmain.so (_ZN3irr2io14CXMLReaderImplIwNS_17IReferenceCountedEE22parseOpeningXMLElementEv+249)
04:46 < Benau> lol deve seems that irrlicht xml handling is stupid!
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04:52 < Benau> btw hiker do u like the idea of auto report windows stacktrace crash to stk-addons
04:53 < Benau> so u can do like android now
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06:09 <@STKbot> News from supertuxkartsvn: Remove mismatch test track now the bug is fixed
06:16 <@hiker> Benau: while this sounds nice, the fact is that we just don't have the capacity to look into this, and esp. we will likely not have enough information to make any use of it.
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06:17 <@hiker> We also need to make sure that this is cleaned up automatically, otherwise we risk exceeding our disk quota and losing our VM
06:17 <@hiker> if we want to do this, we should at least long term look a separate VM for this, just to make sure our central match making server is not affected by that.
06:18 <@hiker> Anyway, have to go now
06:18 <@hiker> Bye all!
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06:18 < Benau> ok
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06:56 < Benau> deve maybe friday night u can make new apk...
07:10 <@STKbot> supertuxkart/stk-code: hiker labeled pull request #3631 (to master): Prevent early explosive items https://git.io/fpgyC
07:10 <@STKbot> supertuxkart/stk-code: hiker labeled pull request #3631 (to master): Prevent early explosive items https://git.io/fpgyC
07:10 <@STKbot> supertuxkart/stk-code: hiker labeled pull request #3631 (to master): Prevent early explosive items https://git.io/fpgyC
07:28 < Benau> and do you think you can get on screen keyboard size using jvm?
07:28 < Benau> because hacker keyboard in addons screen is "cute"!
07:28 < Benau> you can know the cursor
07:29 < Benau> and u can "move" the editbox above the on screen keyboard location so u can know what you are typing if the keyboard should hide the box
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08:17 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Remove or adjust more invalid vote settings https://git.io/fhe8L
08:17 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Fix possible crash when unloaded https://git.io/fhe8t
08:17 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Use only official tracks for default vote https://git.io/fhe8q
08:17 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Remove auto voting with auto connect https://git.io/fhe8m
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08:41 <@STKbot> supertuxkart/stk-code: Status for commit “Remove auto voting with auto connect” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21141416
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09:08 <@STKbot> supertuxkart/stk-code: Status for commit “Remove auto voting with auto connect” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/470395663?utm_source=github_status&utm_medium=notification
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12:31 <@STKbot> supertuxkart/stk-code: hiker labeled pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
12:31 <@STKbot> supertuxkart/stk-code: hiker labeled pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
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16:25 < whytrytofly> hi
16:25 < whytrytofly> does nitro efficiency mean that less nitro is consumed or that the same amount of nitro gives more speed
16:31 < Benau> are you using git version of stk
16:31 < Benau> ?
16:32 < Benau> thats mentioned in help manual
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16:47 < whytrytofly> yes i am
16:48 < Benau> than help manual not good enough lol!
16:49 < whytrytofly> found thanks
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22:24 < cddepppp256> !tell vyo20031 So now you hide!
22:24 <@STKbot> cddepppp256: The operation succeeded.
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--- Day changed Fri Dec 21 2018
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01:03 < mtres19[m]> Auria: just so you know, I won't be able to work on the license file more until Wednesday at the earliest. :/ I've committed my current work to SVN though. Hopefully some of the textures that I put in the library nodes' folders can be removed from the black_forest folder, but that will require a bit of double-checking.
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01:04 <@Auria> ok that's unfortunate
01:04 < mtres19[m]> Were you hoping to get an RC/beta out before then?
01:05 <@Auria> that seems very unlikely
01:05 < mtres19[m]> Okay so at least I won't have delayed anything too much. Are you concerned about disappointing Sven? Should I post on the forum?
01:06 <@Auria> a status update would be welcome, silence can be disappointing
01:07 < mtres19[m]> Okay will do.
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01:26 < Benau> auria do u think the "bar" should show second?
01:27 < Benau> hiker has the code
01:27 < Benau> but no setText
01:27 <@Auria> I don't care either way
01:36 < Benau> ok
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02:37 < QwertyChouskie> Auria: Can https://github.com/supertuxkart/stk-addons/issues/107 be closed?
02:39 <@Auria> yes I closed it
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02:50 < QwertyChouskie> Thanks
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05:41 <@STKbot> vyo20031: Sent 7 hours and 17 minutes ago: So now you hide!
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06:08 < Benau> late cdde!
06:08 < Benau> or meet your best friend valeri lol
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10:35 < whytrytofly> https://www.youtube.com/watch?v=R945nMNWj3M
10:35 < whytrytofly> i cannot find that track!!!
10:35 < whytrytofly> any hint appreciated
11:13 < Benau> shiny surbs in addons
11:14 < Benau> shiny suburbs
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16:43 < Benau> lol alayan probook is number 2 in the rankings now!!!
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17:50 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Show remaining time in progress bar https://git.io/fhfwN
17:50 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Use majority agreement for voting https://git.io/fhfwA
17:50 <@STKbot> supertuxkart/stk-code (in voting_gui): Benau committed Highlight selected vote by player https://git.io/fhfwx
17:50 <@STKbot> (+5 hidden commits)
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18:18 <@STKbot> supertuxkart/stk-code: Status for commit “Move state frequency to ServerConfig which clients can adapt” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21180576
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18:44 <@STKbot> supertuxkart/stk-code: Status for commit “Move state frequency to ServerConfig which clients can adapt” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471092457?utm_source=github_status&utm_medium=notification
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22:23 < QwertyChouskie> !tell Benau Can you commit and export https://transfer.sh/nCVNy/abyss.blend ? Also add https://www.filepicker.io/api/file/39fqCzR8REy1KMJv9ZM8?signature=e11a1888fcfdb65661f8e9e1d1be8267a8863194ddca2b4d316f0aba555e6513&policy=eyJleHBpcnkiOjE1NDU0MzMxOTJ9 (license: CC0)
22:23 <@STKbot> QwertyChouskie: The operation succeeded.
22:24 <+Arthur_D> !tell mhp your code from my backup: https://cloud.pspodcasting.net/index.php/s/BwzWtY4Y9Hd4z9c
22:24 <@STKbot> Arthur_D: The operation succeeded.
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23:12 * cddepppp256 slaps cddepppp256
23:12 < cddepppp256> there benau now we are even!
23:15 < cddepppp256> oh and I'm 34 on most used usernames :P
23:15 < cddepppp256> (sadly)
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23:34 < b1101> always enjoyed vlc's winter hat. nice to see tux kart also joins the party :D
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00:19 <@STKbot> Benau: Sent 1 hour and 56 minutes ago: Can you commit and export https://transfer.sh/nCVNy/abyss.blend ? Also add https://www.filepicker.io/api/file/39fqCzR8REy1KMJv9ZM8?signature=e11a1888fcfdb65661f8e9e1d1be8267a8863194ddca2b4d316f0aba555e6513&policy=eyJleHBpcnkiOjE1NDU0MzMxOTJ9 (license: CC0)
00:19 < Benau> auria arts is difficult to review!
00:20 <@Auria> yes it is
00:20 < Benau> so trust qwerty?
00:20 < QwertyChouskie> It's mainly just little bugfixes
00:21 < QwertyChouskie> moving around vertices to fix weirdness
00:21 < Benau> i'm not sure if you include my library fences fix...
00:21 <@Auria> well it should be enough to just race around a few times after exporting and check if anything seems wrong
00:21 < QwertyChouskie> The library fences fix will need to be re-done
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00:21 < QwertyChouskie> you said it should be fast
00:21 < QwertyChouskie> it does have the lapline extensions
00:22 < Benau> actually my version of blend have a "phyics" only optimization
00:22 < Benau> so the grass is not "penatratable"
00:22 < Benau> glass
00:22 < QwertyChouskie> My blend also fixes the glass
00:23 < Benau> how do u fix it?
00:24 < QwertyChouskie> Use OceanicWater for the actual water and oceanic_water_normal.png for all walls
00:24 < Benau> oceanic_water_normal.png???
00:24 < Benau> there seem to be no such texture
00:26 < QwertyChouskie> it's in the track folder in stk-assets
00:26 < QwertyChouskie> I think that's how it was supposed to be originally but some things got mixed up at some point
00:26 < QwertyChouskie> Because both textures are the same
00:27 < QwertyChouskie> Also the cracked glass is tweaked so it is actually visible
00:27 < QwertyChouskie> You could hardly see it in the original even if you were looking
00:28 < Benau> depend on my mood
00:28 < Benau> good mood commit, bad mood ignorew
00:29 < QwertyChouskie> lol
00:29 < Benau> also your filepicker link is dead
00:29 < Benau> what was it?
00:29 < QwertyChouskie> hang on
00:29 < Benau> what was it?
00:29 < Benau> hmm
00:30 < Benau> even transfer.sh is not connectable for me
00:30 < Benau> can u upload to ftp://kobato.kein.hk/upload
00:30 < QwertyChouskie> https://send.firefox.com/share/7d7c18d037
00:31 < QwertyChouskie> and
00:31 < QwertyChouskie> https://send.firefox.com/share/cfe48cd1ab
00:32 < Benau> This link has expired or never existed in the first place!
00:33 < QwertyChouskie> hmm
00:33 < QwertyChouskie> https://send.firefox.com/share/3a6b864cae
00:34 < Benau> still the same
00:34 < Benau> use ftp!
00:34 < QwertyChouskie> just a sec
00:37 < QwertyChouskie> FileZilla doesn't like your FTP server for some reason
00:37 < QwertyChouskie> Let me upload to mine
00:37 < Benau> 14.198.170.28/upload
00:37 < Benau> ?
00:38 < QwertyChouskie> https://jacobspctuneup.tk/STK/abyss/
00:40 < Benau> ...downloaded
00:40 < Benau> now pray for benau have a good mood
00:41 < QwertyChouskie> The library fences - are those in the big straightaway area?
00:41 < Benau> yes
00:41 < Benau> you don't need to add yourself
00:41 < QwertyChouskie> ok
00:42 < Benau> lol usually i finish beastie 2018 first at least!
00:42 < QwertyChouskie> Sounds good
00:45 < Benau> lol auria Disappointed with the low earnings from SuperTuxKart Beta?
00:46 <@Auria> no
00:46 < Benau> that's in gmail!
01:09 -!- danielp3344 is now known as polan
01:10 < Benau> kitoko fox icon is cute!
01:39 < Benau> nightly page out of date!
01:39 < Benau> memes!
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02:51 <@STKbot> supertuxkart/stk-code (in master): hiker committed Fixed compiler warnings. https://git.io/fpoLm
02:51 <@STKbot> supertuxkart/stk-code (in master): hiker committed Use a central timeout controller (in LobbyProtocol) to be used by https://git.io/fpoLY
02:51 <@STKbot> supertuxkart/stk-code (in master): hiker committed Removed earlier end of voting when majority agrees, but instead https://git.io/fpoLO
02:51 <@STKbot> (+74 hidden commits)
02:51 <@STKbot> supertuxkart/stk-code: Benau closed pull request #3631 (to master): Prevent early explosive items https://git.io/fpgyC
02:53 < Benau> odd0002 can u edit all your server*config to voting timout to 30?
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03:10 < Odd0002> Benau: ok, 1 min
03:11 < Benau> btw your servers seem keep restarting!
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03:13 < Odd0002> Benau: ok should be changed now
03:13 < Benau> ok
03:14 <@STKbot> supertuxkart/stk-code: Status for commit “Merge remote-tracking branch 'origin/network' into voting_gui” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21188217
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03:27 <@STKbot> supertuxkart/stk-code (in master): Benau committed Update translation source https://git.io/fhJJ7
03:28 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix android compilation https://git.io/fhJJd
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03:41 <@STKbot> supertuxkart/stk-code: Status for commit “Merge remote-tracking branch 'origin/network' into voting_gui” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471242227?utm_source=github_status&utm_medium=notification
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03:51 <@STKbot> supertuxkart/stk-code: Status for commit “Update translation source” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21188459
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04:14 <@STKbot> supertuxkart/stk-code: Status for commit “Fix android compilation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21188463
04:23 <@STKbot> supertuxkart/stk-code: Status for commit “Update translation source” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471247907?utm_source=github_status&utm_medium=notification
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14:50 < Tobbi> Does this direction work?
14:59 <+Arthur_D> writing in the forward direction tends to work yeah
15:00 < Tobbi> ...
15:00 < Tobbi> Arthur_D: Matrix is having an outage.
15:00 < Tobbi> Which causes an outrage on my side.
15:01 -!- Benau [~yaaic@182.239.88.254] has quit [Read error: Connection reset by peer]
15:01 <+Arthur_D> Mr. Anderson is just having one of his moments
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15:17 < XGhost> Hi
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15:19 < Benau> hello
15:21 < XGhost> !seen samuncle
15:21 <@STKbot> XGhost: samuncle was last seen in #supertuxkart 2 weeks, 0 days, 5 hours, 16 minutes, and 57 seconds ago: Oki
15:21 < XGhost> !seen samuncle_
15:21 <@STKbot> XGhost: samuncle_ was last seen in #supertuxkart 2 weeks, 2 days, 14 hours, 46 minutes, and 28 seconds ago: which is backward compatible
15:21 < XGhost> well...
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15:45 <+Arthur_D> !any samuncle
15:45 <@STKbot> Arthur_D: samuncle was last seen in #supertuxkart 1 day, 14 hours, 20 minutes, and 33 seconds ago: *** samuncle has quit IRC (Quit: AndroIRC - Android IRC Client ( http://www.androirc.com ))
15:50 < Benau> xghost u have important stuff to say to him?
15:51 < XGhost> Well, I'd like to discuss some concepts with him and chat a little bit about the games industry in Zurich ;)
15:52 < Benau> ok
15:54 < XGhost> Also, I'm currently looking through the technical changes to the material system / rendering pipeline that were made the last years in STK. Will come back to you Benau if I got some questions :)
15:54 < Benau> ok
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16:20 < Tobbi> Arthur_D: If you write that again, I might even get matrix-induced deja vu.
16:28 < XGhost> Quick questions regarding the new material system: Samuncle introduced and showed it multiple times in the forums over the last one to two years. There is even a blog post from this year. Now, I assume the current STK version 0.9.3 is based on the legacy pipeline. I'd like to take the step playing around with the new one. Save to build from the master or even networking branch (or which branch should I use)? Are there any track
16:28 < XGhost> ready made with the new system or where can I find further information on how someone would build tracks in the future (materials, custom shaders...)?
16:29 < Benau> use master
16:29 < Benau> and don't use blender 2.80 yet
16:32 < Benau> https://github.com/supertuxkart/stk-code/blob/master/data/shaders/sps_00_solid.xml
16:35 < XGhost> Thanks, very helpfull!
16:36 < XGhost> Are the new blender addon scripts located in the stk-assets repo?
16:37 < Benau> new blender == blender 2.8?
16:37 < Benau> 2.8 does not work with stkyet
16:37 < Benau> use blender_26 one
16:38 < XGhost> no, not the new blender version. I mean, have the blender scripts updated from 0.9.3 to the current master?
16:38 < Benau> yes just use the blender_26 in latest svn media repo
16:39 < XGhost> Got it
16:44 < Odd0002> oh by the way I'm (mostly) free from now until January 7th Benau
16:44 < Benau> good
16:45 < Odd0002> has anything changed since I set up my servers? (more options available in server config, different way of running/stopping the server, etc?)
16:46 < Benau> no
16:47 < Benau> if you have network-console option
16:47 < Benau> you can speedstats to see upload /download speed
16:47 < Benau> or u enable network debbuging in stk menu
16:47 < Benau> (need artist debug)
16:48 < Odd0002> wait, let me check something
16:48 < Odd0002> oh I did set up the network console on all my servers
16:49 < Benau> but you need screen -r
16:50 < Benau> otherwise you cannot enter command
16:50 < Benau> or wait my qt gui!
16:50 < Odd0002> Benau: is running "quit" in the network console like doing kill $(STK_SERVER_PID)?
16:50 < Odd0002> or is quit better?
16:51 < Benau> i think if u enable network console you cannot kill -15
16:51 < Benau> because it "hangs" in the console thread
16:51 < Benau> so u need to type quit in stk yourself
16:51 < Odd0002> ah
16:51 < Benau> basically it will just save the server_config.xml
16:51 < Benau> if you have no ban list doesn't matter
16:52 < Benau> so you can just kill -9 supertuxkart
16:52 < Odd0002> so I have to do this then? https://unix.stackexchange.com/questions/13953/sending-text-input-to-a-detached-screen
16:52 < Odd0002> well I'd rather use the quit command
16:53 < Benau> but quit will let the playing clients show "Server has been shutdown message"
16:53 < Benau> you decide
16:53 < Benau> maybe
16:53 < Benau> not sure
16:53 < Benau> try yourself
16:53 < Benau> shower time now!
16:54 < Odd0002> ok I'll try that
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17:12 < Partmedia> Hi there, any suggestions on where to start with some performance profiling? I've compiled from source, taken a look at doc/, and --help, found a --profile-time option (not quite sure what it does). I'm really looking for sampled call profile or how time is spent rendering each frame, suggestions?
17:12 < Partmedia> (mostly, I was wondering if some profiling code already exists)
17:13 < Benau> robclark1
17:13 < Benau> robclark!
17:14 < Benau> there is profile-lap
17:14 < Odd0002> oh right he's the one writing the Freedreno drivers?
17:15 < Benau> yes he is a genius
17:16 < Odd0002> I'm just sad I can't use his drivers on Android
17:17 <+Arthur_D> also it's possible to use the Phoronix Test Suite to benchmark STK
17:18 < Odd0002> I think he's more interested in profiling the code?
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17:19 <+Arthur_D> ah ok well that's different then
17:19 < Partmedia> (yes)
17:19 < Benau> then you need artist debug mode
17:20 < Benau> enable profiler yourself
17:20 < Benau> u should see gpu time
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17:21 < Partmedia> that looks like src/utils/debug.cpp... how do I turn it on?
17:22 < Benau> https://supertuxkart.net/Artist_Debug_Mode
17:23 < Partmedia> ahh, thank you
17:26 < Odd0002> right click in-game to access debug mode settings
17:52 < Partmedia> huh... I think I have ambient occlusion turned off, but the profiler claims that SSAO is still taking a lot of time
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18:23 <@STKbot> supertuxkart/stk-code: Partmedia opened pull request #3659 (to master): Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ https://git.io/fhJ8M
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18:46 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_” by Kevin Zheng: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21194549
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19:00 < Partmedia> is there a rule in the code about where to use the bt() functions vs the ordinary math functions? e.g. btSin() vs sin()
19:01 < Partmedia> because btSin() calls sinf() which is floating-point sine. sin(), which is used in several places in the code, is double-precision sin which actually does more work
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19:14 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_” by Kevin Zheng: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471402533?utm_source=github_status&utm_medium=notification
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20:13 <@STKbot> supertuxkart/stk-code: deveee closed pull request #3659 (to master): Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ https://git.io/fhJ8M
20:13 <@STKbot> supertuxkart/stk-code (in master): Kevin Zheng committed Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ (#3659) https://git.io/fhJRH
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20:36 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ (#3659)” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21195462
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21:05 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ (#3659)” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471427380?utm_source=github_status&utm_medium=notification
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22:34 < Partmedia> what part of the rendering pipeline does the "dynamic lights" checkbox control?
22:35 < Partmedia> oh, hmm, enable_dynamic_lights isn't even in the GUI anymore
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23:08 <@STKbot> supertuxkart/stk-code: Partmedia opened pull request #3660 (to master): Fix build with joystick on FreeBSD https://git.io/fhJgF
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23:32 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build with joystick on FreeBSD” by Kevin Zheng: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21196866
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00:01 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build with joystick on FreeBSD” by Kevin Zheng: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471463397?utm_source=github_status&utm_medium=notification
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02:49 <@STKbot> supertuxkart/stk-code: auriamg closed pull request #3660 (to master): Fix build with joystick on FreeBSD https://git.io/fhJgF
02:49 <@STKbot> supertuxkart/stk-code (in master): Kevin Zheng committed Fix build with joystick on FreeBSD (#3660) https://git.io/fhJwo
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03:11 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build with joystick on FreeBSD (#3660)” by auriamg: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21198240
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03:41 <@STKbot> supertuxkart/stk-code: Status for commit “Fix build with joystick on FreeBSD (#3660)” by auriamg: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471496011?utm_source=github_status&utm_medium=notification
03:56 <@STKbot> supertuxkart/stk-code: Partmedia opened pull request #3661 (to master): Use floating trigonometric functions https://git.io/fhJrg
03:59 < Benau> cddepppp256 available in christmas holiday?
03:59 < cddepppp256> ??
03:59 < Benau> !!
03:59 <@STKbot> Benau: Error: "!" is not a valid command.
04:00 < cddepppp256> Servers? yes
04:00 < cddepppp256> *maybe
04:00 < Benau> btw do u want to increase voting timeout in your servers?
04:00 < cddepppp256> no
04:00 < Benau> because now it's included with kart selection
04:00 < Benau> so 24 != in the past 24
04:00 < Benau> you may want 30-34
04:00 < Benau> try yourself
04:01 < cddepppp256> I'll try...
04:01 < cddepppp256> 45 min... upgrade too
04:01 < Benau> WAIT!
04:01 < Benau> now i will git push
04:01 < Benau> but this is small commit anyway
04:02 < cddepppp256> ok
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04:09 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix no plunger replay with local state https://git.io/fhJrX
04:15 < Partmedia> does anyone know what the m_dynamic_lights and m_light_shaft settings do now? reading the source it looks like config options left over from the old rendering pipeline -- and now the advanced pipeline switch is somehow tied to the former?
04:15 < Benau> what are you trying to fix?
04:16 < Benau> you can update now cdde
04:17 < Partmedia> Oh, I'm trying to add a new graphics checkbox to disable light scattering. it can't be disabled now, and my old hardware is good enough to do the advanced pipeline without scattering, but right now I either have to do graphics level 2 and it's ugly but really fast, or graphics level 3 where it's untolerably slow on some tracks
04:18 < Benau> i'm not in favour to add too many options
04:18 < cddepppp256> Well I am
04:19 < cddepppp256> !vote
04:19 <@STKbot> cddepppp256: Error: "vote" is not a valid command.
04:19 < cddepppp256> stkbot: why not? :)
04:19 <@STKbot> cddepppp256: Error: "why" is not a valid command.
04:19 < Partmedia> I usually don't like options, either. But in this case, if this isn't an option, I would just use the old pipeline
04:19 <@STKbot> supertuxkart/stk-code: Status for commit “Use floating trigonometric functions” by Kevin Zheng: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21198573
04:20 < Benau> https://github.com/supertuxkart/stk-code/issues/2663
04:21 < Partmedia> so I've actually profiled this and have something a bit more concrete than "the advanced pipeline is slow"
04:22 < Partmedia> lights are bearable (and if they weren't, you might as well turn off the advanced pipeline), but it's the light scattering that really tanks performance on my machine
04:22 < Partmedia> so I'm hoping adding this option will make it less of an all-or-nothing type situation
04:23 < Partmedia> (I've been playing myself with a hacked if(false) block... I'm hoping this is also useful to other people)
04:26 < QwertyChouskie> Partmedia: It would be very nice to have this option IMO
04:26 < Benau> no!
04:26 < QwertyChouskie> ?
04:26 < QwertyChouskie> One more option in the block can't hurt that much
04:26 < QwertyChouskie> 0.10 removed Global Illumination anyways
04:27 < QwertyChouskie> Partmedia: Make a PR and then all the devs can decide
04:27 < QwertyChouskie> Preferably with benchmarks
04:28 < Partmedia> I'd be happy if it was just a hidden setting, too, that's not in the menu
04:28 < Partmedia> less work for me
04:29 < QwertyChouskie> If you push the hacked code to GitHub I might be able to turn it into a proper option
04:30 < Partmedia> will do
04:33 < Benau> basically light scatter spend even less than solid pass in my pc
04:34 < Partmedia> even in coca temple?
04:34 < Benau> more 500us
04:35 <@STKbot> supertuxkart/stk-code: Status for commit “Use floating trigonometric functions” by Kevin Zheng: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/471504119?utm_source=github_status&utm_medium=notification
04:35 < Benau> also i'm not convinced by your floating trigonometric because it's prematured optimization
04:36 < Partmedia> you're right about the premature optimization
04:36 < Partmedia> I'd exported the profile, but when analyzing it was one column off, so I spent some time on a wild goose chase
04:37 < Partmedia> but if it worked on linux (which evidently it doesn't), what's the harm?
04:38 < Partmedia> (BSD and macOS have std::cosf, Linux does not. Let me go fix that)
04:42 <@STKbot> supertuxkart/stk-code: Status for commit “Fix no plunger replay with local state” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21198644
04:43 -!- hcorion-server [~zion@64.251.68.199] has quit [Ping timeout: 246 seconds]
04:44 <@STKbot> supertuxkart/stk-code: Partmedia synchronize pull request #3661 (to master): Use floating trigonometric functions https://git.io/fhJrg
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04:46 < Benau> where cdde server...
04:46 < cddepppp256> Think.
04:46 < Benau> about voting timeout lo
04:46 < Benau> about voting timeout lol
04:48 < Benau> speaking of light
04:48 < Benau> i may think of real headlight (spotlight) for kart headlight in christmas
04:48 < Benau> so no more fake cone!
04:49 < QwertyChouskie> Lights other than just point lights would be quite nice
04:53 < Partmedia> in Coca Temple, solid takes up to 15,000 us. In the room with the spinning gear, light scatter up to 48,000 us
04:53 < QwertyChouskie> Yeah, that room is quite slow
04:53 < Benau> i think you have very weak gpu...
04:53 < Partmedia> also interested in the means and standard deviations?
04:53 < Partmedia> that's what I came in saying
04:54 < Partmedia> I know I have a very weak GPU, but I would like to play too
04:55 < Partmedia> would you rather me play with no lights instead?
04:56 < QwertyChouskie> Also it could be really useful for Android
04:57 < Benau> because it's kind of logic fail to draw light without scattering
04:58 < Partmedia> QwertyChouskie, https://github.com/Partmedia/stk-code/tree/optimize make sure to change the setting in your config, m_light_scatter
04:58 < Partmedia> I'll admit it's kind of a logic fail. but to my eyes, some light is better than none
05:00 < Partmedia> I mean... why not just have only a "high" graphics setting and nothing else? it'd look great...
05:00 < Benau> also plz don't mixed up previous PR with light scatteriong
05:00 < QwertyChouskie> Partmedia: I'll take a look soon
05:00 < Benau> you tree comes with sinf stuff
05:00 < QwertyChouskie> it may be a couple of days though
05:00 < Partmedia> your right, my bad, I'll fix it before I PR it
05:04 < QwertyChouskie> Fun fact: Scattering wasn't working right on many systems for a while anyways: https://github.com/supertuxkart/stk-code/issues/2524
05:06 < Benau> that's not a correct way to deal with me
05:06 <@STKbot> supertuxkart/stk-code: Status for commit “Use floating trigonometric functions” by Kevin Zheng: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21198822
05:06 < Benau> lol you make me bad mood!
05:06 < Benau> then wait abyss for next-next-apk!
05:07 * cddepppp256 did not know Benau was a mood!
05:07 < cddepppp256> "I feel Benau!"
05:07 < Benau> !!
05:07 <@STKbot> Benau: Error: "!" is not a valid command.
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05:08 < Benau> your .blend is saving in my local media repo though
05:08 < Benau> with not lost don't worry
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05:11 < Benau> lol cdde it's 36!
05:12 < cddepppp256> ?
05:12 < Benau> timeoujt
05:12 < Benau> voting
05:12 < cddepppp256> *38
05:12 < Benau> weird number lol
05:12 < Benau> but for chinese this good number
05:12 < cddepppp256> why?
05:13 < cddepppp256> bye!
05:13 < Benau> do u on purpose to use 9 frequency to (save bandwidth lol?)
05:13 < Benau> wait!!!
05:14 < cddepppp256> ok!
05:14 < Benau> do u on purpose to use 9 frequency to (save bandwidth lol?)
05:14 < cddepppp256> yes
05:14 < Benau> good
05:14 < Benau> lol hiker wants to opposite
05:14 < Benau> 60~
05:14 < Benau> copy rocket league
05:14 < Benau> the opposite
05:15 < cddepppp256> :}
05:15 < cddepppp256> no
05:15 < cddepppp256> !vote no
05:15 <@STKbot> cddepppp256: Error: "vote" is not a valid command.
05:15 < cddepppp256> ok bye now?????????????????????????
05:15 < Benau> see you tmr
05:15 < Benau> !!!
05:15 <@STKbot> Benau: Error: "!!" is not a valid command.
05:16 < cddepppp256> what now?
05:16 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:a0d2:ae12:2ec1:416f] has quit [Quit: HexChat closed!]
05:16 <@STKbot> supertuxkart/stk-code: Status for commit “Fix no plunger replay with local state” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471505690?utm_source=github_status&utm_medium=notification
05:20 <@STKbot> supertuxkart/stk-code: Partmedia opened pull request #3662 (to master): Add option to disable light scattering https://git.io/fhJol
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05:21 < Benau> hmm no sleep
05:22 < cddepppp256> 11:22 pm = perfect time to not fall asleep
05:23 < Benau> than why you "bye?"
05:23 < cddepppp256> Idk
05:23 < cddepppp256> Phone now
05:23 < Benau> not sure if you ever phone valeri....
05:24 < cddepppp256> ....
05:26 < Benau> ???
05:26 < Benau> long distance call!
05:27 < cddepppp256> /me never calls...
05:27 < Benau> shy!
05:28 < cddepppp256> I sees tbahd you as comma d tex
05:31 < cddepppp256> Hi??
05:31 < Benau> tbahd == ? comma d tex == ?
05:33 < cddepppp256> I saw the me command as plain text... Autocorrect and Android kb is not fun
05:34 < Benau> use hacker keyboard in android!
05:35 -!- Kitoko [6ca86936@gateway/web/freenode/ip.108.168.105.54] has joined #supertuxkart
05:35 < Benau> p;;
05:35 < Benau> lol!
05:35 < Kitoko> hey
05:35 < Benau> unfortuately most important thing is that currently there is little players...
05:35 < Benau> hello
05:35 < Kitoko> that's understandable
05:36 < Benau> well there i can give u a binary so u can at least try 1 player ctf lol
05:36 < Benau> wait
05:37 < Kitoko> all's well
05:39 < Benau> hmm odd0002 server seems to high ping to hk!
05:40 < Benau> i will be forced to use cdde ctf server for the 1st time!
05:42 < Benau> kitoko 14.198.170.28/stk-network.zip
05:42 < Benau> run stk-network/stk-code/build-mingw/bin/supertuxkart.exe inside
05:42 < Kitoko> will do
05:42 <@STKbot> supertuxkart/stk-code: Status for commit “Add option to disable light scattering” by Kevin Zheng: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21198981
05:42 < Kitoko> augh
05:43 < Kitoko> you wont believe this but
05:43 < Kitoko> my chair broke just now
05:43 < Kitoko> theres a wheel across the room
05:43 < Kitoko> now it's forever slanted
05:44 < Benau> lol
05:44 < Benau> not sure if possible to stand and use computer lol
05:44 < Benau> in my room it's possible
05:44 < Kitoko> i just jabe to be at a slant
05:44 < cddepppp256> xD
05:44 < Kitoko> oh wait a second
05:45 < Kitoko> aha!
05:45 < cddepppp256> wood planks
05:45 < Kitoko> i can sit and lay abck a little now!
05:45 < Kitoko> ahhh, who am i kidding. i'm going to need a new chair :p
05:45 < Benau> you use office chair?
05:46 < Kitoko> yeah. theyre cheap
05:46 < Kitoko> at least these are
05:46 < Kitoko> i've had bad luck with chairs in the past
05:46 < Kitoko> like one time this company had a replacement guarantee for this specific brand of chair
05:47 < Kitoko> i got three replacements. THREE. they gave up and said they wont replace it anymore
05:48 < Kitoko> if i were to have any chair it needs to be the most luck-withstanding chair of all
05:48 < Kitoko> (that or i just sit down on chairs too hard)
05:49 < Kitoko> its loading
05:49 < Benau> i use wooden without back-pad chair
05:49 < Benau> good
05:49 < Benau> you need login to stk-addons for online play though
05:50 < Kitoko> i did
05:50 < cddepppp256> Or use server ip if you can find one lol
05:50 < Benau> good
05:50 < Benau> wanna try now?
05:50 < Benau> use cdde server!
05:50 < Benau> cdde ctf server
05:51 < Kitoko> oh
05:51 < Benau> you use race
05:51 < Kitoko> lol but he was in race
05:51 < Kitoko> lets go to ctf
05:51 < Benau> lol kobato == benau
05:51 < Kitoko> cddepppp256: come on
05:51 < Benau> cdde wanna play?
05:52 < Benau> ..guess not
05:52 < cddepppp256> On phone so not now
05:52 < Benau> ok
05:52 < Kitoko> i gotta get used to the controls again
05:52 < Benau> btw you can even android stk with network kitokofox!
05:52 < cddepppp256> 11:52 pm
05:53 < cddepppp256> I could but i do not have an updatedbuild
05:54 < Kitoko> i dont know how to nitro anymore
05:54 < Kitoko> im confused
05:54 < Benau> lol
05:55 < Kitoko> auuuugh
05:55 < Kitoko> the controls are backwards hgold on
05:55 < cddepppp256> N key
05:56 < Kitoko> okay i think i got it now
05:57 < Kitoko> i just had to get a hang of the controls again
06:00 < Kitoko> yeeesd
06:01 < Benau> there is an ai in cdde race server
06:01 < Benau> you can try if u want
06:01 < Kitoko> apparently escape makes you leave dangit
06:01 < Benau> nono
06:01 < Benau> hmm
06:01 < Kitoko> thats al ittle inconsistent considering it makes you go to options
06:01 < Benau> yes
06:01 < Kitoko> you dont want to necessarily leave the room buy accident
06:01 <@STKbot> supertuxkart/stk-code: Status for commit “Use floating trigonometric functions” by Kevin Zheng: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471511408?utm_source=github_status&utm_medium=notification
06:02 < Benau> hmm i think you need to remember do mispress escape in lobby..
06:02 < Benau> or i add a confirm dialog
06:02 < Kitoko> confirmation would be nice
06:02 < Benau> don't mispress
06:03 < Benau> maybe just a dialog if you press "escape" button
06:03 < Benau> if you click the back arrow goes on
06:03 < Benau> ?
06:03 < cddepppp256> Android misclicks sometimes though
06:04 < Kitoko> arrow has no dialog
06:04 < cddepppp256> Just for android + back ?
06:04 < cddepppp256> And esc
06:05 < Benau> do u mean "back" in your phone?
06:05 < Benau> not the back arrow in screen?
06:05 < cddepppp256> Yes
06:05 < cddepppp256> No
06:05 < cddepppp256> Wait
06:05 < Benau> ????
06:05 < Benau> so:
06:05 < cddepppp256> In stk gui
06:06 < Benau> you want to have a confirm dialog open in network lobby if you press the back button in your phone
06:06 < Benau> (true / false?)
06:06 < Benau> when you press the back arrow in stk gui, no need dialog
06:06 < cddepppp256> TRUE
06:06 < Benau> (true / false?)
06:07 < cddepppp256> FALSE
06:07 < Benau> true for both statements?
06:07 < cddepppp256> N
06:07 < Benau> so no matter in which way to leave the lobby, you want a confirmation dialog?
06:07 < cddepppp256> No
06:08 < Benau> lol this not good english
06:08 < cddepppp256> In stk gui only
06:08 < Benau> but you said: you want to have a confirm dialog open in network lobby if you press the back button in your phone == true
06:09 < cddepppp256> I thought you meant in stk gui
06:09 < Benau> for new phone you can hide the back button
06:09 < Benau> lol you must have an old phone!
06:09 < cddepppp256> Then i noticed younewre talking about androids bqck button
06:10 < Benau> ...anyway let me ask feedback from more people
06:10 < Benau> deve!
06:13 < Benau> honestly just make bool NetworkingLobby::onEscapePressed() open a dialog instead
06:16 < Benau> Kitoko single player stk now lol?
06:16 < Kitoko> is the response to this statement false? (true/false)
06:16 < Benau> ???
06:16 < Kitoko> im asking a question hehe
06:17 < cddepppp256> true
06:17 < Benau> if you don't find it annoying, than imo i just open a confirmation dialog no matter which way you leave the lobby
06:17 < Benau> because you may not easily come back
06:17 < Kitoko> you cant say that cddepppp256 look again
06:18 < QwertyChouskie> It's a paradox ;)
06:19 < cddepppp256> kitoko oh wait i mean false...
06:19 < cddepppp256> misread the question
06:21 < cddepppp256> bye
06:21 < Benau> see you
06:21 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:d172:832d:3a25:e1ec] has quit [Remote host closed the connection]
06:22 < Benau> qwerty u can play with Kitoko in cdde race server!
06:22 < QwertyChouskie> Busy sorry
06:23 < Benau> ok
06:23 < Kitoko> the poor cpu
06:23 < Kitoko> im waiting for it to finish
06:24 < Benau> don't worry
06:24 < Benau> it auto end
06:24 < Benau> at least on cdde server
06:24 < Benau> so lamers are dead in stk
06:24 < Kitoko> aw
06:24 < Kitoko> it didnt get to finish
06:24 < Kitoko> it finised with a time of 4:04 but i cant find where that is
06:24 < Benau> yes so auto end
06:25 < Kitoko> i guess he was missing
06:25 < Benau> did u use mine map?
06:25 < Benau> gold mime
06:25 < Benau> gold mine
06:25 < Kitoko> old mine* ?
06:25 < Benau> yes
06:25 < Kitoko> we justp layed antediluvian
06:25 < Benau> ok
06:28 < Kitoko> there we played old mine
06:28 < Kitoko> well, i did
06:28 < Kitoko> the cpu is of course on lap 3
06:29 < Kitoko> how do i view other racer's points of view
06:29 < Benau> after u win?
06:29 < Kitoko> yeah
06:29 < Benau> currently no such "gui" button
06:29 < Kitoko> does it have a button press?
06:29 < Benau> but i think you enable artist debug mode
06:29 < QwertyChouskie> f5/f6?
06:29 < Benau> and press alt-f5
06:29 < Benau> yes
06:30 < Benau> (you may need alt on windows)
06:30 < Kitoko> ok!
06:30 < Benau> try yourself
06:30 < Kitoko> im gonna play hacienda real quick
06:30 < Kitoko> and see what it looks like
06:30 < Kitoko> i need to give this cpu a one lap handicap lol
06:31 < Benau> hacienda no update yet
06:31 < Benau> honestly no new tracks have been added to stk yet sorry
06:31 < QwertyChouskie> Black Forest is coming soon
06:32 < QwertyChouskie> Also a new Beastie
06:32 < Benau> matthew!
06:32 < Benau> this benau!
06:32 < Benau> or jymis
06:32 < Benau> well the beastie can be added anytime, i just wait jymis email...
06:33 < Kitoko> nope
06:33 < Kitoko> its doing nothing
06:33 < Benau> its doing nothing == ?
06:33 < Kitoko> pressed the button
06:33 < Kitoko> does nothing
06:33 < Kitoko> tried alt+f5
06:33 < Kitoko> does nothing
06:33 < Benau> di you enable artist debug mode?
06:33 < Kitoko> oh
06:33 < Kitoko> not really
06:34 < Kitoko> i wonder
06:34 < Benau> maybe later i can always make this accessible so u don't need artist debug men
06:34 < Benau> maybe later i can always make this accessible so u don't need artist debug menu
06:34 < Benau> though too many todos atm sorry
06:34 < Kitoko> is the stk enterprise skip is fixed
06:34 < Kitoko> :p
06:34 < Benau> depend on my mood i will add this soon / later
06:35 < Benau> most told by alayan fixed
06:35 < Kitoko> guess so!
06:35 < Benau> alayan is a genius in stk for gameplay!
06:39 < Kitoko> heh, its not all alayan too
06:39 < Kitoko> we have several people in the speedrunner community doing stuff
06:39 < Kitoko> thanks for fixing bugs too. it makes me happy :)
06:39 < Benau> good
06:40 < Kitoko> i could make a server too
06:41 < Benau> beware: current it's not stable api yet
06:41 < Benau> i think i will make change few hours later
06:41 < Benau> so you need to come irc regularly so i can tell u to donwload new exe lol
06:41 < Benau> or disord
06:41 < Benau> or discord
06:42 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
06:42 < Benau> you can read here for hosting dedicated server guide
06:42 < Benau> untest with windows
06:42 < Benau> but "should" work
06:45 < Kitoko> i also noticed in some palces in old subsea had some off effects
06:46 < Kitoko> i use subsea to stresstest the physics of the game every release
06:46 < Kitoko> so odd things happen when you go really fast over downward slopes
06:46 < Kitoko> the server seems to have a bit of a hissyfit and juggle your character around a bit but then you get put back in place
06:46 < Benau> the phyics in game have fixed timestamp now
06:47 < Benau> hmm
06:47 < Benau> maybe cdde server forgets to update the tracks
06:47 <@STKbot> supertuxkart/stk-code: Status for commit “Add option to disable light scattering” by Kevin Zheng: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471515462?utm_source=github_status&utm_medium=notification
06:47 < Benau> you can try the usa server
06:47 < Benau> but no AI!
06:47 < Kitoko> yeah no ai though heh
06:48 < Kitoko> lol i picked alpine 2
06:48 < Kitoko> time to die
06:48 < Benau> addon?
06:48 < Kitoko> yes
06:57 < Kitoko> ill try and screencap the subsea oddities for you
06:57 < Benau> ok
06:58 < Kitoko> wow
06:58 < Benau> ?
06:58 < Kitoko> the autocomplete is taking a while on this map
06:58 < Benau> do u finish the race too long?
06:59 < Benau> what time u finish
06:59 < Kitoko> each lap takes 2 minues
06:59 < Kitoko> lol
06:59 < Kitoko> 6:26.66
06:59 < Kitoko> 8:26.88*
06:59 < Benau>
06:59 < Benau> so yes
06:59 < Benau> sorry about that
06:59 < Kitoko> its alright
07:00 < Kitoko> then again it makes sense
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07:04 < tomreyn> that's very nice about the dedicated servers. do you have some kind of full automation for receiving, optionally building, and installing server updates, yet?
07:04 < Benau> optionally building????
07:04 < Benau> lol at least odd0002 has a auto update git pull; svn up script
07:04 < Benau> which trigger whenever i git push
07:05 < Benau> tomreyn wanna host stk servers lol
07:05 < tomreyn> i'd rather like the idea of hosting a vm for someone to do it
07:06 < Benau> in your server?
07:06 < tomreyn> yes
07:06 < tomreyn> i need yes to finish its setup, though. should take a couple days.
07:06 < Benau> lol you just useradd benau and open some ports for so i can handle myself lol
07:07 < tomreyn> ok, i'll let you know when its done. you probably want the latest stable debian?
07:07 < Benau> doesn't matter
07:07 < tomreyn> storage, cores, ram?
07:08 < Benau> not sure if 700mb storage too much to ask...
07:08 < tomreyn> lol
07:08 < Benau> sorry
07:08 < Benau> because stk-assets is large
07:08 < tomreyn> do you mean 700 GB?
07:08 < Benau> no 700 megabytes
07:09 < tomreyn> i was thinking of soemwhere between 5 and 20 GB
07:09 < Benau> stk-assets svn fresh clone is about 600mb
07:09 < tomreyn> including OS
07:09 < tomreyn> you already havea server, right? can you check the totals there?
07:10 < Benau> totals for ?
07:10 < Benau> total size for stk-code and stk-assets?
07:10 < Benau> actually maybe you can wait after the beta is release...
07:11 < Benau> i don't really think we can have 1xx players regurlay
07:11 < tomreyn> total allocated space on the VM you already have
07:11 < Benau> i use rpi3 to host hong kong servers
07:11 < Benau> 8gb sdcard
07:11 < Benau> i don't use vm sorry
07:12 < tomreyn> okay so we know that 8 GB storage is sufficient for OS and game, good.
07:13 < tomreyn> i'd just set it up when i get to it (in a couple days, maybe a week), and pass it on to you to manage it. when you setup the server there is your decision to make then.
07:13 < Benau> btw so megaglest has official servers too?
07:13 < Benau> by you lol?
07:13 < tomreyn> the users pay for them, i manage them
07:14 < Benau> ok
07:14 < tomreyn> i also contribute a bt ;)
07:14 < Benau> i wonder how many players in megaglest regularly....
07:14 < Benau> (at each server "refresh")
07:14 < tomreyn> we got some donations and some steam sales, not much, but at some point it was enough to run the server for a good while
07:15 < tomreyn> it's pretty dead nowadays.
07:15 < tomreyn> play.mg
07:15 < tomreyn> http:// ^
07:16 < tomreyn> well some 4 or five game a day
07:17 < tomreyn> how do you handle the version compatbility problem between server and clients?
07:17 < Benau> there is a version
07:18 < Benau> in the server get-all request
07:18 < tomreyn> i see. so it makes sense to run multiple server versions in parallel
07:18 < Benau> lol we only use latest server version
07:18 < Benau> at least for now
07:19 < Benau> not sure in the future we want 0.10, 0.11, 1.0 ... servers...
07:19 < tomreyn> well but you will want to support past stable releases for a while
07:19 < Benau> because for stk at least the tracks will update
07:19 < tomreyn> at least the latest, maybe also those in major linux distros
07:19 < Benau> you update a track it breaks compatiblity anyway
07:19 < tomreyn> uuh ok
07:19 < Odd0002> I hope to run like possibly 10 servers, 5 for stable and 5 for release
07:20 < Benau> and we have stun for people host server themselves
07:20 < Odd0002> or even 15, not sure yet
07:20 < Benau> so should be enough
07:20 < tomreyn> nice, nice. you run your own stun servers or use public ones?
07:20 < Odd0002> me?
07:20 < tomreyn> Benau
07:20 < Odd0002> oh
07:21 < Benau> public one
07:21 < Benau> https://github.com/supertuxkart/stk-code/blob/master/src/config/user_config.hpp#L742
07:21 < tomreyn> technically probably a lot nicer than us, hehe.
07:22 < tomreyn> right, i remembered those google ones, didnt know there were others
07:23 < tomreyn> http://olegh.ftp.sh/public-stun.txt
07:23 < tomreyn> old list, though
07:24 < Benau> lol i'm not sure if stun is really used nowsaday...
07:24 < Benau> voip no very common?
07:24 < tomreyn> almost everything is voip now, isnt it?
07:25 < Benau> no idea...
07:26 < tomreyn> i doubt there is a lot of countries left where dialing from any phone handset doesn't result in a voip call.
07:26 < Kitoko> Benau: https://youtu.be/Ri4cs0TI9SU here you go
07:26 < Benau> hmm
07:27 < Benau> old subsea
07:27 < Kitoko> sorry, forgot to disabel the mic heh
07:27 < Benau> nvm
07:27 < Benau> i love to hear people voice lol
07:27 < Benau> if u can 'commentary"
07:27 < Kitoko> oh i do commentary hehe
07:27 < Kitoko> just i forgot mine was muted
07:27 < Benau> in network some "moveable" is disabled for better performance
07:28 < Kitoko> im usually really quiet if im not talking to someone
07:28 < Benau> if u have more than 15 it uses at most 15
07:28 < Benau> what time to show problem?
07:28 < Kitoko> its near the beginning of the course
07:28 < Benau> zipper?
07:28 < Kitoko> yeah after the zippers
07:29 < Kitoko> it seems the character likes to jostle around after some slopes. its only temporary and it fixes itself
07:29 < Kitoko> still kind of odd though
07:29 < Benau> wait
07:31 < Benau> i think the track itself needs fixing...
07:31 < Benau> because i see the same in non-network race
07:31 < Kitoko> ahhh
07:31 < Kitoko> well its new to me since it didnt do that in 0.9.3
07:31 < Kitoko> current 0.9.3 build does not do this
07:32 < Benau> wait
07:32 < Kitoko> especially not after the floor boosters
07:33 < Benau> ...wait later...
07:34 < Benau> too many todo
07:34 < Benau> lol deve android beta apk needs delay!~
07:34 < Kitoko> it's ok, just relax
07:35 < Benau> .,..maybe it's more visible in 0.10 because the physics now "more step"
07:37 < Kitoko> ah
07:37 < Kitoko> im gonna see what the handicap setting does to me when i play against the cpu hehehe
07:37 < Benau> in your video sometimes the kart "stuck" a bit when crossing the zipper
07:37 < Benau> it make you weaker
07:38 < Benau> you don't need to check that box
07:38 < Benau> you can "live" change
07:38 < Benau> click your name in lobby
07:38 < Benau> enable / dsiable handicap
07:39 < Benau> alayan use handicap when playing with new players
07:39 < Benau> super sweet!
07:42 < Kitoko> what does it even do
07:43 < Benau> make you weaker
07:43 < Benau> (slower)
07:43 < Kitoko> ahhhhhh
07:43 < Kitoko> doesnt really save the cpu from being behind though
07:43 < Benau> and for example if u press rescue button it needs a longer time to play animation
07:44 < Benau> then you are as good as alayan!
07:44 < Kitoko> me and alayan are pretty good, yeah
07:45 < Kitoko> alayan had his mind set to beat my records. i didnt really contest because i was doing other games
07:46 < Benau> ..not sure stk with network can make u play stk more lol!
07:46 < Benau> assuming stk network has players regularly in the future
07:48 < Kitoko> i feel bad for the cpu
07:49 < Kitoko> getting lapped up by handicap mode must feel awful :(
07:49 < Benau> because the cpu ai in network is "weaker"
07:49 < Benau> due to "conversion' issue
07:49 < Kitoko> ahhhh
07:49 < Benau> so u don't need to feel bad for them
07:50 < Kitoko> i know
07:50 < Kitoko> but its so eager to play it readies up instantly
07:50 < Kitoko> its my companion
07:51 < Benau> ...ask alayan to play with you./..
07:53 < Kitoko> i could but im about to sleep soon
07:54 < Kitoko> its nearly 3am here
07:55 < Benau> see you tmr lol
07:55 < Kitoko> see you too
07:55 < Kitoko> hugs for you and thanks so much for showing me this
07:55 < Benau> !!!
07:55 <@STKbot> Benau: Error: "!!" is not a valid command.
07:55 < Kitoko> !hug
07:55 <@STKbot> Kitoko: Error: "hug" is not a valid command.
07:56 < Benau> this bot is not very smart
07:57 < Kitoko> yes. it needs to understand emotions
07:59 < Kitoko> anyway gnight
07:59 < Benau> gn
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11:11 < vyo20031> Рш
11:11 < vyo20031> Hi
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11:12 < Benau> kil
11:12 < Benau> lol
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13:12 < Benau> kitoko loves your server cdde!
13:22 -!- SuperTuxModding [4d0d1d6a@gateway/web/freenode/ip.77.13.29.106] has joined #supertuxkart
13:22 < SuperTuxModding> Hello
13:22 < SuperTuxModding> someone here :)?
13:22 < Benau> ?
13:22 < SuperTuxModding> somebody know how to create a own SuperTux Kart ?
13:22 < SuperTuxModding> i mean with Blender or something like that
13:26 < Benau> there is tutorial online
13:29 < XGhost> SuperTuxModding, https://supertuxkart.net/Making_Karts << her you go
13:35 < SuperTuxModding> thanks for that iam reading it since hours but i think i need more training in Blender
13:36 < SuperTuxModding> i dont know why there is no video in youtube for creating a Kart
13:36 < SuperTuxModding> since the game is very freaking nice
13:36 < SuperTuxModding> i just want to change the Body of the Kart or the Character model
13:37 < SuperTuxModding> and maybe some own maps :)
13:45 < cddepppp256> hi
13:47 < cddepppp256> hmmm... android irc client auto joined..
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14:10 < cddepppp256> !ping
14:10 <@STKbot> pong
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14:13 < SuperTuxModding> !ping
14:13 <@STKbot> pong
14:14 < SuperTuxModding> !pong
14:14 <@STKbot> ping
14:14 < SuperTuxModding> !bong
14:14 <@STKbot> SuperTuxModding: Error: "bong" is not a valid command.
14:14 < SuperTuxModding> :D
14:14 < SuperTuxModding> !help
14:14 <@STKbot> SuperTuxModding: (help [] []) -- This command gives a useful description of what does. is only necessary if the command is in more than one plugin. You may also want to use the 'list' command to list all available plugins and commands.
14:14 < SuperTuxModding> !list
14:14 <@STKbot> SuperTuxModding: Admin, Aka, AttackProtector, AutoMode, Channel, Conditional, Config, GitHub, Later, Limiter, MessageParser, Misc, Network, NickAuth, NickCapture, Note, Owner, Plugin, PluginDownloader, RSS, Reply, Seen, Services, StdoutCapture, Time, Trigger, User, and Utilities
14:15 < SuperTuxModding> !Network
14:15 <@STKbot> SuperTuxModding: Error: "Network" is not a valid command.
14:15 < SuperTuxModding> !Misc
14:15 <@STKbot> SuperTuxModding: Error: "Misc" is not a valid command.
14:15 < Benau> use gitstk
14:15 < cddepppp256> lowercase?
14:15 < SuperTuxModding> !misc
14:15 <@STKbot> SuperTuxModding: Error: "misc" is not a valid command.
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14:15 < SuperTuxModding> nope :D
14:16 < SuperTuxModding> oh i dont get the modding Cart thing in supertuxkart :(#
14:16 < SuperTuxModding> i installed all .py scripts to Blender but iam Dumb maybe ;(
14:16 < cddepppp256> Did you enable them?
14:16 < SuperTuxModding> if someone creates a good video in youtube this would be the greatest thing
14:16 < SuperTuxModding> yes i enabled all
14:16 < cddepppp256> they work?
14:17 < SuperTuxModding> but Blender shows some errors
14:17 < SuperTuxModding> maybe i need a other version#
14:17 < SuperTuxModding> i try it again with Blender 2.78 this should work
14:17 < SuperTuxModding> but its a ass full of work :D
14:17 < SuperTuxModding> i hope somebody with skills helps me a little i can pay :)
14:18 < SuperTuxModding> i want to have Sonic Kart :) and maybe Mario
14:18 < SuperTuxModding> and i gona create some cool maps
14:18 < SuperTuxModding> but just for myself or friends :D
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17:02 < UnDevDeCatOS> Hi
17:05 < cddepppp256> Hi
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17:35 < SuperTuxModding> hi
17:55 < Tobbi> hello
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20:18 < vyo20031> Рш
20:18 < vyo20031> Hi
20:26 <@STKbot> supertuxkart/stk-code: deveee closed pull request #3662 (to master): Add option to disable light scattering https://git.io/fhJol
20:26 <@STKbot> supertuxkart/stk-code (in master): Kevin Zheng committed Add option to disable light scattering (#3662) https://git.io/fhJpg
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20:50 <@STKbot> supertuxkart/stk-code: Status for commit “Add option to disable light scattering (#3662)” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21205940
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21:17 <@STKbot> supertuxkart/stk-code: Status for commit “Add option to disable light scattering (#3662)” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471675068?utm_source=github_status&utm_medium=notification
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22:31 <@STKbot> supertuxkart/stk-code (in master): Deve committed Minor optimization in pointlight scatter. https://git.io/fhUeD
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22:54 <@STKbot> supertuxkart/stk-code: Status for commit “Minor optimization in pointlight scatter.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21207126
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23:24 <@STKbot> supertuxkart/stk-code: Status for commit “Minor optimization in pointlight scatter.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471699876?utm_source=github_status&utm_medium=notification
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01:40 < Benau> alayan what word u can think of instead of "Paused" in network race_paused_dialog....
01:43 < cddepppp256> Kart Braked?
01:44 < Benau> network no pause race
01:44 < cddepppp256> That is what I mean
01:44 < cddepppp256> Kart Braked == just your kart stopped
01:44 < cddepppp256> no one else
01:44 < loothelion> "Player AFK" ?
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01:44 < loothelion> or "taking a break"
01:44 < Benau> alayan!
01:45 < loothelion> :)
01:45 < cddepppp256> not online
01:45 < Benau> in any case it does not brake immediately
01:45 < Benau> just let it slide until stop if u pause in network
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01:46 < loothelion> Sure, you just want to indicate that they player's in-menu so they're not directly controlling their kart anymore
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01:47 < Benau> lol loo the lion valeri one time made a joke for your name!
01:47 < Benau> and i said shaun the sheep!
01:47 < cddepppp256> hmmm...
01:47 < Benau> lion tried network stk lol?
01:47 < cddepppp256> no
01:48 < loothelion> Yeah, although only on a local server with a few friends for a weeked every couple of months
01:48 < Benau> hmm
01:48 < loothelion> never the official/public ones
01:48 < Benau> you connect directly with ip llol?
01:49 < cddepppp256> Story Mode is single-player only, and introduces Dr. Benau-Boon an evil scientist who steals all of the bananas from Monkey Island.
01:49 < loothelion> Yeah, the GUI option for direct connect that got added made it a lot easier to convince people to join us, haha
01:51 < Benau> good
01:51 < Benau> cdde no deve the genius featured!
01:51 < cddepppp256> ????
01:51 < Benau> nv,
01:51 < Benau> nvm
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08:36 <@STKbot> supertuxkart/stk-code (in master): Benau committed Make flag a rewinder https://git.io/fhUm9
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09:00 <@STKbot> supertuxkart/stk-code: Status for commit “Make flag a rewinder” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21211575
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09:29 <@STKbot> supertuxkart/stk-code: Status for commit “Make flag a rewinder” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471794071?utm_source=github_status&utm_medium=notification
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12:24 < vyo20031> Hi!
12:34 < Benau> hi!
12:35 < Benau> no more flag capture delay in ctf now~
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17:21 < Benau> cddepppp256 here?
17:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Remove the unneeded disconnected elimination event https://git.io/fhUzk
17:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Add document for uid of rewinder https://git.io/fhUzI
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17:44 < Benau> anyway update server...
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17:58 <@STKbot> supertuxkart/stk-code: Status for commit “Add document for uid of rewinder” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21217466
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18:23 <@STKbot> supertuxkart/stk-code: Status for commit “Add document for uid of rewinder” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471915741?utm_source=github_status&utm_medium=notification
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18:26 < Mensious> hi
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23:13 < kinopio> hello, anybody here? I need some help building the game
23:15 < Partmedia> what's up?
23:18 < kinopio> are you talking to me? I don't know how irq works
23:19 < kinopio> it appears to be some kind of chat room.....
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23:21 < Partmedia> This is IRC, an internet chat room. This is the #supertuxkart channel.
23:22 < kinopio> I've been spending the past three days trying to build the supertuxkart game on ubuntu.
23:23 < Partmedia> sure, could you share some error outputs and your guess at what might not be working?
23:23 < kinopio> I'm new to linux. this is the first time I
23:23 < kinopio> ...the first time I'm installing a game from a repository
23:24 < kinopio> it's hard for me to even figure out where the errors logs are
23:24 < kinopio> but the terminal mentions something about "glew"
23:25 < kinopio> it expects version 2.1 or newer, and I have 2.0 installed from the dependencies
23:25 < kinopio> I got that line from the tuxkart github page
23:25 < Partmedia> that's a graphics library that STK uses directly or though a library. what version of ubuntu are you running?
23:25 < kinopio> 18 something. the latest LTE version
23:25 < kinopio> LTS...
23:26 < Partmedia> Are you trying to build supertuxkart from source, or install it from a package repository?
23:26 < kinopio> I don't know the difference
23:26 < kinopio> I've probably tried both by now
23:26 < kinopio> whatever works best, I'll gladly do that
23:27 < kinopio> I just noticed that the latest version is a year old. I wanted to see what has happened since then.
23:27 < Partmedia> You might have an easier time installing a package of supertuxkart, than trying to compile it from source, if you just want to play the game.
23:28 < Partmedia> There are new things, like multiplayer support, but they're work in progress and have rough edges.
23:29 < kinopio> actually I wanted to contribute better kart models to the game
23:29 < kinopio> but since I'm new to linux I wanted to take baby steps and first learn how to build the game
23:29 < kinopio> so I can eventually put my models in the game and test them
23:30 < kinopio> before I offer them to the devs
23:30 < Partmedia> yeah, sounds like you do want to compile from source after all
23:30 < Partmedia> did you find some instructions to follow? what step are you stuck on, and what's complaining about glew?
23:31 < kinopio> https://github.com/supertuxkart/stk-code/blob/master/INSTALL.md#building-supertuxkart-on-linux
23:31 < kinopio> I tried following these steps here
23:31 < kinopio> downloading all the code and assets, then downloading the dependencies
23:32 < kinopio> and then cmake...
23:32 < kinopio> which, I guess, is compiling the code
23:32 < Partmedia> kind of, you're on the right track
23:32 < Partmedia> and you got to the cmake part and it complained about glew?
23:33 < kinopio> when I'm at the point where I need to run "cmake .." the terminal gives me a couple of warnings
23:34 < kinopio> -- Checking for module 'glew>=2.1' -- Requested 'glew >= 2.1' but version of glew is 2.0.0
23:34 < kinopio> libopenglrecorder not found, disabling in-game recorder. To use recorder, install libopenglrecorder.
23:34 < kinopio> libopenglrecorder not found, disabling in-game recorder. To use recorder, install libopenglrecorder.
23:34 < kinopio> the rest seems to be okay...
23:35 < Partmedia> oh, the recorder is optional. if cmake succeeds, you can start the actual build
23:35 < Partmedia> cmake just sets stuff up so you can run 'make'
23:36 < kinopio> I ran the build process a couple of times today, but always ended up with an executable that did nothing
23:37 < kinopio> that thing in the bin folder. not sure if linux people call that an executable...
23:37 <+Arthur_D> Did you fetch the stk-assets as well?
23:37 <+Arthur_D> Yep that's an executable :)
23:38 < kinopio> I downloaded both. it's explained well enough on the github page.
23:38 < kinopio> I'm mostly worried about my outdated glew
23:38 < kinopio> I'm suspecting it might be the reason why I can't run the game
23:39 < Partmedia> do any messages show up when you run ./bin/supertuxkart?
23:39 < Partmedia> (it might help to run it from a terminal so you can see what's going on)
23:40 < kinopio> some fallback messags about shaders
23:41 < kinopio> the game is running though
23:41 < kinopio> not sure why
23:41 < kinopio> isn't typing ./bin/supertuxkart the same as double clicking the executable?
23:42 < Partmedia> sometimes it is
23:42 < Partmedia> in the sense that you might run it, but you might not get a terminal with the output
23:43 <+Arthur_D> Ah I guess it's because the game wants to be run from the stk-code folder because it's not clever enough to get the paths correct when run from within the bin folder. At least that's what I think it is
23:44 < kinopio> mmmh double-clicking the exec still does nothing
23:45 < kinopio> I can see from the vertical options menu that it's not the 0.9.3 version
23:45 < kinopio> oh and tux is wearing a hat
23:45 < kinopio> how lovely
23:46 < kinopio> I guess I didn't mess up the build after all, huh
23:46 <+Arthur_D> Good job :)
23:47 <+Arthur_D> Compiling stuff is more advanced than most people try, especially if they run into problems like you did
23:49 <+Arthur_D> It might seem intimidating but usually it's not so difficult once you have the necessary dependencies
23:50 < kinopio> you must excuse me. I'm from a windows10 / unity3D development environment
23:50 <+Arthur_D> Hey no worries
23:50 < kinopio> we use tortoisehg for versioning
23:50 < kinopio> nothing that's even remotely like the linux terminal
23:51 <+Arthur_D> I'm just saying it's cool that you tried and succeeded :)
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23:51 < kinopio> thanks
23:51 < kinopio> I hope that all the kart making tutorials on the official website are still valid.
23:51 <+Arthur_D> I cannot promise that they're 100% correct
23:52 <+Arthur_D> But most should still be applicable
23:52 < kinopio> some of the proportions of some of the characters are a bit off, and I was hoping I could fix them for you
23:52 < kinopio> that was the first thing that struck me when I tried the game
23:52 -!- DaniloPereira [aaf7d0cb@gateway/web/freenode/ip.170.247.208.203] has joined #supertuxkart
23:52 < DaniloPereira> hello
23:53 < kinopio> it's a great game with tons of potential. the video trailers don't do it justice.
23:53 <+Arthur_D> Sounds good, can't promise that we'll all agree but give it a shot, if nothing else you will learn from it :)
23:53 < DaniloPereira> any developer here?
23:54 <+Arthur_D> Hi DaniloPereira, not at the moment
23:54 < DaniloPereira> :|
23:54 <+Arthur_D> Some of them are probably busy with holidays
23:55 < DaniloPereira> man please, i really want to work in this game, the models are too ugly
23:55 < kinopio> I guess that the next step for me would be to work on a .blend file, export it with the STK addon, put it in the assets folder, and then build again
23:55 < kinopio> I hope it's that easy
23:56 <+Arthur_D> Yes that's correct, though you won't need to rebuild to put new assets in the game
23:56 < kinopio> hey, danilo, are you me?
23:56 < DaniloPereira> no
23:57 < kinopio> oh I won't have to? that's fantastic.
23:57 < DaniloPereira> this game try to be like Mario kart?
23:58 <+Arthur_D> I'd say sort of? We don't try to get as close as possible to MK no, but obviously there's a lot of inspiration taken from it
23:58 < kinopio> more like a mario kart / crash team racing hybrid
23:58 <+Arthur_D> Yeah some inspiration from there as well
23:59 < kinopio> I wish there was a stunt system
23:59 < kinopio> and the drifting was smoother
23:59 < DaniloPereira> how can i be "part" of the team? i just want to make better models for this game
--- Day changed Tue Dec 25 2018
00:01 <+Arthur_D> Well it's mostly a matter of doing some work and showing what you can do. And to be willing to listen to feedback and be at peace with the fact that sometimes your work might not be accepted into the main game
00:01 < kinopio> so then how do I inject new/reworked characters into a pre-built game? where is it getting its resources from? I don't think there's any documentation on that.
00:02 <+Arthur_D> kinopio: stk-assets folder has the karts folder
00:03 < DaniloPereira> >:V i can make that
00:05 <+Arthur_D> What you can do is making a copy of the folder of the kart you want to modify, and then when exporting in Blender target the copied folder. E.g puffy2, and then you can compare your version with the vanilla version
00:06 < kinopio> oh my goodness, it works. that's too easy.
00:06 < kinopio> I was expecting these files to be packed and encrypted during the build process
00:07 <+Arthur_D> Also is a good idea to change the name in the properties pane in Blender so you can easily distinguish it by name (the folder name isn't the name you see in the game)
00:08 < kinopio> yeah, the blender addons are well documented. I'll figure all of that out in no time. :) thank you.
00:08 < kinopio> this is gonna be a lot of fun
00:09 <+Arthur_D> :)
00:09 < kinopio> I just wish the engine would use actions for the animations and not one default track with all animations in a row
00:09 < kinopio> that makes it a lot harder to work with in blender
00:10 < kinopio> but I'll manage... I'll just write myself a little python script and I'll be all set...
00:10 <+Arthur_D> Yeah the animation system is a bit bare-bones, if you'll pardon the pun ;)
00:10 < kinopio> ehehe
00:13 <+Arthur_D> Sounds like you're quite experienced btw
00:14 <+Arthur_D> And yeah the animations could really do with some work
00:14 < kinopio> I've been working with blender professionally for many years. games industry.
00:15 < DaniloPereira> i want to make better karts first
00:15 <+Arthur_D> That's awesome
00:15 < DaniloPereira> but how
00:15 < kinopio> after trying out an up-to-date build I must say that the kart models have improved a lot
00:16 < kinopio> kiki is still not okay, but tux never looked better
00:16 <+Arthur_D> If you both want to work on karts, maybe you can tell each other which one(s) you will be working on, so you don't waste time redoing each other's improvements?
00:16 < kinopio> I read they're switching to PBR now?
00:17 < kinopio> I couldn't find any metallic/roughness maps
00:17 <+Arthur_D> DaniloPereira: you can find documentation here: https://supertuxkart.net/Community
00:18 < kinopio> I'd start with an indepth analysis of the current kart models and then decide what needs to be done
00:18 <@STKbot> supertuxkart/stk-code (in master): Deve committed Use xdg decoration for server-side decorations https://git.io/fhU6h
00:18 <@STKbot> supertuxkart/stk-code (in master): Deve committed Use shorter name for unnamed player https://git.io/fhU6j
00:18 <+Arthur_D> I'm a bit unsure if it's full PBR or only an approximation. Wish samuncle was here, he's our resident 3D artist but he doesn't come by very often
00:19 < kinopio> anything that uses the basic pbr principles is okay with me
00:19 <+Arthur_D> Benau might come on later and might know something about this too, he's one of our programmers
00:21 < kinopio> I'll try to gather as much info as I can in the coming days, but I probably won't be around for much longer today
00:23 <+Arthur_D> kinopio: have you seen this? http://blog.supertuxkart.net/2018/04/everything-is-shiny.html
00:23 <+Arthur_D> It was written by samuncle our main 3D artist
00:24 <+Arthur_D> Might give you an idea
00:26 < kinopio> ah no, I haven't read this. will read now.
00:27 <+Arthur_D> You might skip the beginning, he's a bit long-winded to introduce non-artists to some concepts
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00:34 < kinopio> okay, so what he's saying is basically just that we're using PBR now
00:34 < kinopio> full PBR just like in unity or UE4. sounds great.
00:35 < kinopio> I should also give the blender2.8 addon a try. maybe there's more pbr options in there.
00:36 < kinopio> though I am still hesitant to use 2.8 in production for anything
00:36 <+Arthur_D> Yeah, but it's still pretty new so not sure the tutorials reflect (yah I do this a lot) that
00:36 <+Arthur_D> Don't use 2.8 yet
00:36 < kinopio> heh, not if I can avoid it
00:36 <+Arthur_D> It's not production ready
00:36 < kinopio> absolutely
00:37 <+Arthur_D> I mean our scripts for it
00:37 <+Arthur_D> I can't comment on 2.8 but afaik it's still in beta
00:37 < kinopio> I just meant that I'm curious how the 2.8 STK addon differs from the 2.6/2.7 version
00:37 < kinopio> okay
00:37 <+Arthur_D> Right, I think just some early experimentation has been done so far
00:37 < loothelion> > 18:58 < kinopio> more like a mario kart / crash team racing hybrid
00:38 <+Arthur_D> So I'm not sure if it would work at all atm
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00:38 < loothelion> I've found the gameplay to be much closer to CTR, but maybe that's because I never really played mario kart readily
00:38 < kinopio> if you do, play mario kart 8
00:38 < kinopio> by far the best drifting mechanics
00:39 <+Arthur_D> I've not played either much, I've played a little bit of MK Wii but that's it
00:39 < kinopio> I played CTR just a few weeks ago for the first time in my life
00:39 < kinopio> and I was surprised how good it was
00:39 <+Arthur_D> So I guess I'm heavily biased towards STK ;)
00:39 < kinopio> heh
00:40 < kinopio> CTR did the stunt thing years before mario kart
00:40 < loothelion> Arthur_D: not a bad bias to have :)
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00:41 < JollyRoger`> Hey guys. Did someone mention UE4? :D
00:41 * JollyRoger` zooms in :P.
00:41 <+Arthur_D> Not that I don't see issues with STK, I see a lot of them. But I don't feel like the handling or gameplay needs to move closer to MK or CTR because I'm not familiar with them tbh
00:41 <@STKbot> supertuxkart/stk-code: Status for commit “Use shorter name for unnamed player” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21220386
00:41 < kinopio> controls in STK could be smoother. I find myself just slightly tapping the analog stick of my gamepad when I'm driving
00:42 <+Arthur_D> Right, that may very well be an issue
00:42 < kinopio> I should be able to steer with the full range of the stick
00:42 < loothelion> my friends call my crazy, but I love playing STK with my keyboard
00:42 <+Arthur_D> I do that too
00:42 < kinopio> the first time I tried it, I also played with the keyboard. and I found it to be way easier than using a gamepad
00:43 <+Arthur_D> I have never gotten used to playing any game with gamepad
00:43 < kinopio> now I'm forcing myself to use the gamepad because that's how kart racers are meant to be played, and I want to figure out what's wrong with it
00:43 <+Arthur_D> Yeah
00:43 < JollyRoger`> I use the keyboard as well.
00:44 <+Arthur_D> Gamepads are frustrating in general because there are so many different quirks to them
00:44 < kinopio> the karts just turn so abruptly, especially while drifting
00:44 < kinopio> there's no smoothing at all
00:44 <+Arthur_D> From a development perspective that is
00:45 <+Arthur_D> I think drifting is supposed to be a bit abrupt since it keeps the control tight. But maybe it's a bit too much
00:46 <+Arthur_D> When looking at other kart racing games, even if just a video, they seem very "floaty" to me
00:47 <+Arthur_D> I suspect there might be a happy medium somewhere we haven't found yet though
00:47 < kinopio> it's always a lot of tweaking and smoothing of values
00:48 < kinopio> I find it hard sometimes to drive through item boxes or nitro pills sometimes because the controls are so sensitive
00:48 <+Arthur_D> Ah that's not good
00:48 <+Arthur_D> That's counterproductive for sure
00:48 < kinopio> and when I want to do a hard turn, they're not sensitive enough
00:49 < kinopio> that minigolf track is a great bad example
00:49 < kinopio> not even counting the bad player direction
00:49 <+Arthur_D> Heh that's an interesting one for sure
00:49 <+Arthur_D> It used to be even worse
00:49 < kinopio> I often found myself facing the wrong way and not realizing it
00:50 <+Arthur_D> :(
00:50 < kinopio> and even things that should be simple like driving around that minigold hole right in front of the finish line are hard with a gamepad
00:50 < kinopio> *golf
00:51 < kinopio> in MK8 you can avoid bananas so elegantly, it's such a joy
00:51 <+Arthur_D> Well as you can probably tell, we aren't a professional studio making a game, it's hobbyists doing incremental work in their spare time. Not saying we shouldn't try to improve, we absolutely should, but sometimes that fact is painfully obvious
00:52 < kinopio> that's totally okay with me or I wouldn't be here
00:52 <+Arthur_D> Yeah I figured ;)
00:53 < kinopio> :)
00:54 < kinopio> I
00:54 <+Arthur_D> I think it's good to get you here with a professional background, as long as you don't pummel us verbally too much ;)
00:54 < kinopio> I'll play my new build some more. need to find out what has changed since last year
00:54 < kinopio> I'll be good
00:54 <+Arthur_D> Haha don't worry
00:55 <+Arthur_D> Feel free to be honest, but realistically a lot of stuff will take a long time to improve
00:55 < kinopio> It's times like this when I wish I was also a programmer
00:56 < kinopio> but apart from the blender API and some unity-related C#, I know next to nothing
00:57 <+Arthur_D> If there are specific things you as an artist really could use, there might be someone willing to do the programming
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00:57 < kinopio> that would be great. starting with an action-based animation approach maybe...?
00:57 <+Arthur_D> But obviously I can't promise anything on other's behalf
00:58 < kinopio> hehe of course
00:58 < kinopio> anyway, I'll be afk for a bit. see you.
00:58 < JollyRoger`> Cheers!
00:59 <+Arthur_D> You have a very useful skill, we don't have really any resident artists except samuncle. Other stuff is mostly one-off contributions, so consistency is not too great
00:59 <+Arthur_D> See you :)
01:00 < JollyRoger`> Huh. I should give Blender a whirl.
01:00 < JollyRoger`> Currently, most of the 3D stuff I do is in things like Creo/ProE.
01:00 < kinopio> oh by the way, is there any of the original concept art available that was used in making the existing karts?
01:00 < kinopio> I could use that for myself
01:00 < kinopio> tbh I'm not too familar with some of the characters
01:01 < kinopio> like the bad guy
01:01 < kinopio> I saw the link about the open source mascots wiki page, but perhaps there's more
01:02 <+Arthur_D> Hmm the little pieces of concept art we have is not very well organized, it's mostly in various old forum threads
01:02 <+Arthur_D> I might be able to dig up something with some luck
01:03 < Tobbi> hello
01:03 < Tobbi> How was your christmas, Arthur_D ?
01:03 < kinopio> only if you want to. I'll also gladly do it myself later.
01:04 < kinopio> I love doing research like that
01:04 <+Arthur_D> Hi, today was fine
01:04 < Tobbi> Great, here as well. I spent christmas with my best friend...me :P
01:05 < Tobbi> I watched myself in the mirror and complimented on how good I looked.
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01:06 < Tobbi> Something like this: http://bash.org/?214810
01:09 <@STKbot> supertuxkart/stk-code: Status for commit “Use shorter name for unnamed player” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471986221?utm_source=github_status&utm_medium=notification
01:12 <+Arthur_D> Tobbi: congrats on the SuperTux release btw
01:13 < Tobbi> Arthur_D: Thanks, that's what I was trying to provoke :P
01:13 <+Arthur_D> Sorry I didn't test even though I said I would, I feel bad about that
01:13 < Tobbi> Arthur_D: Don't worry about it, we're field testing the release.
01:14 < Tobbi> And we even got very happy reviews, like: ну и дерьмище эта игра
01:14 < Tobbi> ("oh shit this game")
01:14 < Tobbi> Honestly, there are still quite a few bugs we didn't catch
01:15 <+Arthur_D> Well when aren't there
01:15 <+Arthur_D> The question is, how urgent are they to fix ;)
01:16 < Tobbi> Not urgent at all.
01:16 < Tobbi> It's christmas. I'm not doing any work at christmas.
01:17 <+Arthur_D> Well then you do a 0.6.1 release whenever I guess
01:17 < Tobbi> yeah, true.
01:18 <+Arthur_D> Like us, releases are wibbly-wobbly timey-wimey
01:18 < Tobbi> yup...reactions are actually mixed
01:18 < Tobbi> So anyway, what did you do for christmas?
01:19 < Benau> arthur_d u can update your server after you wake up
01:19 <+Arthur_D> Nothing special
01:19 <+Arthur_D> Sure
01:19 < Tobbi> Ah, okay...Normal day for me as well...Spent the day alone for a change.
01:20 < cddepppp256> > after you wake up
01:20 < cddepppp256> well how is commenting????
01:20 < Tobbi> Yes...
01:20 -!- kinopio [2e4e6f29@gateway/web/freenode/ip.46.78.111.41] has quit [Ping timeout: 256 seconds]
01:20 < Tobbi> I was wondering the same thing: What if he never wakes up again.
01:20 <+Arthur_D> I guess the servers won't get updated then. Oh well
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01:21 < Benau> magne is healty
01:21 < Tobbi> heathen-y rather.
01:21 <+Arthur_D> I'm sure you'd manage
01:22 <+Arthur_D> Yeah I will be really surprised if I wake up dead
01:22 < cddepppp256> You can't do that!
01:23 < cddepppp256> If you are dead you are forever asleep!
01:23 < Tobbi> Arthur_D: how the hell do you wake up dead?
01:23 < cddepppp256> So you can't wake up!
01:23 <+Arthur_D> Whoosh
01:23 < cddepppp256> :P
01:23 < cddepppp256> I *got* it
01:23 < Tobbi> https://www.youtube.com/watch?v=_fyAtDIk1uQ
01:23 < cddepppp256> I was making a point though
01:24 <+Arthur_D> I can do that too, look --> .
01:24 < cddepppp256> O u c h
01:25 <+Arthur_D> Was my point too pointy?
01:26 < cddepppp256> ~ n o l o k w i l l s e e y o u s o o n ~
01:26 < cddepppp256> :P
01:26 < Tobbi> Arthur_D: Did you use an argument sharpener for that one?
01:26 < cddepppp256> Hmmmmm...
01:27 < cddepppp256> Here's a point too:
01:27 < cddepppp256> <^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>
01:27 <+Arthur_D> What did I start now
01:27 < cddepppp256> https://duckduckgo.com/?q=mouse+pointer&t=lm&ia=web
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01:28 < cddepppp256> Arthur_D: The same thing as when you try a me command
01:28 < Benau> bad connection kinopio_ lol
01:28 <+Arthur_D> Anyway I really do need some sleep, see you later
01:28 -!- kinopio_ [2e4e6f29@gateway/web/freenode/ip.46.78.111.41] has quit [Client Quit]
01:28 < cddepppp256> see you
01:28 < cddepppp256> then
01:33 < kinopio> anybody know if there's a way to reload the assets while you're still in the game?
01:33 < Benau> what assets?
01:33 < Benau> texture?
01:33 < kinopio> like kart textures
01:33 < Benau> use artist debug mode
01:34 < Benau> there is a texture console
01:34 < kinopio> okay, I'll try
01:34 < Benau> https://supertuxkart.net/Artist_Debug_Mode#Graphics_Debugging
01:40 < kinopio> works perfectly. thanks.
01:42 < kinopio> ah, so the textures really are set up the PBR way already. great.
01:43 < kinopio> time to get some metal in there.
01:43 < Benau> hmm
01:43 < Benau> i think samuncle already set some pbr on karts
01:43 < Benau> also i'm not sure if we really want all karts pbr
01:44 < Benau> he has unmerged branch for kart "dirt" material
01:44 < kinopio> they already are. you're just not using it much
01:44 -!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
01:44 < kinopio> you're afraid the materials might end up looking too realistic
01:44 < Benau> also texture size
01:44 < Benau> we have android
01:45 < kinopio> the metallic channel is already in every texture. it's just left black.
01:47 < Benau> there is around 50% of texture have no the pbr map at all
01:48 < kinopio> I'm still in the middle of figuring all of that out. let's not worry about that too much for now.
01:48 < kinopio> just playing around so far
01:48 < Benau> ok
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01:49 < kinopio> goodness, konqi still looks terrible
01:49 < Benau> ?
01:49 < kinopio> hehe
01:50 < kinopio> just trying out the lastest version. I'm new to this game.
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02:03 < Benau> cddepppp256 there may be some changes to network proctocol soon...
02:03 < Benau> so stay more lol!
02:04 < cddepppp256> ok
02:05 <@STKbot> supertuxkart/stk-code (in master): Benau committed Disable smoothing body for network when animation is playing https://git.io/fhUXU
02:09 < Benau> when do u sleep tonight?
02:09 < Benau> 2 hours later?
02:09 < cddepppp256> me?
02:09 < Benau> yes
02:09 < cddepppp256> yes in ~2hr
02:09 < Benau> ok
02:10 < Benau> lol if i have pressure i work quicker
02:10 < cddepppp256> don't worry!
02:10 < Benau> if you can visit hk and put a gun on me it's even faster!
02:10 < cddepppp256> no way I can get there
02:10 < cddepppp256> and where am I going to get the gun?!?!?
02:11 < Benau> put in on my head
02:11 < Benau> lol!
02:11 < Benau> whenever i distracted!
02:12 < cddepppp256> WORK!
02:12 < Benau> ok
02:12 < cddepppp256> wait.. work... no I... did I spell it right or does work look weird in caps?
02:13 < Benau> doesn't matter
02:13 < Benau> benau is unbreakable
02:14 < cddepppp256> replace all your words with benau until you get done with updates!
02:15 < kinopio> is there anything I need to be aware of when I'm trying to open the artist debug menu by pressing ctrl+f3? sometimes it opens, but most of the time it doesn't.
02:16 < Benau> for reload texture?
02:17 < kinopio> there was a huge blue dropdown menu the first time I tried ctrl+f3.
02:17 < kinopio> reloading textures was somewhere in the lower half of it
02:17 < Benau> you can right click in game
02:17 < Benau> to open that menu
02:18 < Benau> breakfast now
02:18 < Benau> lol kinopio german!
02:18 < cddepppp256> ok
02:19 < kinopio> it's working again after I closed and reopened the game
02:19 < kinopio> I'll see if I can figure out what caused this
02:28 <@STKbot> supertuxkart/stk-code: Status for commit “Disable smoothing body for network when animation is playing” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21220969
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02:41 < kinopio> let's say I want to make changes to a kart model in the game. I'd have to restart the game in order to see the changes, correct?
02:43 < kinopio> I'd guess that the artist debug menu supports instant reloading only for textures
02:47 < Benau> yes
02:47 < kinopio> okay cool
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02:57 <@STKbot> supertuxkart/stk-code: Status for commit “Disable smoothing body for network when animation is playing” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/471999229?utm_source=github_status&utm_medium=notification
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03:29 < Benau> hello
03:30 < Kitoko> heey
03:30 < Benau> btw i think there will be beta apk for anroid after few hours!
03:30 < Kitoko> neato!!
03:30 < Kitoko> i dont use android but thats still neat
03:30 < Benau> and i can give u unofficial windows binary
03:30 < Benau> as a christmas gift lol!
03:30 < Benau> still awake after 2 hours?
03:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Use Y/N for voting screen https://git.io/fhU1K
03:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Send new scores as a whole and optimize https://git.io/fhU16
03:39 < Benau> ...where is your good friend alayan lol
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03:56 <@STKbot> supertuxkart/stk-code: Status for commit “Send new scores as a whole and optimize” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21221459
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04:20 < Kitoko> i dont really know, i could find him
04:20 < Kitoko> drat, i think he's offline
04:21 < Benau> he has new speedrun video!
04:21 < Kitoko> oh, i have more than one run to put on the verification block
04:23 <@STKbot> supertuxkart/stk-code: Status for commit “Send new scores as a whole and optimize” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472010709?utm_source=github_status&utm_medium=notification
04:25 <@STKbot> supertuxkart/stk-code (in master): Benau committed Save only the minimum for basketball rewind https://git.io/fhUM6
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04:47 <@STKbot> supertuxkart/stk-code: Status for commit “Save only the minimum for basketball rewind” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21221693
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05:15 <@STKbot> supertuxkart/stk-code: Status for commit “Save only the minimum for basketball rewind” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472017186?utm_source=github_status&utm_medium=notification
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05:19 < Benau> hello odd0002
05:19 < Benau> usa servers are dead!
05:19 < Benau> ...up again
05:19 < Benau> thank you
05:26 < Kitoko> i just noticed
05:26 < Kitoko> the blackhill mansion track minimap looks like a crawling baby
05:27 < Odd0002> Benau: because my parents moved the PC around and something happened to it so the PC froze and the HDD got errors that I had to manually fix which took a long time on a 5 TB HDD
05:29 < Benau> ok lol
05:29 < Benau> lol kitoko backhill mansion will be replaced soon
05:29 < Benau> sorry...
05:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Use 16bit signed integer for ticks in MaxSpeed https://git.io/fhUD2
05:32 <@STKbot> supertuxkart/stk-code (in master): Benau committed Don't draw more laps than max laps in network race https://git.io/fhUDa
05:37 < Benau> btw kitoko you can download 14.198.170.28/supertuxkart.exe for latest change
05:45 < Kitoko> okay i will
05:46 < Kitoko> im verifying a run before bed... they want me up early for christmas likely hehe
05:47 < Benau> good
05:47 < Benau> no more speedrun admin during christmas lol
05:53 < Benau> not sure if kitoko wanna host windows stk game servers lol!
05:55 <@STKbot> supertuxkart/stk-code: Status for commit “Don't draw more laps than max laps in network race” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21222064
06:05 < Kitoko> i could tyr hosting
06:05 < Kitoko> is there a command line method?
06:08 < Benau> do you have cmd?
06:08 < Kitoko> yeah i can use cmd
06:08 < Benau> try cd to stk .../build-mingw/bin folder
06:08 < Kitoko> gimme a sec im putting in the new exe
06:08 < Benau> supertuxkart.exe --server-config=kitoko.xml
06:09 < Benau> it should write a kitoko.xml in current directory
06:09 < Benau> and then u edit the kitoko.xml
06:09 < Kitoko> and then i can tweak it
06:09 < Kitoko> nice
06:09 < Benau> and rerun that command
06:09 < Benau> you may want to port forward the server port so at least my phone can connect to your server lol
06:10 < Benau> also it would be nice if i can reach u easier so i can tell u to update as needed
06:10 < Benau> either in discord / irc
06:10 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
06:10 < Benau> details here
06:10 < Kitoko> oh i have to change to the D drive...
06:11 < Kitoko> im of course gonna port forward it
06:11 < Kitoko> just a DM in discord is enough to catch my attention. i read those first
06:11 < Benau> ok
06:11 < Benau> the server_config.xml in NETWORKING.md is outdated
06:12 < Benau> use your kitoko.xml lol
06:12 < Kitoko> i know im about to make it now
06:13 < Kitoko> oh
06:13 < Kitoko> i guess it closed itself
06:13 < Kitoko> it spouted a bunch of errors and warns
06:13 < Benau> you need to have saved session to host wan server
06:13 < Benau> try the --init-user one
06:14 < Kitoko> that was using supertuxkart.exe --server-config=kitoko.xml
06:16 < Benau> do u see kitoko.xml written?
06:16 < Kitoko> yeah i mediting it
06:20 < Kitoko> oh
06:20 < Kitoko> i can make it a ranked server
06:20 < Kitoko> but also requires permission i see
06:21 < Kitoko> that's an odd way to put it
06:21 < Benau> lol
06:22 < Benau> because if everyone can host ranked server the rank is not "official" anymore!
06:22 < Kitoko> i was gonna set the server to ownerless, expert speed
06:22 < Kitoko> i dont mind making a ranked server
06:22 < Benau> ... need time to see if you network is good for offical usage lol!
06:23 < Kitoko> probably not lol
06:23 < Kitoko> id have to put it ona dedicated thing
06:24 < Benau> you have dedicated server yourself?
06:25 <@STKbot> supertuxkart/stk-code: Status for commit “Don't draw more laps than max laps in network race” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472024430?utm_source=github_status&utm_medium=notification
06:25 < Kitoko> i dotn at the moment. i used to but not now
06:26 < Benau> ok
06:27 < Kitoko> there i put it up
06:27 < Benau> kit's lol
06:27 < Kitoko> isit visible
06:27 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
06:27 < Benau> yes
06:27 < Kitoko> main: Creating a WAN server 'Kit's Canadian Server'.
06:27 < Kitoko> uh oh
06:27 < Benau> ...let me try to connect with my phone///
06:27 < Kitoko> yeah uhhhh
06:27 < Kitoko> you may want to escape the '
06:28 < Kitoko> or check for people trying to put a '
06:28 < Benau> why?
06:28 < Benau> xml issue?
06:28 < Kitoko> oh wait i thought it cut off at Kit
06:28 < Kitoko> nevermind
06:28 < Benau> btw
06:28 < Benau> 16 max players is not very well tested!
06:28 < Benau> recommend 8
06:29 < Kitoko> fine ill set it to 8 hehe
06:29 < Benau> sorry
06:30 < Benau> yes connectable with my phone!
06:30 < Kitoko> nice
06:30 < Benau> your port forward works
06:30 < Kitoko> can you try again a second
06:30 < Benau> ok
06:30 < Kitoko> i want to see if it lets me hop on with you
06:30 < Kitoko> how do i add an AI
06:31 < Benau> well you need a 2nd instance
06:31 < Benau> supertuxkart --connect-now=x.x.x.x:y --server-id=id --network-ai=n --auto-connect --no-graphics
06:31 < Benau> --server-id=id is not needed
06:32 < Benau> you can use 127.0.0.1:your_port
06:32 < Kitoko> ok
06:32 < Benau> beware ai "eats" player slot
06:32 < Benau> don't abuse the usage!
06:32 < Kitoko> how do i make it use a player slot
06:32 < Kitoko> i mean, player name
06:32 < Benau> use offline account
06:32 < Benau> or easier
06:32 < Benau> use other stk config folder
06:33 < Benau> ...not sure if you understand..
06:33 < Benau> the ai use offline player account name for its name
06:33 < Kitoko> ohhh
06:33 < Kitoko> okay
06:33 < Benau> also u may want to enable auto-end in server config
06:33 < Kitoko> i think i did
06:33 < Benau> because sometimes the ai will failed to finish the race
06:35 < Benau> btw kitoko
06:35 < Benau> cdde server currently broken
06:35 < Benau> sorry
06:35 < Benau> because his server is not up-to-dated
06:35 < Benau> you should see weird behaviour on his erver
06:36 < Kitoko> yeah like this
06:36 < Kitoko> https://puu.sh/CmQbg/55a9e45727.png
06:37 < Kitoko> Rewind [error ] RewindInfoState: Wrong size read when restore state, incompatible binary?
06:37 < Benau> yes his binary is incompatible
06:37 < Benau> you can use usa server
06:37 < Benau> this is up-to-date
06:40 < Benau> lol i find it more "cute" if you use Kitoko's Canadian Server
06:44 <@STKbot> News from supertuxkartsvn: Rename duplicated bone
06:49 < Kitoko> sure i will do it
06:50 < Kitoko> oh benau visited it
06:50 < Benau> yes
06:50 < Kitoko> i nee to restart to change it
06:50 < Benau> lol you spy your server!
06:50 < Kitoko> its hard not to when it i'm about to reboot it
06:52 < Kitoko> there we go
06:54 < Benau> yes
06:54 < Benau> lol motd still kit's
07:04 < Kitoko> awe
07:05 < Benau> btw
07:06 < Benau> when do you sleep
07:06 < Benau> because i'm going to add new beastie (for new android apk)
07:45 <@STKbot> News from supertuxkartsvn: Remove old beastie
07:45 <@STKbot> News from supertuxkartsvn: Add new beastie
07:45 <@STKbot> News from supertuxkartsvn: Remove old beastie
07:45 <@STKbot> News from supertuxkartsvn: Add switchable backlight to beastie
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08:15 <@STKbot> News from supertuxkartsvn: Make invisible wall cover the big wheel
08:15 <@STKbot> News from supertuxkartsvn: Make invisible wall cover the big wheel
08:19 <@STKbot> supertuxkart/stk-code (in master): Benau committed Update changelog and server documentation https://git.io/fhUSQ
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08:42 <@STKbot> supertuxkart/stk-code: Status for commit “Update changelog and server documentation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21223220
08:45 <@STKbot> News from supertuxkartsvn: Add new beastie
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08:56 <@STKbot> supertuxkart/stk-code (in network): hiker committed Fixed compiler warnings. https://git.io/fpoLm
08:56 <@STKbot> supertuxkart/stk-code (in network): hiker committed Use a central timeout controller (in LobbyProtocol) to be used by https://git.io/fpoLY
08:56 <@STKbot> supertuxkart/stk-code (in network): hiker committed Removed earlier end of voting when majority agrees, but instead https://git.io/fpoLO
08:56 <@STKbot> (+91 hidden commits)
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09:06 < Benau> swecide u can update your servers too
09:06 < Benau> remember svn up for beastie!
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09:08 <@STKbot> supertuxkart/stk-code: Status for commit “Update changelog and server documentation” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472046460?utm_source=github_status&utm_medium=notification
09:14 <@STKbot> supertuxkart/stk-code (in master): Deve committed Update translations https://git.io/fhUH8
09:18 <@STKbot> supertuxkart/stk-code: Status for commit “Update changelog and server documentation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21223431
09:30 < Benau> hmm odd0002 the auto update ability of your servers is off!
09:41 <@STKbot> supertuxkart/stk-code: Status for commit “Update translations” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21223569
09:47 < Benau> btw l_bratch u can git pull / svn up stk-assets too
09:57 <@STKbot> supertuxkart/stk-code: Status for commit “Update changelog and server documentation” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472052117?utm_source=github_status&utm_medium=notification
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10:38 <@STKbot> supertuxkart/stk-code: Status for commit “Update translations” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472054927?utm_source=github_status&utm_medium=notification
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10:45 < l_bratch> thanks Benau, will do! also merry christmas :)
10:45 < Benau> btw waut
10:45 < Benau> i made a mistake
10:46 < Benau> can u git pull again after 6 hours
10:46 < l_bratch> yup! :)
10:46 < l_bratch> I will wait
10:46 < Benau> and merry xmas
10:47 < Benau> and all servers owner wait 6 hours before update!
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11:59 < kinopio> is there a way to unlock all characters at once?
12:01 < Benau> edit config.xml
12:01 < Benau> look for unlock
12:02 < kinopio> found the line. thanks.
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12:39 < vyo20031> After updating to 4.20 nvidia drivers broke :(
12:39 < vyo20031> 4.20 = kernel
12:41 < vyo20031> I hope that newer drivers will work
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12:50 < vyo20031> Yep, it worked
12:51 < Benau> good
12:51 < Benau> ...will test cubosphere tmr
12:51 < Benau> sorry
12:51 < vyo20031> ok :\
12:55 < Benau> or tonight if enough time..
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13:59 < DaniloPereira> hello
14:01 < DaniloPereira> anyone here?
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14:19 < DaniloPereira> hello
14:19 < kinopio> it seems I'm the only one
14:19 < Benau> ?
14:20 < Benau> hello
14:20 < DaniloPereira> yello
14:20 < DaniloPereira> i am waiting any developer
14:21 < Benau> hello
14:21 < Benau> yes benau is stk dev
14:24 < DaniloPereira> well i want to work in the 3D models
14:27 < DaniloPereira> are you there?
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14:30 < Benau> yes so what model u want to make?
14:30 < DaniloPereira> first i want to make better kart
14:30 < DaniloPereira> them i want to make better characters
14:30 < DaniloPereira> better icons
14:30 < DaniloPereira> better maps
14:31 < DaniloPereira> and design a better UI
14:38 < DaniloPereira> hello?
14:41 < XGhost> DaniloPereira, sounds nice, need any help or why are you here?
14:42 < kinopio> the project is open source. you can start working right away. you don't need to apply for a job.
14:42 < kinopio> I found out about the game only two days ago, and I am already working on character models.
14:42 < DaniloPereira> >:v i want to be in the main team, to send my model direct for the game, not just a mod
14:43 < kinopio> if it's good enough it goes in the game. open source projects are made by the community
14:44 < DaniloPereira> so where do i post my models?
14:44 < XGhost> Well, for being in the main team the main devs should first of all even see what you're capable of. + if you'll be active more than just a few months you might have a chance
14:44 < XGhost> But anyway there is no benefit of being in the "main team"
14:45 < DaniloPereira> i want to work direct from the source
14:45 < XGhost> Take the addons site -> people and the community will then be able to play and test your stuff
14:45 < kinopio> the source is freely availabe. you can downoad it now.
14:45 < XGhost> Then propose to include your work into the main game in the forums
14:47 < XGhost> Do you have any models, karts or tracks made for STK yet?
14:48 < DaniloPereira> not yet, i want to learn how to use the addon on blender first
14:49 < DaniloPereira> how do the addon works? i can't import the karts in blender
14:49 < kinopio> there are .blend files available
14:49 < kinopio> get them from sourceforge
14:49 < kinopio> it's all explained on the official website
14:50 < XGhost> Ok, so you'll have some work to do. Take one step at a time. Create something, share it with the community (don't forget the forums), post it to the addons, ...and it might get added to the main game ;)
14:53 < DaniloPereira> where are the .blend files?
14:53 < kinopio> https://sourceforge.net/p/supertuxkart/code/HEAD/tree/media/trunk/karts/
14:54 < Benau> kinopio what character model u prepare to work on....
14:54 < kinopio> I'm not taking this too seriously. but right now I'm learning with tux. fixing a few minor issues
14:55 < kinopio> and practically redoing konqi, because that one is a complete mess
14:55 < Benau> i like konqi
14:55 < kinopio> I like the character, but the model is a mess.
14:56 < DaniloPereira> lets work together
14:56 < kinopio> what character would you like to work on?
14:56 < Benau> why? not follow original concepT?
14:57 < Benau> because i made konqi
14:57 < kinopio> ah
14:57 < Benau> lol sorry
14:57 < kinopio> haha
14:57 < kinopio> it's fine, it's fine
14:57 < Benau> and kiki
14:57 < Benau> and for beastie u need svn up
14:57 < kinopio> I understand
14:57 < DaniloPereira> you have discord?
14:57 < Benau> its updated now
14:57 < kinopio> I don't
14:57 < DaniloPereira> what you have?
14:57 < kinopio> konqi in STK is almost unrecognizable. the original design is very nice though.
14:58 < kinopio> I have this. IRC. that is all.
14:58 < kinopio> are you south american?
14:58 < DaniloPereira> yep
14:58 < kinopio> I heard you people are friendly? :)
14:58 < DaniloPereira> yep
14:59 < kinopio> :)
14:59 < kinopio> have you had experience making 3D games in the industry?
14:59 < kinopio> I have been making games for PC, consoles and mobile for a few years
14:59 < Benau> because from the opinion here they said konqi was cute
15:00 < kinopio> I understand that you are protective of your own work
15:00 < kinopio> I think he should look more like the original design though.
15:00 < kinopio> the snout needs to be big and round
15:00 < DaniloPereira> no, i didn't because i forget to post my work so i don't have much portifolio
15:01 < kinopio> benau: and you should not use subsurf modifier on game models
15:01 < Benau> i'm not sure if u want some differ, there is "katiE" in addons
15:01 < DaniloPereira> i never got hired because that
15:01 < kinopio> danilo: well, it's never too late
15:02 < Benau> because im too lazy to apply
15:03 < kinopio> if money is not an issue for you, that's okay...
15:04 < Benau> i have a lot of money
15:04 < kinopio> I have none
15:04 < DaniloPereira> i don't need money
15:05 < DaniloPereira> i want to work and have money to give it to my mother, i don't need really
15:05 -!- Schroeder is now known as SantaSchroeder
15:07 < kinopio> I enjoy having food and internet.
15:08 < kinopio> without work I'd have none of that
15:09 < kinopio> danilo: which character would you like to work on?
15:09 < kinopio> the characters and karts are combined. they are the same .blend file.
15:10 < Benau> if u really want i suggest puffy / gnu
15:10 < kinopio> each character has one personal kart
15:10 < kinopio> puffy should be redone completely
15:10 < DaniloPereira> krita
15:10 < kinopio> he is practically invisible in the game
15:10 < DaniloPereira> the kart from krita girl is so bad
15:10 < kinopio> yes, what is it even supposed to be?
15:11 < kinopio> are you going to start with a concept sketch?
15:11 < kinopio> that's recommended for karts
15:11 < DaniloPereira> i think so
15:11 < Benau> yes if u can give her a better kart it would be good
15:12 < DaniloPereira> i will edit the kart and her
15:12 < Benau> i would like to keep the character though
15:12 < kinopio> kiki needs her entire model redone from scratch. there is no other way of fixing her.
15:13 < Benau> because its used elsewherw
15:13 < kinopio> https://krita.org/wp-content/uploads/2015/09/blooming_ii_by_tysontan-d8gs4au.png
15:13 < kinopio> the original design might be too tall for this game
15:14 < kinopio> maybe something between that and this:
15:14 < kinopio> https://krita.org/wp-content/uploads/2015/09/kiki_the_cyber_squirrel_by_tysontan-d6pp41h-870x1024.png
15:14 < Benau> or actuall7 someone other addon kiki
15:14 < kinopio> the current kiki model is hurting the reputation of the game
15:15 < kinopio> the same goes for this "sara" character
15:15 < DaniloPereira> https://www.deviantart.com/ladychamomile/art/36-Krita-s-Kiki-613503582
15:15 < Benau> honestly if u know nothing about respect u should consider if we should accept your work
15:15 < DaniloPereira> https://www.deviantart.com/tysontan/art/Kiki-pose-study-695315748
15:15 < Benau> we should
15:16 < kinopio> I'm only trying to help
15:16 < DaniloPereira> yeah
15:16 < Benau> if u dont like kiki konqi sara it's fine
15:16 < DaniloPereira> acept that some models in this game do look bad
15:17 < kinopio> isn't fixing better than tolerating?
15:18 < Benau> but if u think that it's bad so it should be done in your way then i think it's not fair
15:19 < kinopio> it should be done the right way, so that people like it
15:19 < Benau> how u feel if one day your artwork got replaced by someone else?
15:19 < kinopio> the game should look the best it can
15:19 <+Arthur_D> to be fair, replacing art happens all the time
15:19 < kinopio> if my artwork got replaced, I would feel very ashamed for not being good enough
15:20 < kinopio> I have to deal with critique everyday in my line of work
15:20 < kinopio> my boss knows nothing about art, and he tells me what to do every day
15:20 < kinopio> I think the STK team should do what's best for the project
15:20 < kinopio> who makes the art is irrelevant
15:21 < DaniloPereira> damn why kiki has a log kart? its kiki the cyber squirrel not kiki the forest squirrel
15:21 < kinopio> heh
15:21 < kinopio> what are those things sticking out from the log? are they brush tips?
15:21 <+Arthur_D> it's a paintbrush
15:21 <+Arthur_D> the kart is a paintbrush
15:22 < Benau> u can give her a better kart, but i really want my model
15:22 < kinopio> you mean it's supposedto be a paintbrush
15:22 < DaniloPereira> :Y anyone want to see hentai of konqi?
15:22 < kinopio> nope
15:22 < Benau> omg
15:22 < DaniloPereira> XD
15:22 <+Arthur_D> we'd rather not in this channel, thanks
15:23 < Benau> u know nothing about respect
15:23 < kinopio> who are you talking to?
15:23 < DaniloPereira> Missouri
15:26 < kinopio> what do you have in mind for kiki's vehicle?
15:26 < kinopio> perhaps a drawing instrument like a stylus
15:27 < kinopio> she is often seen using a stylus
15:27 < DaniloPereira> yes i will follow her style
15:27 < kinopio> a stylus is a wacom pen
15:34 -!- DaniloPereira [aaf7d0cb@gateway/web/freenode/ip.170.247.208.203] has quit [Quit: Page closed]
15:34 < Benau> u know each other kinopio?
15:39 < kinopio> I know nobody here. I arrived only yesterday
15:40 < kinopio> with the intention to help out a bit
15:55 < Benau> so any decision on what u want to work on? because a new release is soon
15:56 -!- sydney_untangle [~sydney@supertux/sydney] has quit [Ping timeout: 268 seconds]
16:01 < kinopio> I'm not going to rush myself to make it in time for any release
16:01 < kinopio> I can only work on this when I get home in the evening
16:01 < kinopio> so don't worry about me
16:01 < Benau> ok
16:02 < kinopio> I'm glad to hear there's going to be another release soon
16:02 < kinopio> a lot has happened since 0.9.3
16:02 < kinopio> and most people don't even know yet
16:04 < Benau> what make u come here?
16:04 < Benau> blogspot / forum?
16:07 < kinopio> I installed linux on an old laptop and remembered seeing a video trailer for the game
16:07 < kinopio> I think it was on youtube
16:07 < kinopio> I thought the game looked a lot better than I remembered
16:08 < kinopio> so I used it as an excuse to learn how to build software on linux
16:11 < Benau> ok
16:18 < Benau> lol magne even 286 ping in your server works without being kicked!
16:18 < Benau> in android
16:19 <+Arthur_D> Yeah I think I made the threshold 300ms
16:19 <+Arthur_D> Less complaints that way
16:20 < Benau> hmm seems that some android user there
16:20 -!- lcp [~lcp@opensuse/member/hellcp] has quit [Ping timeout: 250 seconds]
16:20 < Benau> i think currently if u press home button on android it doesn't quit lobby
16:21 < Benau> so if he's server owner it stucks forever
16:21 < Benau> beware!
16:21 < Benau> actually
16:21 < Benau> i think of allow even join in-[rogress game for ffa / ctf
16:21 < Benau> so the server owner idea may not be necessary for those modes at least
16:22 < Benau> not sure if u hate someone join in-progress soccer game lol!
16:22 <+Arthur_D> sure, latecomers will have a disadvantage, but they can decide if it's okay
16:22 < Benau> and soccer opinion?
16:22 <+Arthur_D> If not they can wait for a new game
16:22 < Benau> yes i can add a join button
16:23 < Benau> join now button in lobby
16:23 <+Arthur_D> Unsure, could be fine
16:23 < Benau> and the code can be reserved for even spectstor for racing!
16:23 < Benau> those i would to finish live join for ffa / ctf / soccer first
16:23 < Benau> sprrt
16:23 < Benau> sorry
16:23 <+Arthur_D> That would be great :)
16:24 < Benau> 1 week should enough
16:27 < Benau> no strag universial server lol
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17:22 < Benau> lol valeri why your project need poco library!
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17:31 < cddepppp256> For ZIPing
17:31 < Benau> CMake Error in src/CMakeLists.txt:
17:31 < Benau> Cannot use features from non-enabled language C
17:31 < Benau> any idea?
17:37 < Benau> vyo20031!
17:37 < Benau> valeri!
17:38 -!- M4 [~Thunderbi@2605:6001:e00b:78f0:b1f9:b92f:f50:e2dd] has quit [Ping timeout: 250 seconds]
17:49 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix max speed increase duration handling https://git.io/fhUhZ
17:49 -!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
17:49 < Benau> arthur_d / cddepppp256 / deve / swecide u can update server 1 more time
17:49 < Benau> sorry for trouble
17:49 < Benau> and deve new apk may not be necessary since the karts can correct itself
17:53 < XGhost> launch argument for starting STK on specified track directly?
17:53 < XGhost> sorry out of context ;)
17:53 < Benau> nvm
17:54 < Benau> ./bin/supertuxkart --track=scotland -N
17:54 < XGhost> thx
17:54 < Benau> replace sctoland with your fav track
17:55 < XGhost> possible to set number of AI
17:55 < Benau> wait
17:55 < Benau> seems not
17:55 < Benau> or you need long cmd line
17:55 <+Arthur_D> --num-karts
17:56 < Benau> --aiNP=nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok,nolok
17:56 < Benau> lol
17:56 < cddepppp256> yes i can
17:56 < Benau> or that if you want all nolok lol!
17:56 < Benau> cdde!!
17:56 < cddepppp256> ???
17:56 < Benau> because cdde loves nolok
17:57 < XGhost> thanks
17:59 < Benau> lol swecide you updated instantly!
17:59 < Benau> btw where is your server port forward...
17:59 < swecide> hmm they don't show up? I'm not home at the moment so can't troubleshoot that much
18:00 < Benau> you haven't updated your server?
18:01 < Benau> because i see your server restarted
18:01 < Benau> so i'm not sure if you intentionally update saw my message or just router restart...
18:02 < swecide> Yeah I did the update
18:02 <+Arthur_D> huh, no changes when I updated just now
18:02 < Benau> anyway what i want to tell you is that if you can enable port forward it would be sweet
18:02 <+Arthur_D> I updated previously today
18:02 < Benau> at least my phone can connect to your server lol
18:02 < Benau> yes i saw magne
18:02 < Benau> because i made a mistake in code
18:02 < Benau> sorry
18:02 <+Arthur_D> np
18:02 < swecide> ports should be open
18:03 < Benau> btw you can even experitment higher frequency
18:03 < Benau> you can enable network debugging in your stk
18:03 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:5575:f3a3:fa31:2fa2] has quit [Ping timeout: 268 seconds]
18:03 < Benau> there is some info for u
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18:03 < Benau> last time i checked you use 60 for frequency cocoa is barely playable in weak pc
18:03 < Benau> so u can tell hiker about that
18:04 < swecide> hmm, all ports are shown as fileterd..
18:04 < Benau> swecide i can only connect with the stun
18:04 < Benau> doesn't matter, it's udp port
18:04 < Benau> what i meant is that if someone with strong firewall in theroy he cannot connect to your server
18:05 < swecide> I guess my fw is messed up again.. fucking hell
18:05 < swecide> every once in a while it just refuses to do some port forwards that I've set up
18:06 <@STKbot> supertuxkart/stk-code (in network): Deve committed Update translations https://git.io/fhUH8
18:06 <@STKbot> supertuxkart/stk-code (in network): Benau committed Fix max speed increase duration handling https://git.io/fhUhZ
18:06 < Benau> hmm magne did you run server against network branch / master?
18:07 < Benau> swecide maybe the router restarted?
18:07 < swecide> oh well, can't check on anything until after the holidays. Mine runs against master
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18:07 < Benau> in any case
18:07 < Benau> you can see in stk
18:07 < Benau> currently it connects with 2 phase
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18:08 -!- cddepppp256_ is now known as cddepppp256
18:08 < Benau> if you see stk connect to your server only after:
18:08 < Benau> [info ] ConnectToServer: Trying connecting to 62.20.247.48:2760 from port 50851, retry remain: 0
18:08 < Benau> [info ] ConnectToServer: Trying connecting to 62.20.247.48:2760 from port 60741, retry remain: 10
18:08 < Benau> then port forward is not working correctly
18:08 < swecide> very frustrating, all my other services seems to work fine. I mean I can reach my irc machine heh
18:09 < Benau> hmm i think arthur_d you git pull network branch lol
18:09 < Benau> if so you may need to login vps again...
18:09 <+Arthur_D> yeah I use the network branch
18:10 <+Arthur_D> thought that was the point of the network branch
18:10 < Benau> lol need 1 more login vps sorry (if you have time)
18:10 < Benau> i just remember to push to network branch
18:11 < Benau> now i need to find a way to tell people to git pull....
18:11 < Benau>
18:11 < Benau> probook plays privately now!
18:12 <@STKbot> supertuxkart/stk-code: Status for commit “Fix max speed increase duration handling” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21227054
18:13 < vyo20031> Hi
18:13 < Benau> hi!
18:13 < Benau> saw my message?
18:13 < vyo20031> Yep
18:13 < Benau> CMake Error in src/CMakeLists.txt:
18:13 < Benau> Cannot use features from non-enabled language C
18:13 < vyo20031> I have no idea about that :\
18:14 < vyo20031> BTW I hightly recommend using clang++ for cubosphere
18:14 < Benau> faster compile lo
18:14 < Benau> faster compile lol?
18:14 < vyo20031> AFAIK g++ have some troubles building it :D
18:15 < cddepppp256> yes it does
18:15 < vyo20031> Also use -DCMAKE_INSTALL_PREFIX for now
18:15 < vyo20031> BTW which cmake version?
18:16 < vyo20031> Benau!
18:17 -!- sydney_untangle [~sydney@supertux/sydney] has joined #supertuxkart
18:17 < Benau> wait!!!
18:17 < vyo20031> ?
18:17 < Benau> root@kobato [ ~ ]# cmake --version
18:17 < Benau> cmake version 3.11.2
18:18 < vyo20031> cmake version 3.12.1 for me
18:18 < vyo20031> I have no idea to be fair :\
18:18 < Benau> ok i will see if update cmake fixes it
18:18 < vyo20031> Have you tried using clang?
18:18 < vyo20031> -DCMAKE_CXX_COMPILER
18:19 < vyo20031> You can check out opitons used by CI build too
18:19 < cddepppp256> (or export CXX=/usr/bin/clang++)
18:19 < vyo20031> Because CI runs just fine
18:19 < vyo20031> -DCMAKE_CXX_COMPILER is correct way
18:20 < vyo20031> It affects linker and some other stuff too
18:20 < Benau> let me see if copy travis.yml work
18:21 < vyo20031> ???
18:21 < vyo20031> I use Circle CI
18:21 < Benau> i copy how travis.yml should build cubosphere
18:21 < vyo20031> travis.yml — from where?
18:22 < vyo20031> Benau!
18:23 < Benau> lol i am doing 2 things at the same time right now
18:23 < Benau> travis.yml from cubosphere
18:23 < Benau> because you said
18:23 < Benau> CI worked fine
18:23 < vyo20031> (21:21:20) vyo20031: I use Circle CI
18:23 < Benau> or do u use other CI other then traviis
18:23 < Benau> ok
18:23 < Benau> what is the file?
18:24 < vyo20031> .circleci/do-build.sh is actual script
18:24 < Benau> ok
18:24 < vyo20031> Be careful — it make two packages
18:24 < Benau> benau is not stupid
18:24 < vyo20031> Probably tgz is better for overview
18:24 < Benau> don't worry
18:26 < vyo20031> BTW you can try binary from CI too
18:26 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:80f3:2c2:76e7:dcf1] has quit [Ping timeout: 250 seconds]
18:26 < vyo20031> it's http://cubosphere.vallua.ru/artifacts
18:27 < vyo20031> .tar.gz may be useful
18:27 < Benau> hmm
18:27 < Benau> 700mb!
18:27 < Benau> anyway now i more "free"
18:27 < Benau> i can have a look for cubosphere
18:28 < vyo20031> Good!
18:28 < vyo20031> Yep, it's extremely hight res textures mostly
18:29 < vyo20031> BTW did you cloned data submodule?
18:29 < Benau> i don't know submodle
18:30 < Benau> i just git clone cubosphere-data
18:30 < Benau> mv cubosphere-data data
18:30 < vyo20031> bad guy!
18:30 < vyo20031> git submodule update --init
18:31 < vyo20031> --depth=1 is very useful too
18:31 < Benau> benau is lazy you know
18:34 <@STKbot> supertuxkart/stk-code: Status for commit “Fix max speed increase duration handling” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21227168
18:39 < vyo20031> I have to go
18:39 < Benau> oops sorry
18:39 < vyo20031> ?
18:39 < Benau> some stk players "asked" me away
18:39 < vyo20031> lol
18:39 <@STKbot> supertuxkart/stk-code: Status for commit “Fix max speed increase duration handling” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472142239?utm_source=github_status&utm_medium=notification
18:46 < Benau> even i copied your circle ci script still doesn't work...
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18:55 < Benau> odd0002 auto-update of your server stopped working...
18:57 < Odd0002> oh that's why
18:58 < Odd0002> 0 bytes of free space available
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19:22 <@STKbot> supertuxkart/stk-code: Status for commit “Fix max speed increase duration handling” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472145424?utm_source=github_status&utm_medium=notification
19:24 < Odd0002> how did I run out of space so fast...
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19:35 < Benau> so odd0002 server are fixed now?
19:36 < Odd0002> no
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19:59 < M4> Benau what's the license of DJ Helium Valley
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20:10 < Odd0002> ok should be back up, but I need to free up more space
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20:42 < titi_linux> does stk support force feedback ( I mean rumbling ) on xbox260 controller in linux ?
20:42 < titi_linux> how to enable it ?
20:46 <+Arthur_D> Afaik no
20:47 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:ace4:a82c:225d:3359] has quit [Ping timeout: 252 seconds]
20:48 <+Arthur_D> M4: according to stk-assets/music/licenses.txt it's CC-BY-SA 3.0
20:49 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:dc3e:1dc4:5831:146c] has joined #supertuxkart
20:49 < M4> in one of the license txts it wasn't labelled
20:49 -!- Jettis [~h0h0@91-157-239-185.elisa-laajakaista.fi] has joined #supertuxkart
20:49 <+Arthur_D> some may have been added since 0.9.3
20:50 < M4> media/trunk/tracks/green-valley/License.txt
20:52 <+Arthur_D> music licenses are consolidated in the music folder
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21:36 < Partmedia> one of the recent commits broke the build on FreeBSD, a guess is e6081e but that's not quite right. linux/input.h doesn't exist on FreeBSD but I don't know why that wasn't causing issues earlier...
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21:57 < mrxx99[m]> titi_linux : I recently found out there was already some work done to support rumble but that was never added. I started reimplementting it but didn't get it to work yet
21:57 < titi_linux> ah ok, thanks for feedback
21:58 < titi_linux> its only a nice to have feature, so I don't care too much
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--- Day changed Wed Dec 26 2018
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00:20 <@STKbot> supertuxkart/stk-code (in master): Deve committed Keep information about item badge when scrolling ribbon widget https://git.io/fhTmf
00:20 <@STKbot> supertuxkart/stk-code (in master): Deve committed Restore selected track when changing tracks group in voting screen https://git.io/fhTmJ
00:20 <@STKbot> supertuxkart/stk-code (in master): Deve committed Tweak touch device sensitivity after recent smooth turning https://git.io/fhTmU
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00:43 <@STKbot> supertuxkart/stk-code: Status for commit “Tweak touch device sensitivity after recent smooth turning” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21229732
00:46 < Benau> btw deve i think you need something like in serverconfig to "forcely" override the previous 0.1 by user....
00:47 < Benau> or this will be reset anyway when we mve 0.10git config folder...
00:55 < Benau> btw kitoko you can redownload 14.198.170.28/stk-network.zip
00:55 < Benau> it features new beastie + important bugfix!
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01:11 <@STKbot> supertuxkart/stk-code (in network): Deve committed Keep information about item badge when scrolling ribbon widget https://git.io/fhTmf
01:11 <@STKbot> supertuxkart/stk-code (in network): Deve committed Restore selected track when changing tracks group in voting screen https://git.io/fhTmJ
01:11 <@STKbot> supertuxkart/stk-code (in network): Deve committed Tweak touch device sensitivity after recent smooth turning https://git.io/fhTmU
01:11 <@STKbot> supertuxkart/stk-code: Status for commit “Tweak touch device sensitivity after recent smooth turning” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472210203?utm_source=github_status&utm_medium=notification
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01:34 <@STKbot> supertuxkart/stk-code: Status for commit “Tweak touch device sensitivity after recent smooth turning” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21230004
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02:02 <@STKbot> supertuxkart/stk-code: Status for commit “Tweak touch device sensitivity after recent smooth turning” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472216557?utm_source=github_status&utm_medium=notification
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08:30 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Use ServerConfig::m_max_ping for delaying server if supports live join https://git.io/fhTW7
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08:54 <@STKbot> supertuxkart/stk-code: Status for commit “Use ServerConfig::m_max_ping for delaying server if supports live join” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21232899
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09:23 <@STKbot> supertuxkart/stk-code: Status for commit “Use ServerConfig::m_max_ping for delaying server if supports live join” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472278255?utm_source=github_status&utm_medium=notification
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09:43 < Pepe> Hello guys. :-) I'd like to ask about update about STK for Steam. I found details that it was greenlighted, but that's all. :( Would be great if somebody can provide update on Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=850895445
09:49 < Benau> may continue after this release
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12:07 < vyo20031> Benau: CuboResults?
12:08 < Benau> cannot compile sorry
12:08 < Benau> and forgets to download
12:08 < vyo20031> which problems?
12:09 < Benau> the ....language C..problem
12:09 < vyo20031> Hmm
12:09 < vyo20031> I still have no idea
12:10 < Benau> i can try install binary tonight
12:10 < Benau> use prebuily scrjpt
12:11 < vyo20031> .tar.gz version?
12:11 < Benau> yes
12:14 < Benau> wait 4 hours valeri...
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13:37 < Mensious> Hey guys i fiish the extra words i translated and reviewed so the words well done.
13:40 < Benau> good
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14:35 < Mensious> And i have started Xonotic transalte into greek :)
14:35 < Mensious> https://www.transifex.com/team-xonotic/xonotic/dashboard/
14:37 < Mensious> BTW i change some words on STK for that, put them
15:04 < Benau> mensious play xonotic too?
15:05 < Mensious> Yes and you??
15:06 < Mensious> And i play minetest :)
15:06 < Benau> i want to but no time...
15:07 < Mensious> I want to start play more games expect for STk and xonotic :)
15:08 < Mensious> but I am bored to download them :)
15:09 < Mensious> And I play ryzom too
15:15 < Benau> ok
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15:23 < acme_pjz> hi
15:23 < Mensious> hi
15:25 < Benau> hello bejing!
15:25 < Benau> appveyor pr lol?
15:27 < acme_pjz> no, the build script is not adapted for pull request yet
15:27 < acme_pjz> I haven't work on it yet XD
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15:28 < Benau> u come here for games lol?
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15:29 < acme_pjz> sort of, i'd like to ask when will there be more people playing online mode
15:30 < Benau> actually
15:30 < Benau> in stk addoms vps
15:31 < Benau> there are lots of user withoit login playing
15:31 < acme_pjz> i don't get it, please explain?
15:31 < Benau> 15min
15:39 < Benau> because currently u are required to have stk addons account login to play
15:40 < Benau> but little players do so /willing so
15:41 < Benau> in theory its possible to join firewalless server without login
15:41 < Benau> like cdde sweet servers!
15:43 < Benau> or even xonotic doesnt require login to play online lol
15:43 < acme_pjz> ok i see it, but i didn't see many players on it
15:45 < Benau> there is 1 stk player now!
15:46 < Benau>
15:46 < Benau> Strasbourg Time Trial!
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16:02 < acme_pjz> oops, i can't connect to that server
16:02 < acme_pjz> don't know why
16:03 < acme_pjz> ok, connected
16:12 < acme_pjz> it looks like that i have some network problems connecting Strasbourg server :(
16:15 < Benau> bad network connection detected?
16:15 < Benau> or in chimese translated
16:19 < acme_pjz> yes sometimes it will show up
16:20 < acme_pjz> most of the time it's simply connection timeout
16:21 < Benau> try hk server
16:22 < acme_pjz> yes last time i tried HK server it works flawlessly
16:22 < acme_pjz> i think it's most related to ping time
16:24 < acme_pjz> OK I'll sleep now, it was fun to play with probook for a few rounds :)
16:24 < Benau> seee yoh
16:24 < acme_pjz> cya
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16:45 < Benau> i meant no more team choosing in your univeral server cdde!
16:46 < cddepppp256> fixing that...
16:47 < Benau> good tgank you
16:47 < cddepppp256> it's on now
16:48 < Benau> if everyone here wants then maybe in the future people without addosn account can play firewalless + valodationless server too!
16:48 < cddepppp256> I'd vote for that
16:49 < cddepppp256> btw can you test direct connect to 75.8.100.181:30038?
16:49 < Benau> i know for a while
16:49 < Benau> even without port it works\
16:49 < Benau> because you are super sweet
16:50 < Benau> u have 2757 kn'
16:52 < Tobbi> but port is delicious
16:55 < cddepppp256> bye
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18:31 < Benau> valeri remove ${Poco_LIBRARIES} will generate makefile
18:32 < Benau> but
18:32 < Benau> /data/game/cubosphere-code/src/luautils.cpp:135:8: error: ‘lua_open’ was not declared in this scope
18:32 < Benau> state=lua_open();
18:32 < Benau> ^~~~~~~~
18:32 < Benau> also
18:32 < Benau> /data/game/cubosphere-code/src/cubolevels.hpp:125:15: error: ‘TraceResult CuboLevel::TraceLine(Vector3d, Vector3d, int)’, declared using unnamed type, is used but never defined [-fpermissive]
18:32 < Benau> TraceResult TraceLine(Vector3d start,Vector3d dir, int onlyblocking=0);
18:32 -!- Benau was kicked from #supertuxkart by STKbot [message flood detected]
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18:32 < Benau> data/game/cubosphere-code/src/cubolevels.hpp:125:15: error: ‘TraceResult CuboLevel::TraceLine(Vector3d, Vector3d, int)’, declared using unnamed type, is used but never defined [-fpermissive]
18:32 < Benau> sleep see you
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19:51 < loothelion> I have a question about dedicated servers for STK. Would people want servers that just track 'master' on git (and then also do an `svn up` when they update)?
19:56 <+Arthur_D> we have a network branch which we prefer people use for that
19:57 <+Arthur_D> and yeah updating assets along with the code is usually a good idea
19:58 <+Arthur_D> I just have a small script that cd's into the right folders and execute svn up, git pull and make commands
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20:40 < Odd0002> Same here
20:40 < Odd0002> It checks every five minutes
20:40 <+Arthur_D> I do it manually as I don't check for commits
20:42 < Odd0002> Mine is a cron entry that runs the script
20:43 <+Arthur_D> well I'd need to check for the return code
20:43 <+Arthur_D> to see if anything actually had been committed
21:06 < leper`> why not just a somewhat long list of commands joined by && ?
21:07 < leper`> you could even shove that into an alias
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21:22 <+Arthur_D> leper`: I do have something like that, but what I mean is that I need to call my script manually atm
21:22 < leper`> you could probably do some magic where you call it if you cd to your stk folder
21:23 < leper`> but that doesn't seem worth the complexity
21:23 <+Arthur_D> if I just put it in cron or something as is it would svn up, git pull, make, and all that would be fine and not do anything if nothing changed but I restart the servers at the end of the script
21:24 <+Arthur_D> so I would need some if to check for return status of git pull
21:25 < leper`> or you could do reproducible builds and check the hash of the new binary against the old one
21:25 <+Arthur_D> that sounds like more work than it's worth
21:26 <+Arthur_D> also I would like to have some way to easily check if any of my servers are in use and not just restart them in the middle of a game
21:26 < leper`> but you'd learn things
21:26 < leper`> oh, being able to check that would be nice, so you could randomly restart them while in the middle of a game
21:26 < QwertyChouskie> :P
21:26 < leper`> netstat should be able to tell you some of that
21:27 <+Arthur_D> there is a way by polling http://addons.supertuxkart.net/api/v2/server/get-all but I don't feel like doing it atm
21:27 < leper`> just check if there are any open sockets for that process
21:27 < leper`> (that aren't for the master list connection)
21:28 <+Arthur_D> you sound like you enjoy doing things in roundabout, more work-intensive ways
21:28 < leper`> netstat -4pn | grep supertuxkart
21:28 <+Arthur_D> like why would you do that instead of checking http://addons.supertuxkart.net/api/v2/server/get-all
21:29 < leper`> no external network connection needed
21:29 < leper`> and you don't even depend on the master list being up
21:29 <+Arthur_D> well noone will use it if the master list is not up
21:29 < leper`> but maybe some of us saved your server ips somewhere :P
21:29 <+Arthur_D> and it's not much of a server without an external network connection
21:29 <+Arthur_D> suuure
21:30 < loothelion> Arthur_D: also depends on if you're doing an official server or just a local one
21:30 <+Arthur_D> official
21:31 <+Arthur_D> anyway there aren't breaking changes everyday so I don't need to pull in every little commit
21:31 <+Arthur_D> and when the release is out that will be what's running
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21:36 <+Arthur_D> I am a simple man, I am usually too tired to over-engineer stuff. Often too tired to engineer at all
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21:45 <+Arthur_D> that moment when you remember a forum thread from 7 years ago and refer to it
21:46 <+Arthur_D> well I remember I answered the "what controls do you use" question and then had to search for the thread obviously
21:47 < leper`> was the answer "I'm out of control"?
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21:49 <+Arthur_D> It should have been
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03:36 < cddepppp256> hi
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05:18 < Benau> alayan u leave me alone in holiday!
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09:33 < Benau> btw magne u dont need manually restarting
09:33 < Benau> as long as the server stk doesnt crash
09:34 < Benau> it auto recover
09:34 < Benau> and the current joined players wont be affected
10:05 <+Arthur_D> So I don't need to restart them to get them to use a newer compiled binary? That sounds highly unlikely
10:11 < Benau> that case u need restart sorrg
10:12 < Benau> wait future "advancded servrr mangaement" tool....
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11:01 <+Arthur_D> It's not a problem though
11:01 <+Arthur_D> Once 0.10 is out that's what will be running so I won't need to update it often
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11:07 < XGhost> I just realized, "backfaces" of drivelines are not drawn on the minimap. Making overhead-roads (affecting gravity) invisible.
11:14 <+Arthur_D> Oh
11:15 <+Arthur_D> Sounds like that would need a solution if you want to use it
11:16 <+Arthur_D> So far gravity-roads aren't much used
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11:18 < vyo20031> Hi
11:20 -!- XGhost [~Julian@2a02:aa13:f548:e280:9950:4b9:fde3:5697] has quit [Ping timeout: 252 seconds]
11:30 <+Arthur_D> Hi
11:32 < Benau> valeri saw my message?
11:32 < vyo20031> Nopr
11:32 < vyo20031> nope
11:32 < Benau> irc log!
11:32 < Benau> cannoy comp9le cub9
11:33 < Benau> trackline....
11:33 < vyo20031> clang?
11:33 < Benau> oops
11:33 < Benau> and lua_open undefined
11:33 < vyo20031> It have gcc problems
11:33 < vyo20031> hmmm
11:34 < vyo20031> Lua5.1/luajit reqired, not 5.2/5.3
11:35 < vyo20031> and not 5.0 or less lol!
11:35 < Benau> lol too restrictive!
11:35 < vyo20031> I know
11:35 < vyo20031> It's in radmap
11:35 < vyo20031> *roadmap
11:35 < Benau> ok
11:38 < vyo20031> btw lua 5.2 is my favorite
11:40 < vyo20031> btw lua_open should be in all lua versions…
11:40 < vyo20031> when will you try?
11:42 < Benau> 8:32 < Benau> /data/game/cubosphere-code/src/luautils.cpp:135:8: error: ‘lua_open’ was not declared in this scope 18:32 < Benau> state=lua_open();
11:43 < vyo20031> Whyyyy?!
11:43 < vyo20031> It's included!
11:43 < vyo20031> Do you have lua.hpp?
11:54 <@STKbot> supertuxkart/stk-code: Mrxx99 synchronize pull request #3638 (to master): Move soccer options to track info screen https://git.io/fporI
12:20 <@STKbot> supertuxkart/stk-code: Status for commit “Merge branch 'test_move_socceroption_to_track_info_screen' into move_socceroptions_to_track_info_screen” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21250048
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12:46 <@STKbot> supertuxkart/stk-code: Status for commit “Merge branch 'test_move_socceroption_to_track_info_screen' into move_socceroptions_to_track_info_screen” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472626329?utm_source=github_status&utm_medium=notification
13:07 < vyo20031> BTW cubosphere don't build in GCC due to GCC bug :\
13:08 < vyo20031> It's weird a bit for me
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13:32 < Benau> lol i thibk most linuz user have only gcc
13:32 < Benau> (true?)
13:33 < vyo20031> I have no idea or want to overcome compiler bugs
13:34 < vyo20031> It's completely C++17 compliant and that's all
14:00 < Benau> probook has tons of stk friends like valeri!
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14:16 < vyo20031> probook == ???
14:16 < vyo20031> Benau
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14:21 < Benau> good stk player
14:21 < vyo20031> I don't know him :D
14:23 < Benau> so u will play stk after 7 jan?
14:23 < vyo20031> Probably :\
14:23 < vyo20031> More likely 1jan-6jan a bit
14:25 < Benau> school holoday lol?
14:25 < vyo20031> Actaul holidays are 30dec-8jan
14:28 < Benau> putin special lol
14:28 < vyo20031> What?
14:29 < Benau> russia special!
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14:39 < Benau> no cdde servers...
14:41 < cddepppp256> updating now...
14:41 < cddepppp256> [08:40:47] We had a storm last night and it had some lightning
14:41 < cddepppp256> [08:41:02] they will be back up after they are finished updating
14:42 < Benau> lol n9o git commit or svn commit~
14:43 < Benau> lol was that private message to valeri?
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14:49 < vyo20031> Yeah
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15:56 < Benau> maybe i can make the server ai always clone play vot4 lol!
15:56 < Benau> clone 1st player vote
15:56 < Benau> more humanized cddeserver
15:57 < vyo20031> Robots only help fast ones? :P
15:57 < Benau> not if cdde like this idea...
15:57 < vyo20031> cddepppp256!
15:58 < Benau> or only vote if player name == benau!
15:58 < cddepppp256> That's fine
15:58 < vyo20031> It should be not too hard to implement actaully
15:59 < Benau> if player name == sweet, vote the same!
16:00 < vyo20031> It user name (not STK one) is root, show message about what's wrong with him and exit sounds like nice idea too ;)
16:01 < Benau> lol
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16:30 < Benau> -- Found Lua51: /usr/lib/liblua.so;/usr/lib/libm.so (found version "")
16:30 < Benau> valeri!
16:33 < Benau> besides that
16:33 < Benau> usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.0/../../../../include/c++/7.3.0/variant:238:46: error: cannot cast 'const std::variant std::char_traits, std::allocator >, Vector3d *>' to its private base class 'std::__detail::__variant::_Variant_storage std::char_traits, std::allocator >, Vector3d *>'
16:33 < Benau> return __get(std::in_place_index<_Np>, std::forward<_Variant>(__v)._M_u);
16:34 < Benau> already using clang!
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16:54 < M4> anybody want to race?
16:54 < Benau> i want mma
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21:10 < cddepppp256> hi
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22:33 < XGhost> Experimenting in track design xD https://gfycat.com/SmallAllAldabratortoise
22:37 < mrxx99[m]> looks interesting and like fun to drive :D
22:46 < leper`> inspired by trackmania?
22:50 < XGhost> I mean, gravity-affecting roads for a reason right?
22:54 <+Arthur_D> that's so cool!
22:54 <+Arthur_D> and so trippy
22:54 <+Arthur_D> the patterns hurt my brain
22:57 < XGhost> Well yes :D
22:57 < XGhost> UV grid for the win!
23:00 <+Arthur_D> can't you make it a little more pleasant? Pretty please?
23:00 <+Arthur_D> I know it's retro and all but owie
23:07 < leper`> maybe animate it
23:07 < leper`> so the pattern moves in some direction
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23:11 <+Arthur_D> leper`: you are an evil man
23:12 < leper`> isn't that redundant?
23:12 < leper`> to quote something "Am I evil? I am man, yes I am"
23:12 <+Arthur_D> Touché
23:16 < mrxx99[m]> That something is Metallica
23:17 < leper`> can someone kick this uneducated brute?
23:17 < leper`> the question you should ask yourself is what is Diamond Head
23:18 < mrxx99[m]> Ok, was that only a cover?
23:19 < leper`> do yourself a favour and listen to Lightning to the Nations
23:19 < mrxx99[m]> But if you know why do you say something?
23:19 < leper`> for added obscurity, and because the source isn't relevant to the quote?
23:21 <+Arthur_D> Thought you cared about open source :P
23:22 < leper`> nah, I do that just for the groupies
23:22 < leper`> :P
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00:28 < Benau> auria back from holiday lol!
00:29 <@Auria> from chistmas at least, I'll leave again around new year
00:29 < cddepppp256> FACT: The "lol" was not need.
00:29 < Benau> that's benau style
00:30 < cddepppp256> TM
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01:54 < Benau> some user is in yor server cdde!
01:54 < Benau> andet
01:55 < cddepppp256> ok
02:03 < Benau> wanna join andet lol?
02:05 < Benau> deve android user use xbox controller is possible too!
02:06 < cddepppp256> not now
02:07 < cddepppp256> ok sure
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02:34 < Benau> high load cdde!
02:43 < cddepppp256> 1056ms!
02:46 < Benau> deve android user win network race!
02:46 < Benau> with xbox controller though
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03:01 < cddepppp256> And I though you married my server!
03:01 < cddepppp256> [info ] ClientLobby: Kobato: lol they doesn't want to come here
03:01 < cddepppp256> [info ] ClientLobby: Kobato: i go now, back to hacking stk
03:02 < Benau> lol i love servers whose its owner has heart to host!
03:02 < Benau> connection doesn't matter
03:02 < cddepppp256> Best one: > [info ] ClientLobby: Kobato: they must love your server! <
03:02 < cddepppp256> I don't know why you do tbh
03:02 < cddepppp256> but ok :)
03:02 < Benau> yes probook and andet love your server
03:11 < cddepppp256> bye
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04:14 < Benau> loothelion was playing in cdde server!
04:15 < Benau>
04:15 < Benau> deve android user played 100 minutes!
04:15 < cddepppp256> ok
04:15 < cddepppp256> btw when did they stop playing?
04:16 < Benau> they are still playing now
04:16 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
04:16 < Benau> your server must be super sweet!
04:17 < cddepppp256> Their hands aren't dead yet?
04:17 < Benau> lol1
04:17 < Benau> lol!
04:18 < cddepppp256> They know I shut down the server soon right? (upgrade)
04:19 < Benau> you can login your server and tell them
04:23 < cddepppp256> ok they noticed
04:24 < cddepppp256> probook does not want to leave!
04:24 < Benau> left now
04:25 < Benau> in the future i may conside add a server hoster message
04:25 < Benau> so u can type in network console and players will notice
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04:29 < cddepppp256> !tell Benau that'd be great! (I assume 0.10.1, though)
04:29 <@STKbot> cddepppp256: The operation succeeded.
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05:03 <@STKbot> Benau: Sent 33 minutes ago: that'd be great! (I assume 0.10.1, though)
05:04 < Benau> if auria say new year gone
05:05 < Benau> then i think only beta in feb
05:06 < Benau> cdde!
05:06 < cddepppp256> Yes?
05:07 < Benau> nothing
05:08 < Benau> actually what update u do regularly for servers///..
05:08 < Benau> there is no git commit or svn commit...
05:09 < cddepppp256> I update them every 8 to =< 16 hours... when I wake up and in the night
05:10 < Benau> even no new commits lol!
05:11 < cddepppp256> yeah :/
05:15 < cddepppp256> doognight
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05:28 < Benau> dog lol
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06:47 < acme_pjz> hi
06:53 < Benau> hello
06:53 < Benau> early today!
06:56 < Benau> u are playing with your friend?
06:58 < acme_pjz> yes
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07:08 < Benau> hk3
07:08 < acme_pjz> i'm connecting
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07:11 < vyo20031> Hi
07:13 < Benau> hello
07:13 < Benau> unfortuately no mood for lua 5.1
07:13 < Benau> sorry about that
07:13 < Benau> maybe after beta is released
07:13 < Benau> sorry\
07:22 < vyo20031> Beta of what?
07:22 < Benau> stk
07:22 < vyo20031> And when will it likely happen?
07:25 < Benau> feb
07:25 < Benau> sorry
07:25 < Benau> also because i'm using linusfromscratch
07:25 < Benau> update / downgrade pkg not easy
07:26 < vyo20031> You can install two lua versions
07:26 < vyo20031> It's very common
07:27 < vyo20031> Also I'll probably embedd lua into cubosphere
07:27 < vyo20031> Because of C++ and error handling
07:29 < Benau> good
07:29 < Benau> then i can test easier
07:41 < Benau> lol acme_pjz left too!
07:41 < acme_pjz> i'll try to create a local server
07:42 < Benau> server in university?
07:42 < acme_pjz> maybe just LAN
07:42 < Benau> ok
07:50 < acme_pjz> how to add AI player in my own server?
07:50 < Benau> you need another stk instance
07:51 < Benau> wait
07:51 < Benau> supertuxkart --connect-now=x.x.x.x:y --network-ai=n --no-graphics
07:58 < acme_pjz> it said that can't find data directory; in this mode the data directory auto detection doesn't work?
07:59 < Benau> it should work
07:59 < Benau> try bin/supertuxkart
07:59 < Benau> or build-mingw/bin/supertuxkart.exe
08:02 < acme_pjz> ok i'll try again
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08:09 < Benau> works?
08:10 < acme_pjz> no it doesn't seem to work
08:10 < acme_pjz> the supertuxkart.exe process is running
08:10 < acme_pjz> but my server doesn't get AI players coming in
08:10 < Benau> do u connect in local host?
08:11 < Benau> you sure it's the same server port?
08:11 < Benau> also can your friend connect to your server?
08:11 < acme_pjz> no i use my friend's computer to connect
08:11 < acme_pjz> it works when we two people are playing
08:11 < acme_pjz> i type this command in my friend's computer
08:12 < acme_pjz> there is no error message and the background supertuxkart.exe is running
08:13 < acme_pjz> the port is default so i omitted it
08:13 < Benau> maybe not
08:13 < Benau> cat the server.log to see
08:13 < Benau> [info ] STKHost: Host initialized.
08:13 < Benau> [info ] STKHost: Server port is
08:13 < Benau> xxxx
08:13 < Benau> that's the port
08:14 < acme_pjz> ok i'll try
08:14 < acme_pjz> how can I redirect the log to stdout?
08:14 < Benau> do u create server in gui?
08:14 < acme_pjz> yes
08:14 < acme_pjz> then it doesn't work?
08:14 < Benau> doesn't matter
08:15 < Benau> check server.log in the config directory
08:17 < acme_pjz> OK it looks like that the port number is required
08:18 < acme_pjz> OK it looks like that works
08:18 < Benau> good
08:29 < Benau> you should be able to change game mode inside server
08:29 < Benau> click the configuration button
08:29 < Benau> acme_pjz!
08:30 < Benau> btw no ais for battle mode!
08:30 < acme_pjz> ok
08:30 < acme_pjz> no wonder it freezes in battle mode
08:35 < acme_pjz> i have found another bug
08:35 < Benau> ?
08:36 < acme_pjz> when all players are finished the game doesn't show result screen automatically on my server
08:36 < acme_pjz> sometimes it has 1 minutes of delay
08:36 < acme_pjz> i don't know why
08:36 < Benau> there is ai?
08:36 < acme_pjz> no
08:36 < Benau> only you 2?
08:36 < acme_pjz> yes
08:37 < Benau> maybe he is not finished?
08:40 < acme_pjz> i think it's finished
08:40 < acme_pjz> we're playing battle move
08:40 < acme_pjz> battle mode
08:41 < acme_pjz> when the time runs out we can still move
08:41 < Benau> ok
08:41 < acme_pjz> sometimes other player's position are frozen but sometimes not
08:41 < Benau> i will have a look later
08:41 < acme_pjz> when i hit esc the result screen shows
08:41 < acme_pjz> i don't know if it's bug
08:43 < Benau> i only remeber i see player report when u use the server create gui
08:49 < acme_pjz> this occurs in both racing mode and battle mode
08:49 < acme_pjz> the server creator hits esc then the race result screen shows
08:49 < acme_pjz> the other player hits esc then the normal menu shows
08:50 < Benau> can you paste the server log
08:50 < Benau> and all your stdout.log* log?
08:50 < acme_pjz> ok i'll try to find it
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08:51 < Benau> ..
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08:59 < acme_pjz> ok maybe i'll post to the forum?
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09:02 < Benau> ok
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11:31 <@STKbot> supertuxkart/stk-code: Mrxx99 synchronize pull request #3638 (to master): Move soccer options to track info screen https://git.io/fporI
11:40 < mrxx99[m]> hi benau, I got the widget collapsing working :)
11:40 < Benau> good alex!
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11:54 < mrxx99[m]> auria told me how to do it ;)
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12:02 <@STKbot> supertuxkart/stk-code: Status for commit “re-added setting target value to invisible/visible” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21267613
12:23 <@STKbot> supertuxkart/stk-code: Status for commit “re-added setting target value to invisible/visible” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/472975390?utm_source=github_status&utm_medium=notification
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15:20 < vyo20031> buggy day for cddepppp256? :)
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15:49 < cddepppp256> Are there any new android features that need testing since the begging of the month? I am doing a new build, something I have not done in a while.
15:59 < Benau> are u using hacker keyboard in android
16:00 < Benau> https://forum.freegamedev.net/viewtopic.php?f=17&t=8222
16:00 < Benau> cdde~
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16:03 < cddepppp256> !tell Benau yes
16:03 <@STKbot> cddepppp256: The operation succeeded.
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16:11 <@STKbot> Benau: Sent 7 minutes ago: yes
16:11 < Benau> though atm hacker keyboard blocks lobby chat box
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18:53 < M4> anybody want to race?
18:55 < vyo20031> No, but thans!
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22:48 <@STKbot> supertuxkart/stk-code: auriamg review_requested pull request #3661 (to master): Use floating trigonometric functions https://git.io/fhJrg
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05:14 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Implement live change kart model of kart https://git.io/fhIXR
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05:39 <@STKbot> supertuxkart/stk-code: Status for commit “Implement live change kart model of kart” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21279718
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06:07 <@STKbot> supertuxkart/stk-code: Status for commit “Implement live change kart model of kart” by Benau: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/473234455?utm_source=github_status&utm_medium=notification
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08:12 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Use player name from RemoteKartInfo https://git.io/fhIMB
08:12 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Save grand prix scores in server with new method https://git.io/fhIMR
08:12 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Kick idling peers in server with new method https://git.io/fhIM0
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08:35 <@STKbot> supertuxkart/stk-code: Status for commit “Kick idling peers in server with new method” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21280730
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09:02 <@STKbot> supertuxkart/stk-code: Status for commit “Kick idling peers in server with new method” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473257063?utm_source=github_status&utm_medium=notification
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09:10 < vyo20031> Hi
09:11 < Pepe> Hello
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09:43 < vyo20031> Benau!
09:43 < vyo20031> What live_join branch is for?
09:50 < Benau> valeri!
09:51 < Benau> allow u to join ffa / ctf / soccer even it's started
09:51 < Benau> openarena stk!
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11:41 < vyo20031> I hope that it will remain optional ;)
11:42 < vyo20031> BTW cubosphere show 500+ FPS :D
11:42 < vyo20031> And consume 100% CPU
11:43 < vyo20031> I really need VSync option
11:53 < Benau> ok
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12:22 < Benau> your wish possible to see current played track will also come true because of this valeri!
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15:43 < Benau> hows cdde testing for hacker keyboard in stk...
15:47 < cddepppp256> ...
15:48 < Benau> forgot lol
15:50 < cddepppp256> yes
15:54 <@STKbot> supertuxkart/stk-code: Mrxx99 opened pull request #3664 (to master): Collapsing widget function https://git.io/fhIb4
15:58 < mrxx99[m]> standard android keyboard worked fine for me only thing that could be improved (beside seeing what I type in chat) is being able to use the enter/send/open button in addons menu (but the enter keyboard key on PC does not work there too yet)
15:59 < cddepppp256> Yeah same here
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16:17 <@STKbot> supertuxkart/stk-code: Status for commit “used new collapse functions in online track_screen” by mrxx99: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/473350735?utm_source=github_status&utm_medium=notification
16:21 <@STKbot> supertuxkart/stk-code: Status for commit “used new collapse functions in online track_screen” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21284210
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17:10 < Benau> enter button works for me
17:10 < Benau> if u mean system keyboard
17:11 < Benau> oopa
17:11 < Benau> only for lobby chat
17:12 <+Arthur_D> oppa gangnam style?
17:15 < Benau> lol if u know the lyrics in korean pop you find its stupid!
17:16 < Benau> only teen girls in hk love kpop
17:16 <+Arthur_D> well I don't know it much but yeah it figures
17:16 <+Arthur_D> a lot of teen girls everywhere seem to love kpop nowadays
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18:07 < Tobbi> kpop sounds like a synthetic drug
18:08 <+Arthur_D> it is
18:08 <+Arthur_D> and not a good one
18:08 < Benau_> maybe because pretty singer lol!
18:09 < Benau_> sleep
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20:31 < vyo20031> Hi
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23:25 <@STKbot> supertuxkart/stk-code: auriamg closed pull request #3664 (to master): Collapsing widget function https://git.io/fhIb4
23:25 <@STKbot> supertuxkart/stk-code (in master): Mrxx99 committed Collapsing widget function (#3664) https://git.io/fhLtn
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23:48 <@STKbot> supertuxkart/stk-code: Status for commit “Collapsing widget function (#3664)” by auriamg: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21288386
23:48 <@STKbot> supertuxkart/stk-code: Status for commit “Collapsing widget function (#3664)” by auriamg: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/473450677?utm_source=github_status&utm_medium=notification
23:49 < vyo20031> Hi Auria
23:49 <@Auria> hi
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00:25 < theblindghoulie> I cant get the game to allow me to use 1920x1080 in the graphics options
00:26 < theblindghoulie> any ideas?
00:26 <@Auria> which OS are you using? which STK version?
00:27 < theblindghoulie> Ubuntu 18.04.1 LTS GNOME
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00:27 <@Auria> the resolution does not appear at all in the list? or you get an error?
00:28 < theblindghoulie> it just wont allow me to click on the option
00:28 < theblindghoulie> or go fullscreen
00:28 <@Auria> so you see the option? what happens when you click on it?
00:30 < theblindghoulie> yes I do see it, but nothing happens. Fullscreen option is greyed out as well
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00:31 <@Auria> ...gone so quick/
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02:56 <@STKbot> supertuxkart/stk-code (in master): Benau committed Fix compilation error https://git.io/fhLOK
03:18 <@STKbot> supertuxkart/stk-code: Status for commit “Fix compilation error” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21289948
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03:22 < Benau> qwerty!
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03:46 <@STKbot> supertuxkart/stk-code: Status for commit “Fix compilation error” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473483164?utm_source=github_status&utm_medium=notification
03:54 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Use new method to start game https://git.io/fhL3R
03:54 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Remove old method in GameSetup https://git.io/fhL30
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04:17 <@STKbot> supertuxkart/stk-code: Status for commit “Remove old method in GameSetup” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21290312
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04:46 <@STKbot> supertuxkart/stk-code: Status for commit “Remove old method in GameSetup” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473490999?utm_source=github_status&utm_medium=notification
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08:38 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Fix memory leak of server only build network console exit https://git.io/fhLCq
08:38 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Use placeholder tux for reserved players https://git.io/fhLCm
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09:01 <@STKbot> supertuxkart/stk-code: Status for commit “Use placeholder tux for reserved players” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21291781
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09:29 <@STKbot> supertuxkart/stk-code: Status for commit “Use placeholder tux for reserved players” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473523061?utm_source=github_status&utm_medium=notification
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11:30 < vyo20031> Hi
11:30 < Benau> valeri!
11:30 < Benau> can stk now lol?
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13:10 <@STKbot> supertuxkart/stk-code: Mrxx99 opened pull request #3666 (to master): small improvements regarding widget collapsing https://git.io/fhLRz
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13:19 <@STKbot> supertuxkart/stk-code: Mrxx99 edited pull request #3664 (to master): Collapsing widget function https://git.io/fhIb4
13:33 <@STKbot> supertuxkart/stk-code: Status for commit “small improvements regarding widget collapsing” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21293901
13:35 <@STKbot> supertuxkart/stk-code: Mrxx99 synchronize pull request #3638 (to master): Move soccer options to track info screen https://git.io/fporI
13:35 <@STKbot> supertuxkart/stk-code: Mrxx99 edited pull request #3664 (to master): Collapsing widget function https://git.io/fhIb4
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13:49 <@STKbot> supertuxkart/stk-code: Status for commit “using new collapsing widget function in track info screen for target type widgets” by mrxx99: AppVeyor build failed https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21294124
13:53 < mrxx99[m]> Don't understand why it is failing again
13:59 <@STKbot> supertuxkart/stk-code: Status for commit “small improvements regarding widget collapsing” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473566663?utm_source=github_status&utm_medium=notification
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14:40 < vyo20031> Sorry, busy in cuboworld!
14:40 < Benau> tmr christmzs holiday atart
14:40 < Benau> ?
14:41 < vyo20031> cuboworld = cubosphere, not minecraft lol!
14:41 < vyo20031> Yep
14:41 < Benau> yes
14:44 <@STKbot> supertuxkart/stk-code: Status for commit “using new collapsing widget function in track info screen for target type widgets” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473571963?utm_source=github_status&utm_medium=notification
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15:01 < vyo20031> C++ templates are so mindfucking!
15:01 < vyo20031> But useful
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15:22 < Mitosch> I just want to give a short feedback to the networking branch of stk: It works great!
15:22 < Benau> good
15:22 < Mitosch> I compiled it on Ubuntu and we played it now for two hours without any issues
15:23 < Mitosch> One server instance and two client instances.
15:23 < Benau> lan play?
15:23 < Mitosch> yes
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15:25 < Benau> do u use the server creator in stk gui?
15:26 < Mitosch> Well we just used the game as a user woud do, if that is what you mean
15:27 < Benau> ok
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15:29 < Mitosch> I'm looking forward to see the network feature in the final builds :)
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15:29 < Mitosch> Btw: Thanks to all developers that make this possible!
15:29 < Mitosch> cu
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15:34 < Benau> where cdde servers.../
15:34 < cddepppp256> wait
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15:53 < cddepppp256> Benau: Getting build errors
15:53 < cddepppp256> wayland.h
15:53 < cddepppp256> ....
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16:06 < cddepppp256> in an irrlichit file it says "wayland-util.h not found"
16:09 < Benau> deve!
16:09 < Benau> or u can open a ticjwt
16:10 < cddepppp256> maybe..
16:13 < Partmedia> A few days ago the server wouldn't start in the UI on FreeBSD; I'll investigate eventually and see what's wrong.
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17:36 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Simplify waiting players joining https://git.io/fhLwL
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17:37 <@STKbot> supertuxkart/stk-code: Mrxx99 opened pull request #3667 (to master): Using a default music if specified music of track was not found https://git.io/fhLwm
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17:59 <@STKbot> supertuxkart/stk-code: Status for commit “Simplify waiting players joining” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21296250
18:22 <@STKbot> supertuxkart/stk-code: Status for commit “only using default music if no music was found for a track” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21296256
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18:28 <@STKbot> supertuxkart/stk-code: Status for commit “Simplify waiting players joining” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473622718?utm_source=github_status&utm_medium=notification
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19:13 <@STKbot> supertuxkart/stk-code: Status for commit “only using default music if no music was found for a track” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473622840?utm_source=github_status&utm_medium=notification
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23:09 <@STKbot> supertuxkart/stk-code (in master): Deve committed Don't crash when calling popMenu() with empty stack. https://git.io/fhLDx
23:31 <@STKbot> supertuxkart/stk-code: Status for commit “Don't crash when calling popMenu() with empty stack.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21299091
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--- Day changed Mon Dec 31 2018
00:01 <@STKbot> supertuxkart/stk-code: Status for commit “Don't crash when calling popMenu() with empty stack.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473698473?utm_source=github_status&utm_medium=notification
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01:42 < Benau> so auria tmr coutdown lol!?
01:43 <@Auria> no big celebrations planned
01:43 < Benau> but u said: leaving for new year for few days!
01:45 <@Auria> going to spend some time with my family, but no big celebrations
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04:54 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Add shouldSaveSate with ticks for checking https://git.io/fhLdb
04:54 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Separate load world message creation https://git.io/fhLdN
05:16 <@STKbot> supertuxkart/stk-code: Status for commit “Separate load world message creation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21301481
05:17 <@STKbot> supertuxkart/stk-code (in live_join): Benau committed Separate load world message creation https://git.io/fhLFZ
05:29 <@STKbot> supertuxkart/stk-code: Status for commit “Separate load world message creation” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/473749844?utm_source=github_status&utm_medium=notification
05:40 <@STKbot> supertuxkart/stk-code: Status for commit “Separate load world message creation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21301633
06:14 <@STKbot> supertuxkart/stk-code: Status for commit “Separate load world message creation” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473752979?utm_source=github_status&utm_medium=notification
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09:16 <@STKbot> supertuxkart/stk-code: Mrxx99 synchronize pull request #3666 (to master): small improvements regarding widget collapsing https://git.io/fhLRz
09:39 <@STKbot> supertuxkart/stk-code: Status for commit “moved variables initialization to widget.cpp constructor” by mrxx99: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21303218
09:42 < vyo20031> Hi
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09:43 < Benau> hello
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10:07 <@STKbot> supertuxkart/stk-code: Status for commit “moved variables initialization to widget.cpp constructor” by mrxx99: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473789168?utm_source=github_status&utm_medium=notification
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11:12 <@STKbot> supertuxkart/stk-code: deveee closed pull request #3666 (to master): small improvements regarding widget collapsing https://git.io/fhLRz
11:12 <@STKbot> supertuxkart/stk-code (in master): Mrxx99 committed small improvements regarding widget collapsing (#3666) https://git.io/fhtes
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11:35 <@STKbot> supertuxkart/stk-code: Status for commit “small improvements regarding widget collapsing (#3666)” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/builds/21304272
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11:49 < vyo20031> Just improved joystick support in cubosphere
11:49 < vyo20031> Now they are detected by guids and user see their names in config menu
11:50 < Benau> good
11:51 < vyo20031> It's also test for new lua bridge
11:52 < vyo20031> Work just fine
11:52 < vyo20031> BTW had terribe bug yesterday…
11:53 < vyo20031> It was in string loading frunction and caused segfault at exit in lua_close
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11:58 < Benau> im lua noob!
12:03 <@STKbot> supertuxkart/stk-code: Status for commit “small improvements regarding widget collapsing (#3666)” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/473810273?utm_source=github_status&utm_medium=notification
12:13 < vyo20031> I started coding from text games on lua (using INSTEAD engine)
12:16 < vyo20031> Lua is nice and very portable!
12:16 < vyo20031> Written in ANSI C with some exts
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14:20 < vyo20031> BTW anyone from 2019? :)
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16:05 < vyo20031> Happy NY Benau!
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16:12 < Benau> yes
16:12 < Benau> there was firework
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22:01 < vyo20031> NY everyone!
22:01 < vyo20031> (UCT+3 and more)
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23:33 < polan> HNY race anyone?
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23:39 < mrxx99[m]> Happy new Year :)
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--- Log closed Tue Jan 01 00:00:42 2019